This is a series on fluid simulation for games. Throughout this article series, Dr. Gourlay has explained the many liberties taken with simulation algorithms for the sake of speed. This article explores one ugly result of those liberties: jerky motion.
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Fluid Simulation for Video Games (part 11)
This is a series on fluid simulation for games. This article explains how to model flames and smoke as a single continuous process.
Fluid Simulation for Video Games (part 10)
This is a series on fluid simulation for games. This article describes how density varies with temperature, how heat transfers throughout a fluid, and how heat transfers between bodies and fluid.
Fluid Simulation for Video Games (part 11)
By Dr. Michael J. Gourlay
Download Fluid Simulation Source Code (part 11) [RAR 1.94MB]
Download Article and Source Code
Download Fluid Simulation for Video Games (part 11) [PDF 1.24MB]Download Fluid Simulation Source Code (part 11) [RAR 1.94MB]
