Hi: I'm working on an animation system using the Havok ragdoll system. Firstly I make a ragdoll for my character in 3dsmax,and config the constraints on it.And then export the ragdoll data into a hkx file. Following the Pentration Demo,I read a hkaRagdollInstance from the hkx file,and add it into the world.But the simulation works so strange. 2 thing: the first is that the constraints I edit in the 3dsmax seems not working very accurate.The arms and the legs sometimes bend to an angle that not fibidden to the constraints I set in the 3dsmax.and the second strange thing is the simulation is very unstable,the whole ragdoll keep trembling and never get stabalized. But in the Penetration Demo,it works very well,the ragdoll falls and get stabalized in just a few seconds.Do I miss setting something? Can anyone give me some suggestiong? The attachment is a movie showing a ragdoll falling.The arms make a strange bending when hitting the ground. I'm using havok 5.50
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