This second part of a two-part series on lighting basics touches upon the multiple ways color and lighting are inextricably linked-from the science of color and light to how you can use color to create depth and emotion.
tutorial
Exploiting the Power of Softimage's Render Tree
The Render Tree in Autodesk* Softimage* allows you to create dynamic property assignments by connecting shader nodes, and then bundle them into presets and shader compounds via this visual interface. This article describes how to do this.
The Basics of the Art of Lighting (part 3): Lighting and Shaders
Third part of a animation series on lighting basics is devoted to the interrelationship between shaders/materials and lighting. It shows a quick and easy lighting setup that yields good results.
Get a Shave and a Haircut*: CG Hair and Fur
Realistic hair and fur is one of the biggest challenges facing computer graphics artists and programmers. In this article I will delve into a wonderful tool called Shave and a Haircut* which currently is widely used to create realistic hair and fur.
Recording and Presentation Slides from Intel® ArBB Webinar on Feb 22, 2011
Download the recording and presentation materials for the webinar titled Intel ArBB Code Tips II.
SC10 Tutorial: Using Intel® Array Building Blocks for Efficient Development of Multicore Applications
An in-depth Intel® ArBB tutorial delivered at the SC10 conference.
Intel® Parallel Building Blocks: Getting Started Tutorial and Hands-on Lab
Information on how to get started with the Intel® Parallel Building Blocks, and labs for each technology.
Getting Started with Intel® Fortran for Mac OS* X
Tutorial that includes instructions for building Fortran applications with Intel® Fortran Compiler for Mac OS* X from the command line and from Xcode*, including the version of Xcode supported on Mac OS 10.6.x ("Snow Leopard").
Developer Tools for UPnP Tech - Tutorial Videos
I just happen to be at the office on a Sunday, but it's a good thing, the office is quiet and it's a perfect time to record new tutorial videos the Developer Tools for UPnP Technologies. I just recorded two of them, both very basic and they show the power of using these tools for UPnP development.Cooking Up a Little Meatloaf to Build a Torso
Okay, it sounds a little odd - but the latest tutorial I've posted on the Artist/Animator resource site (www.intel.com/software/artist) will show you how this works. Check out Modeling a Torso One Meatloaf at a Time (/en-us/articles/modeling-a-torso-one-meatloaf-at-a-time).
