Real-Time Parametric Shallow Wave Simulation The simulation of ocean waves provides a significant challenge to computer graphics. In this article we describe an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10. rendering Game programming shallow wave simulation wave simulation texture map visual computing normal map vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_index vcsource Spieleentwicklung Grafik Weiterlesen über Real-Time Parametric Shallow Wave Simulation2 KommentareZum Verfassen von Kommentaren bitte anmelden.