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Share your content creation methods, pet peeves and challenges. Learn about new content creation techniques and software optimized to take advantage of Core i7 technology. Contribute a tutorial, or share your experiences on the Artist Blog.

New! Dynamics and Particle Effects (part 3)
This article.starts with an exercise using blobby particles and introduces rigid-body and soft-body dynamics.
New! Parallaxing Effects in Adobe Flash
This article covers several methods for creating and manipulating backgrounds that portray a sense of depth in Adobe* Flash*.
Two-Joint Knee Setup for IK
Getting knees and elbows to bend properly can mean hours of weighting vertices. Adding one more joint can save time!

Modeling a Torso One Meatloaf at a Time
A more intuitive approach to modeling musculature.
Seeing Eyes, Part 1 - Modeling Eyes
Whether your character is cartoon-like or hyper-realistic, a few tricks can make your eyeballs "look" good.
Seeing Eyes, Part 2
There are lots of ways to handle eyelashes. This "How To" uses blend shapes to solve a hairy problem.

Creating UVs in Autodesk Maya*
A few steps and tips to help you make UV mapping work cleanly and efficiently.
Hiding Seams in NURBS Models
The more complex your NURBS characters, the more seams they have. Here are a few tips and tricks to hide them.
Creating Textures for Characters in Autodesk Maya*
This tutorial describes how to paint a color texture, using Autodesk Maya* and Photoshop* to complete the tasks.

Simulating Real-world Film Lighting Techniques in 3D
Good lighting and rendering can make even a simple 3D model look extraordinary.
3D Lighting in Softimage
Get familiar with basic light options; ambience, atmospheric effects and master the use of caustics.
Basics of the Art of Lighting, Part 2
Ultimately, lighting is about controlling and shaping light and shadows, reflections, refractions, and even color.



A Walk through FX from “Cloudy with a Chance of Meatballs” Game Audio with Cakewalk Sonar 8.5 Blind Giant Luxology Presents modo Modeling Software

- A Walk through FX from “Cloudy with a Chance of Meatballs”

- Game audio editing with Sonar 8.5 and 24 threads!

- The Blind Giant from Project Offset

- Luxology Presents modo Modeling Software (part 1)

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