by Erica J Mceachern and Manuj R Sabharwal
Download Optimizing Puzzle Touch (Casual Game) [PDF 1.6MB]
Last weekend I finished off the Beta version of Betray. And that means that its time to start thinking about building my Gui tool kit. Before we get going lets strategize a bit about how I'm going to do this.
While I’ve done my fair share of programming in the past, I have yet to do any for the Ultrabook™, but I am intrigued to restart with the wealth of features (particularly utilising the available sensors) now on this platform Of course, the Intel Developer Zone (software.intel.com) has a wealth of resources to help a budding coder develop an application for any Intel platform.
By Karen Marcus
There is a fundamental problem when creating new hardware: you need software using it before anyone is willing to buy it. The problem with getting software written for new hardware, is that no one wants to put in the time to build applications using hardware that no one has bought yet. This chicken and egg problem has killed lots of cool hardware, from anyone who hasn't had the skills to develop their own killer apps, or the clout to convince the world that every one will buy their hardware. My first week of work on the challenge has been dedicated to trying to solve this problem.
Good morning and thanks for popping in to our cozy little corner of the blogosphere, it's week two of the Ultimate Coder: Going Perceptual Challenge and I'm here to give you the low-down on what we've been up to!
I've just made a warm pot of tea and have managed to find a single perfectly formed biscuit in the tin (Rob's brutish foraging has left most of them in pieces, what a crime!) but I've got what I need to get comfortable and reveal all…
By Paul Ferrill
Download Developing Desktop Apps for Ultrabook™ Devices in Windows* 8: Adapting Existing Apps [PDF 752KB]