Getting Started with Networking and Internet in MeeGo* using Qt
Introduction
With so many connected devices in the market today, enabling connectivity to online resources is becoming a vital part of application development. Since MeeGo* supports a breadth of platf ... Type: Technical Article |
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04/12/2011
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An Introduction to Threading on Intel® Atom™ and MeeGo*
Most Intel Atom systems today offer hardware support for two or more threads of execution through multiple cores or Intel® Hyper-Threading Technology. It is worthwhile for developers to explore the adv ... Type: Technical Article |
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03/18/2011
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Lighter Than AIR: Making Better Games with Adobe AIR*
Adobe AIR is a great software platform when targeting netbooks for a mobile game. Furthermore, AIR provides a development platform that is easy to pick up and enables easy porting to other mobile platforms, like smart phones, tablets, and touch devices. Type: Technical Article |
Adobe AIR game development visual computing IADP |
11/10/2010
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Does Intel® VTune™ Amplifier XE 2011 support Intel® Atom™ Processor?
VTune™ Amplifier XE 2011 supports the Intel® Atom™ processor as long as the platform is running a supported operating system. Type: Technical Article |
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11/09/2010
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How to build ffmpeg to run under Moblin 2
This article describes how you can rebuild ffmpeg with Intel® C++ Compiler for Linux. Type: Technical Article |
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10/21/2010
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High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs
The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them. Type: Technical Article |
DirectX game development visual computing DirectX 10 DirectX 9 IADP directx 11 vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_index |
10/04/2010
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Targeting 3D Applications for Mobile Devices Powered by OpenGL* and OpenGL ES*
OpenGL has become the de facto standard for 3D graphics applications on Linux. OpenGL for Embedded Systems (OpenGL ES) was designed to address the specific needs of handheld devices. This article discusses use of OpenGL and OpenGL ES for mobile devices. Type: Technical Article |
OpenGL game development visual computing Atom Developer IADP meego OpenGL ES vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_platform_tablet vcsource_os_linux vcsource_os_mac vcsource_os_android vcsource_os_meego vcsource_platform_phone vcsource_index |
10/04/2010
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Developer Experience: Porting the Antix* Game Player to MeeGo*
The Antix Game Player (AGP) is a middleware layer that allows users to abstract the operating system, chipset, screen size, and orientation and input device, providing an on-device, software-based game client. This article describes porting AGP to MeeGo. Type: Technical Article |
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09/22/2010
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Six Tips for Developing Easily Ported Games
Standing between you and a world full of potential players for your game are hardware and software variations of epic proportions. These six tips should help you develop games that are easily ported to a variety of platforms. Type: Technical Article |
localization middleware game development visual computing IADP development environment tips & tricks presentation layer Torque XNA Game Studio vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_platform_tablet vcsource_platform_phone vcsource_index |
09/13/2010
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Intel® Compiler Options for Intel® SSE and Intel® AVX generation (SSE2, SSE3, SSE3_ATOM, SSSE3, SSE4.1, SSE4.2, AVX, AVX2) and processor-specific optimizations
Explains which Intel® Compiler switches to use to target and optimize for a specific platform, microarchitecture, CPU or processor. Type: Technical Article |
dual-core xeon pentium SSE2 SSE3 SSE Core 2 Duo SSE4.2 SSSE3 SSE4.1 MMX Core 2 Quad atom Core i7 compiler AVX vcsource_domain_media vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_icc vcsource_index |
09/02/2010
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Integrating Intel® Software Development Tool Suite Components with MeeGo* SDK and Image Creator
This article describes how to install components of the Intel(R) Software Development Tool Suites for Intel(R) Atom(TM) Processor with the MeeGo* Image Creator.
Type: Technical Article |
Atom MeeGo Image Creator chroot jailroot compiler debugger vtune ipp |
09/01/2010
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Green Computing with Intel® Atom™ Processor-Based Devices
Intel® Atom™ microarchitecture is both low-cost and powerful. It is also a member of the first family of Intel® processors to claim a completely lead- and halogen-free manufacturing process. This article describes a few of the key manufacturing changes. Type: Technical Article |
Intel Atom environment Intel Atom Developer Program green computing green manufacturing environmental product design halogen-free lead-free |
08/09/2010
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Debugging MeeGo* on system and application level
This article covers the methods and tools available from Intel to debug software running on a MeeGo* based device from the bootloader level and the operating system layer all the way to end-user applications. Type: Technical Article |
atom sdk jtag linux meego compiler debugger system driver software stack |
06/21/2010
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New Tool Suite Releases Now Targeting Intel® Atom™ Processor Z6xx and N4xx
Update release of the Intel(R) Application and Embedded Software Development Tool Suites for Intel(R) Atom(TM) processor is available. Updated feature set, Support for Z6xx and N4xx processor revs. Tested for use with MeeGo Preview releases Type: Technical Article |
Atom developer community compiler debugger optimization power z6xx n4xx tool suite linux meego |
06/15/2010
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Rapid Porting Tips (part 1): Five Tips for Getting Your Game Up and Running on Netbooks
Netbooks are a great opportunity for game developers to deploy current desktop game offerings to the netbook with a few savvy tweaks, and capture a huge new audience with a low-cost, low-risk porting effort. This article outlines 5 netbook porting tips. Type: Technical Article |
netbook game development visual computing netbook apps Netbook Gaming vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_platform_tablet vcsource_platform_phone vcsource_platform_netbook vcsource_index |
05/18/2010
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fring: Application of the Month
Why have multiple communication applications, and contact lists to chat, talk, text, and exchange files?
Simplifying all kinds of communications into a small, single mobile application is what fring is all about.
Type: Technical Article |
Mobility trends atom Mobility MID |
10/05/2009
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Developing for Intel® Atom™ Processor running Linux* and Microsoft Windows* XP
Developing for a netbook or a MID based design using the Intel(R) Atom(TM) processor - in either case Intel provides powerful software development tools that help you speed up your software design cycle and achieve great performance and user experience. Type: Technical Article |
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08/05/2009
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Ubiquitous Computing
The Earthworm model to implement parallel processing Type: Technical Article |
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06/15/2009
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Developing for Mobile Internet Devices, Part 2: Designing, Coding and Testing a Twitter* Location-Based Application
Part 2 of Developing for Mobile Internet Devices. This installment walks through the process of designing and coding a working Twitter* application for a MID. Type: Technical Article |
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05/05/2009
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Developer's Guide to Intel® Atom™ Processor (part 3 of 4)
This article presents a first-cut determination of good browser-based application optimization candidates to port to Intel® Atom™ Mobile Devices. Type: Technical Article |
Atom Processor MID application porting mobile application MID |
05/05/2009
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Developing for Mobile Internet Devices, Part 1: Tools, Choices, and Development Environment Configuration
Developing applications for Mobile Internet Devices (MIDs) requires a new mindset on the part of developers. This article describes a recommended approach. Type: Technical Article |
Mobility MID software development |
05/05/2009
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An Edge By Design for MID Applications
High-quality applications are critical to the success of MIDs. Design, as expertise and as a set of practices, can address many of the risk factors that MIDs face. This article describes the innovative design opportunities for MID developers. Type: Technical Article |
MID Design superior apps Mobility mobile mobile application design design principles |
04/30/2009
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Developer's Guide to Intel® Atom™ Processor (part 1 of 4)
With the introduction of the Intel® Atom™ processor, a new class of highly portable internet devices with significant processor performance is emerging. For developers, this opens the door to a new realm of business and consumer applications. Type: Technical Article |
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04/29/2009
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Developer's Guide to Intel® Atom™ Processor, Part 2: Evaluating x86 Applications as Candidates for Intel® Atom™ Microarchitecture Optimization
Brief discussion of the key questions you should consider when deciding which existing x86 applications make the best porting candidates to port to an Intel® Atom™ platform.
Type: Technical Article |
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04/29/2009
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Power Efficiency – Analysis and SW Development Recommendations for Intel® Atom™ based MID platforms 2
This is part 2 of an article - You can read part 1 here.Explore power characteristics of the Intel® Atom™ platform geared for the MID (Mobile Internet Device) category of devices. Providing recommendat ... Type: Technical Article |
power efficiency |
04/21/2009
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