Colony - A highly parallel crowd simulation technique
Colony is a highly parallel optimized crowd simulation technique. Tens of thousands of units are simulated using a novel ray-casting technique. This is achieved by utilizing TBB to distribute our work across multiple threads and multiple frames and utilizing SIMD to ensure further instruction-level parallelism. The source package has been updated with instrumentation for Intel® GPA 4.0. Run the Profile build and capture a trace for Intel® GPA Platform Analyzer and see how the work is distributed across all the cores.
Updated Source: May 24, 2011
Read: Threaded Crowd Simulation with Collision Avoidance
Blog Post: A Game That Plays Itself
Video & Screenshots
Units beginning their conquest. |
Progress... |
The world is nearly perfect...muahahaha! |
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System Requirements
* Other names and brands may be claimed as the property of others. |
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A Scalable 3D Particle System
Benefits of SIMD
Visual Adrenaline ![]() |
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