Breaking apart compound shapes

Breaking apart compound shapes

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Is there an easy class for storing a bunch of rigid bodies in one parent rigid body then having them seperate? For instance, I have a model that is 4 meshes, and I'd like them to move together until it dies, then it will break apart into it's seperate meshes. I hope that's clear enough. Thanks in advance, Daniel

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Hi Daniel,

Have a look at Demos/Physics/UseCase/Destruction/BreakOff/... for examples of how to use the hkpBreakOffPartsUtil.

Cormac

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Thanks for the reply, I'll be checking it out as soon as I can.

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