Intel® Developer Zone:
Android* Phones & Tablets

Overview

Introducing Beacon Mountain v0.5 for Android* application development
Beacon Mountain v0.5 provides development environment setup and maintenance for creating native Android* applications. Beacon Mountain runs on 64-bit host development systems running Microsoft* Windows 7 and 8 with support for Apple* OS X systems targeted for release by the end of June. Beacon Mountain provides installation of common third-party tools, along with Intel tools.

Android* Application Development and Optimization on the Intel® Atom™ Platform
This paper introduces detailed methods for developing and porting an Android application on the Intel Atom platform, and discusses the best known methods for developing applications using the Android Native Development Kit (NDK) and optimizing performance. Android developers can use this document as a reference to build high quality applications for the Intel Architecture.

Creating and Porting NDK based Android* Apps for Intel® Architecture
This article is a beginner’s introduction to creating native (NDK based) Android* applications for Intel® architecture (IA) based devices, and also includes simple use cases for porting existing NDK based apps to IA based devices.

Installing the Android* SDK for Intel® Architecture
The SDK includes tools and platform components for developers to build, test, and debug their Android* applications, and manage the Android* platform component installation. The SDK also provides easy ways to integrate with the build and development environments, for examples, with Eclipse* or Apache Ant*.

Intel® Atom™ x86 Image for Android Jelly Bean 4.2 Installation Instructions
This document will guide you through installing the Intel® Atom™ x86 image for Android* Jelly Bean, which can be used for development on Intel’s x86 architecture.

Graphics Acceleration for HTML5 and Java Script Engine JIT Optimization for Mobile Devices
This article first introduces the challenges caused by HTML5 in terms of performance. As the rendering engine and JavaScript engine are two key fundamental building blocks of web runtime, it then discusses our solution of graphics acceleration and just-in-time (JIT) optimization applied to the Intel® Atom™ platform to dramatically improve the performance of these two components respectively.

Google Play Supports CPU Architecture Filtering For Multiple APK
The Google Play Developers Console now supports CPU architecture (ABI) as filter criteria for Multiple APKs.

Implementing Touchscreen Interfaces for New and Existing Games
The proliferation of Android* devices has opened a new world for game development, bringing with it both the touchscreen's “magical” sense of interaction, along with a raft of new challenges for designers.

Software Developer’s Guide for Sensors on Intel Atom based Android* Tablets
This guide provides an introduction to the Android Sensor framework and discusses how to use some of the sensors on a typical Intel® Atom™ tablet.

Android* System-Level Java*/C++ Code Debugging
Android* SDK allows application developers to create Android application projects, build them, and debug them using Eclipse*. But it doesn’t provide a facility to debug the system-level Java*/C++ code. This document describes how to debug Android system-level Java/C++ code.

The Development of Mobile Applications using HTML5 and PhoneGap* on Intel® Architecture-Based Platforms
How HTML5 and PhoneGap* can help with cross-platform development. See sample applications showing how to develop mobile applications that provide a rich UI while tapping into the hardware capabilities of the platform.

How to debug an App for Android* x86 and the tools to use
This article provides a walk-through of Android application debugging tools and guidelines to help developers to get up to speed faster and resolve defects more effectively on Android x86 platform.

Debugging Android* OS running on Intel® Atom™ Processor via JTAG
This article highlights the usage model of JTAG based system debuggers for analyzing and fixing Andoid* OS kernel and device driver code. How to reuse the same methods established for other Linux* OS based designs on Intel® Atom™ processors.

Remote Application Debug on Android* OS
Learn how to use and configure the Android* Debug Bridge (ADB) along with GDB or the ADT Plugin for Eclipse to debug your Intel® architecture targeted application running on an Android* Virtual Device (AVD) emulation or physical Intel® Atom™ Processor based target device.

Introducing Beacon Mountain v0.5 for Android* application development
Beacon Mountain v0.5 provides development environment setup and maintenance for creating native Android* applications. Beacon Mountain runs on 64-bit host development systems running Microsoft* Windows 7 and 8 with support for Apple* OS X systems targeted for release by the end of June. Beacon Mountain provides installation of common third-party tools, along with Intel tools.

Android* 4.2 (Jelly Bean) x86 Emulator System Image
Use this x86 emulator system image with the Android SDK to test your Android apps on a virtual Intel Architecture-based device.

Android* 4.1.1 (Jelly Bean) x86 Emulator System Image
Use this x86 emulator system image with the Android SDK to test your Android apps on a virtual Intel Architecture-based device.

Android* 4.0.4 (Ice Cream Sandwich) x86 Emulator System Image
Use this x86 emulator system image with the Android SDK to test your Android apps on a virtual Intel Architecture-based device.

Android* 2.3.7 (Gingerbread) x86 Emulator Image Add-on
Use this x86 emulator image add-on with the Android SDK to test your Android applications on a virtual Intel Architecture-based phone device.

Intel® Hardware Accelerated Execution Manager
This hardware-assisted virtualization engine uses Intel® Virtualization Technology to speed up Android app emulation on a host machine.

Intel® USB Driver for Android* Devices
The Intel USB Driver package enables you to connect your Windows* based machine to your Android device that contains an Intel Atom processor inside.

Intel® GPA: Support of the Google* Android* Platform
Intel® Graphics Performance Analyzers (Intel® GPA) is a suite of graphics analysis and optimization tools that helps game developers make their graphics-intensive applications run even faster. Android* OS developers targeting Intel® Atom™ processor-based phones get a real-time view of over two dozen critical system metrics covering power, the CPU/GPU, and OpenGL-ES*. Also, use Intel GPA to run graphics pipeline experiments that quickly isolate graphics bottlenecks.

More Tools & Downloads...

28-Mar-2013
10:34 AM PDT
Using Intel® Graphics Performance Analyzers Console Client for Android* Application Performance Analysis
By Roman Khatko (Intel)0
A prior article, called Automated Android* Application Testing, explains automated testing and gives several methods for how to implement automated functional testing. But functional testing is not the only QA task . . .
24-Mar-2013
8:46 PM PDT
How to Compile Cocos2D-HTML5 JSBinding for Android X86 Devices
By Dawei Cheng 程大伟...0
This is a technical tutorial for build Cocos2D-HTML5 JSBinding for Android x86 devices. Cocos2d-html5 is an open-source web 2D game framework, released under MIT License. It is a HTML5 version of Cocos2d-x project. Its focus for Cocos2d-html5 development is around making Cocos2d cross platforms . . .
18-Mar-2013
10:27 AM PDT
How to use Renderscript on Intel® based devices
By roman.kazantsev0
In this article I would like to give a brief description of Renderscript technology within Android™, and compare its performance with Dalvik* to solve a certain task on Intel based devices. I will discuss a brief method of Renderscript’s optimization. The Renderscript API includes functions for 2D . . .
18-Mar-2013
10:07 AM PDT
Comparing NV12 to ARGB888 conversion with Java and Native using JNI
By christine-lin (...0
Introduction Media ISVs do a lot of blits and conversions in order to offer different video playback and video/image editing features. Decode, scaling, and color space transformations are often done in software at the application layer and are therefore subject to bottlenecks caused by the . . .

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David P.Fri, April 19th 2013 - 14:19
Purchasing a decent Android development platform1
OK, software emulation even with a fast CPU and lots of RAM isn't going to get it for me so I need a hardware or a hardware supported solution.  Intel CPU and VT--x looks promising.  Problem is I need to travel with the development system and gaming laptops with add-on GPU support is out of my ...
Mohamed helmi b.Thu, April 18th 2013 - 17:14
it is really interesting to change my PC for it??9
I have HP ENVY dv6 turning win8 and i can't install HAXM. Can any one please explain what's the difference between developing with android sdk and intel android sdk???
mohamed el mahdi B.Thu, April 18th 2013 - 14:48
ANDROID in windows 88
How can we use ANDROID emulateur with google account(google play, gmail....) int windows 8 ?
James B.Thu, April 18th 2013 - 11:26
Searching for hardware binary for DN2800MT6
Trying to find iso file from Intel so that I can use it compile my own image of Android OS to install....primarily need it for the video drivers used for the 2800. Any one have any idea where I can get this file? And I am not looking for the "emulator image". Thanks

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