Hi... I created twohkpCharacterRigidBody. hkpCharacterRigidBody have same mass, maxForce value. two hkpCharacterRigidBody is moved by keyboard inpuput When hkpCharacterRigidBody move, OtherhkpCharacterRigidBody is pushed byhkpCharacterRigidBody. I would like to don't move otherhkpCharacterRigidBody byhkpCharacterRigidBody.
collsion between hkpCharacterRigidBody and hkpCharacterRigidBody
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