Hi everybody, I have to export maya blenshape (aka morphing) and use it for facial animation on runtime. But can't do. These are the problems :
1- Havok content tools can't export blendshape node attribute (float slot) :I describe the node and attributes on a xml fileand put this file in the attributeselection folder. Even when I usewildcard on node and attribute,this type of node has never been exported.More generally what is the state-of-art for applyng morphing at runtime when export data with Havok Content Tools ? I will very appreciate your experience feedback Thanks in advance
2- Now let assume that I overcome the problem above by use something verycumbersome (custom attribute) How can Havok associate the animated float value with the base shape ? Since I use GPU for (skinning + morphing) and only a float value can't morph the base mesh.