Windows 8 has great power savings features that dim the monitor or turn it off completely based on whether or not the user is actively interacting with the device. This works great for most applications, but if you happen to be developing an application such as a movie player or book reader, the user can go for long periods of time without actually interacting with the device. For media playback and similar applications, this power saving feature presents a problem. This blog takes a look at the code involved in preventing the device display from turning off.
Ich werde in letzter Zeit oft darauf angeschrieben, dass beim DELL XPS 12 die WLAN Verbindung nach dem StandBy nicht mehr ordnungsgemäß funktioniert. Gehen wir doch mal gemeinsam auf die Suche nach einer Lösung. Welcher WLAN Adapter wird verwendet und welcher StandBy ist im Standard aktiv?
What do you do if your DirectX* desktop game requires keyboard input, but is running on a Windows* 8 platform without a physical keyboard? If your game runs in a window, the user can manually invoke the touch keyboard from the taskbar but that can be unintuitive, and doesn't help at all for full-screen games. You could write a custom keyboard overlay within your game. That approach can be harder than it seems at first blush, with lots of corner cases to verify with language support, modifier keys, and event handlers to write and debug.
On May 23rd we held another Intel AppLab at the Microsoft Technology center. We had developers from top Fortune 500 companies in the healthcare, banking, materials, manufacturing and agricultural sectors. The event was held in a large classroom style facility. Presentation from local Microsoft and Intel presenters received high marks on our survey from the participants. We also had a presentation from UX/UI specialist Dr.
I've been messing around with the new Flip Presentation Model introduced in Windows* 8 (and on Windows* 7, with the Platform Update). I'll have another post soon explaining my ulterior motives for wanting this, but for now here are a few notes on the Flip model that I collected along the way.
Download Detecting Slate/Clamshell Mode & Screen Orientation in a 2 in 1 Device [PDF 574KB]
Download DockingDemo4.zip [37 KB]