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Intel Media SDK Tutorial - simple_7_transcode - d3d - ocl

This tutorial transcode sample uses the same approach as the previous OpenCL* frame processing samples. But in this case the integration with Intel® Media SDK utilizes the SDK user plug-in concept to ensure asynchronous behavior for optimal performance.

For optimal performance, stream transcode and frame processing are both executed using Intel® HD Graphics, featuring efficient surface sharing via the OpenCL 1.2 Khronos DX9 Media Surface Sharing extensions.

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  • Intel Media SDK Tutorial - simple_7_encode - d3d - ocl_preproc

    This tutorial sample is similar to the previous “simple_7_decode_d3d - ocl_postproc” but instead performs OpenCL* frame processing before feeding frames to the encoder.

    For optimal performance, stream encode and frame processing are both executed using Intel® HD Graphics, featuring efficient surface sharing via the OpenCL 1.2 Khronos DX9 Media Surface Sharing extensions.

  • Entwickler
  • Studenten
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8
  • C/C++
  • Anfänger
  • Fortgeschrittene
  • OpenCL*
  • Grafik
  • Medienverarbeitung
  • Intel Media SDK Tutorial - simple_7_decode - d3d - ocl_postproc

    This tutorial sample is similar to the “simple_6_decode_vpp_postproc” sample but instead of using VPP to post process the frames, the sample efficiently integrates with Intel OpenCL* SDK to enable custom frame processing executed on Intel® HD Graphics.

    For optimal performance, stream decode and frame processing are both executed using Intel® HD Graphics, featuring efficient surface sharing via the OpenCL 1.2 Khronos DX9 Media Surface Sharing extensions.

  • Entwickler
  • Studenten
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8
  • Windows*
  • C/C++
  • Anfänger
  • Fortgeschrittene
  • OpenCL*
  • Entwicklungstools
  • Grafik
  • Medienverarbeitung
  • Ultimate Coder Week 7: How to build the future... slowly

    This is my last Blog update for the Challenge and there are only a few days left before delivery. Since the last post, I have been to LA and then flown to Tokyo and tomorrow I'm moving on to Seoul. Life has been busy, but life should be busy. As a lone developer time management and being efficient is very important. Being able to whip up my Ultrabook anywhere in the world and get some work done no matter how short time you have is really essential.

    How to Throw a UIElement Across the Screen Using C# in Windows 8 Style Apps

    Last year, I wrote a blog about creating your own simple collision detection code.  I implemented this for a children's math game I created.  You can refer to my blog here:

     http://software.intel.com/en-us/blogs/2012/07/13/give-metro-ui-elements-space-writing-your-own-collision-detection-handler-in-c

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