Benutzererlebnis und Design

Ultrabook™ Device and Tablet Windows* Touch Developer Guide

Welcome to my blog page.  I just wrote a Developer Guide (article) for implementing touch interfaces on Ultrabook Devices.  This guide describes which APIs you need to use if you want compatibility with Windows 7, Windows 8 Desktop, Windows 8 Modern UI and also information on interfaces you can use for browser support.

Ultimate Coder Week 7: How to build the future... slowly

This is my last Blog update for the Challenge and there are only a few days left before delivery. Since the last post, I have been to LA and then flown to Tokyo and tomorrow I'm moving on to Seoul. Life has been busy, but life should be busy. As a lone developer time management and being efficient is very important. Being able to whip up my Ultrabook anywhere in the world and get some work done no matter how short time you have is really essential.

How to Throw a UIElement Across the Screen Using C# in Windows 8 Style Apps

Last year, I wrote a blog about creating your own simple collision detection code.  I implemented this for a children's math game I created.  You can refer to my blog here:

 http://software.intel.com/en-us/blogs/2012/07/13/give-metro-ui-elements-space-writing-your-own-collision-detection-handler-in-c

Creating a First-Class Touch Interface for Defense Grid: The Awakening

Defense Grid: The Awakening is a tower-defense style strategy game on PC and other gaming platforms. Hidden Path Entertainment*, the developer of Defense Grid, worked with Intel® Corporation to add a full touch-based interface to the game that ran well on Ultrabook™ PCs and Windows*-capable tablets. This article details the approach Hidden Path took to implement touch, and calls out relevant challenges for those seeking to add a touch-based interface to their games.
  • Entwickler
  • Microsoft Windows* 8
  • Windows*
  • ultrabook
  • defense style strategy game
  • Hidden Path Entertainment*
  • developer of Defense Grid
  • Grafik
  • Touch-Oberflächen
  • Benutzererlebnis und Design
  • Seiten

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