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    <title>Intel Software Network Comments feed</title>
    <link>http://software.intel.com/en-us/articles/code-demo-destroy-the-castle/feed/</link>
    <description></description>
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    <item>
      <title>By Julio Jerez</title>
      <description><![CDATA[ 
I adapted this nice demo to run using the Newton Archemidea engine
http://www.newtondynamics.com/downloads/IntelDemo_DTC_runtime.zip

I believe it runs faster and a more stable that the origin which unaltered in the download as well.
 ]]></description>
      <link>http://software.intel.com/en-us/articles/code-demo-destroy-the-castle/#comment-153</link>
      <pubDate>Thu, 17 Jul 2008 10:24:11 -0700</pubDate>
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    </item>
    <item>
      <title>By nullsquared</title>
      <description><![CDATA[ 
I tested Julio's version, definitely more stable.  The original version would have the castle fall down on its own after a period of time due to the consistent wiggling and juddering of the unstable physics bodies.  The version that used Newton (by Julio) contains no juddering of the highly stacked physics bodies, and it's completely stable.
 ]]></description>
      <link>http://software.intel.com/en-us/articles/code-demo-destroy-the-castle/#comment-154</link>
      <pubDate>Thu, 17 Jul 2008 15:37:27 -0700</pubDate>
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    </item>
    <item>
      <title>By Jason P Sage</title>
      <description><![CDATA[ Agreed - the Newton Version is much cooler. You can sometimes nail the castle in a way where the bricks just do a quick jostle - and not even fall - but you see the "shock" through and through - Very VERY cool.
--Jason
 ]]></description>
      <link>http://software.intel.com/en-us/articles/code-demo-destroy-the-castle/#comment-14164</link>
      <pubDate>Sun, 04 Jan 2009 11:46:35 -0800</pubDate>
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    </item>
    <item>
      <title>By Doug Rogers</title>
      <description><![CDATA[ Bug:
In Particles.cpp, line 485 or so

HRESULT Particles::OnCreateDevice( IDirect3DDevice9* pd3dDevice )

The FVF should be 
D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1

Cool demo, though.   ]]></description>
      <link>http://software.intel.com/en-us/articles/code-demo-destroy-the-castle/#comment-22616</link>
      <pubDate>Tue, 14 Apr 2009 20:03:02 -0700</pubDate>
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      <title>By Intel Software Network Blogs &amp;raquo; Visualize this! Game Demos - Smoke, Pet Me, Destroy the Castle and Horsepower</title>
      <description><![CDATA[ n/a ]]></description>
      <link>http://software.intel.com/en-us/articles/code-demo-destroy-the-castle/#comment-26329</link>
      <pubDate>Fri, 19 Jun 2009 17:51:13 -0700</pubDate>
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      <title>By Visualize this! Game Demos - Smoke, Pet Me, Destroy the Castle and Horsepower</title>
      <description><![CDATA[ n/a ]]></description>
      <link>http://software.intel.com/en-us/articles/code-demo-destroy-the-castle/#comment-26335</link>
      <pubDate>Fri, 19 Jun 2009 18:45:20 -0700</pubDate>
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      <title>By Useful Intel Articles &amp;laquo; Online Game Development</title>
      <description><![CDATA[ n/a ]]></description>
      <link>http://software.intel.com/en-us/articles/code-demo-destroy-the-castle/#comment-32634</link>
      <pubDate>Tue, 13 Oct 2009 13:57:48 -0700</pubDate>
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    </item>
    <item>
      <title>By kisu</title>
      <description><![CDATA[ The TBB version of the Code might be missing some code, has ne one else tried running the TBB version !? ]]></description>
      <link>http://software.intel.com/en-us/articles/code-demo-destroy-the-castle/#comment-33504</link>
      <pubDate>Thu, 29 Oct 2009 07:24:35 -0700</pubDate>
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