Adobe Flash* is used in numerous applications, from online streaming of video and audio to creating sophisticated Web site and gaming experiences for netbooks and PCs. This article shows how to integrate 3D image sequences into your animated projects.
Adobe Flash
Animation for Flash Games (part 2): Sprite Manipulation for the Scripter
This article shows Flash game developers how to manipulate animated sprites for use in Flash* games. Flash was recently updated to make it more efficient for mobile devices and netbooks. This article uses a sprite to create a simple platform game engine.
Image Sequences or Vector Art in the Development of Flash* Games and Virtual Worlds?
This article covers the numerous reasons why artists & developers would use an image or image sequence as opposed to vector art as it relates to Flash games and virtual world development.
With Flash 10.1, "create once - distribute anywhere" is tantalizingly close!
Today’s release of an optimized Adobe Flash 10.1 (see the full announcement at http://www.adobe.com/aboutadobe/pressroom/pressreleases/201006/06222010FlashPlayerAvailability.html), ushers in a new platform of choice flexibility for the enjoyment of rich internet content on Intel Architecture.
