1. When saving a project, do your own incremental saves.
If you have been following my blogs, you know that I am porting a DirectX-based demo application to OpenGL as the first phase in the project to play the app on a netbook with an Atom processor. If you’ve missed a few or would like to read all of my blogs pertaining to this project, I have provided links to the previous entries at the end of this blog.
This is the fourth blog I’ve written on the subject of porting a DirectX demo over to OpenGL. The first blog details what my project is about. The second and third blogs talk about some of the areas I have been working on and the troubles I’ve been having with the conversion of .x files into a format I can use for OpenGL.