Intel® Performance Counter Monitor - A better way to measure CPU utilization
The Intel® Performance Counter Monitor provides sample C++ routines and utilities to estimate the internal resource utilization of the latest Intel® Xeon® and Core™ processors and gain a significant performance boost. Type: Technical Article |
monitoring Intel Performance Counter Monitor simultaneous multithreading out-of-order execution Intel® Performance Counter Monitor Intel® Xeon® Core™ processors multi-level caches pipelining |
04/13/2012
|
Adaptive Transparency
We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to 40x faster. Type: Technical Article |
rendering Adaptive Transparency vcsource_type_techarticle vcsource_domain_graphics vcsource_index |
03/21/2012
|
Ultrabook™ and the Intel® Energy Checker SDK
The Intel® Energy Checker SDK can be used to instrument an application and collect data to help a developer pinpoint power hungry features that can be optimized for power. Type: Technical Article |
ultrabook "Intel Energy Checker SDK" |
01/24/2012
|
Embree - Photo-Realistic Ray Tracing Kernels
Embree: Photo-Realistic Ray Tracing Kernels (Release 1.0)
Embree is a collection of high-performance ray tracing kernels, developed at Intel Labs. The kernels are optimized fo ... Type: Technical Article |
Embree vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_type_samplecode 光线追踪 视觉计算 vcsource_index |
11/21/2011
|
River Trail: Parallel Web Applications
In a world where the web browser is the user's window into computing, browser applications must leverage all available computing resources to provide the best possible user experi ... Type: Technical Article |
parallel javascript River Trail Parallel Programming Intel Labs Web page performance |
10/11/2011
|
Displaying Stereoscopic 3D (S3D) with Intel HD Graphics Processors for Software Developers
This article describes how to display Stereoscopic 3D (S3D) with Intel HD Graphics Processors for Software Developers. Type: Technical Article |
|
09/16/2011
|
Dynamic Resolution Rendering
[image]
Dynamic Resolution Rendering
The Dynamic Resolution Rendering sample demonstrates a technique for dynamically adjusting the resolution of the main rendering, with graphica ... Type: Technical Article |
|
07/19/2011
|
Morphological Antialiasing (MLAA)
MLAA is an image-based, post-process filtering technique which identifies discontinuity patterns and blends colors in the neighborhood of these patterns to perform effective anti-aliasing. Type: Technical Article |
samples sandybridge antialiasing GameDev GamingGraphicSamples |
07/15/2011
|
Colony - A highly parallel crowd simulation technique
Colony is a highly parallel optimized crowd simulation technique. Tens of thousands of units are simulated using a novel ray-casting technique. This is achieved by utilizing TBB to distribute our work across multiple threads and multiple frames and uti Type: Technical Article |
|
06/23/2011
|
GPU Detect Sample
GPU Detect is a short sample demonstrates a way to detect the primary graphics hardware present in a system, and to initialize a game’s default fidelity presets based on the found graphics device using a simple API. Type: Technical Article |
|
04/21/2011
|
Simplifying the use of IPP in WPF, Visual Studio and Managed code.
Introduction
The IPP 7.0 DLLs now have the same names for both the 32 and 64 bit version. Under the previous versions, the names were different; e.g., ippcore-6-1.dll for the 32 bits and ippcoreem64t ... Type: Technical Article |
|
04/04/2011
|
Game Engine Tasking Animation
To give your customers the best experience on their particular platform we want to write game engine code that is core count independent. Type: Technical Article |
|
03/02/2011
|
Shadow Explorer
[image]
Shadow Explorer
Shadow Explorer is a sample application, with source code, that allows developers to work with several shadowing techniques, examine the performance versus ... Type: Technical Article |
|
02/25/2011
|
Onloaded Shadows
[image]
Onloaded Shadows
Onloaded Shadows is a technique by which shadow maps can be calculated asynchronously on the CPU. By using cascades, the shadow map for objects near the c ... Type: Technical Article |
samples sandybridge GameDev GamingGraphicSamples |
01/13/2011
|
AVX Cloth
[image]
AVX Cloth
AVX Cloth is a tech sample that demonstrates use of 8 wide floating point SIMD processing with 256 bit AVX. The sample has many active cloth pieces simulating as ... Type: Technical Article |
samples Intel AVX sandybridge GameDev GamingGraphicSamples |
01/11/2011
|
Fireflies - Scalable Ambient Effects
Fireflies is a tech sample demonstrating a scalable ambient effect. In this sample, the ambient effect is a swarm of fireflies that scatter and reform into a walking character. Using Intel TBB, the firefly flight trajectory calculations performed per fram Type: Technical Article |
|
01/07/2011
|
Sandy Bridge Samples Suite
[image]
Sandy Bridge Code Samples and ArticlesFind content to speed up your game development on 2nd Gen Intel® Core Processor family (codenamed Sandy Bridge).
[image]
... Type: Technical Article |
Sandy Bridge |
01/05/2011
|
Windowing the Intel's IPP UMC simple_player sample- Video overlaying
This article illustrates a basic technique to migrate Intel’s IPP UMC simple_player sample into a dialog based player and enhance video overlaying. This illustration assumes utilizing Microsoft DirectX rendering. Type: Technical Article |
DirectDraw rendering umc sample umc simple_player |
12/23/2010
|
FFT length and layout advisor
Multidimensional Fast Fourier Transform (FFT) - selecting optimal sizes and data layout Type: Technical Article |
fast fourier transform FFT data layout FFT size Discrete Fourier Transform |
12/14/2010
|
EvenOdd Variants-Part 2.1
In the Even odd variant series so far, for the code submitted, I requested Dr. Heinz Kabutz, Java Champion, to review and consider it as a topic for Java Specialists Newsletter published by him. The review comments have been addressed in this article. Type: Technical Article |
|
11/22/2010
|
EvenOddVariants - Part 2
This is the second part of the series published earlier EvenOddVariants
This article suggests different ways in which co-ordination can be achieved between two or more threads using even and odd number generation as an example.
Type: Technical Article |
|
09/21/2010
|
Even-Odd Variants
This article suggests different ways in which co-ordination can be achieved between two or more threads using even and odd number generation as an example. Type: Technical Article |
Even-Odd Variants |
08/31/2010
|
Nulstein - DX11 Deferred Context and DIY Game Task Scheduling
Nulstein1.0 presents a Do-it-yourself Game Tasks Scheduling system. Nulstein2.0 builds upon the original Nulstein to show a technique for DX11 Deferred Context Type: Technical Article |
|
08/17/2010
|
Intel® AVX C/C++ Intrinsics Emulation
This C/C++ header file can be used for AVX emulation on Intel CPUs/processors without h/w AVX support Type: Technical Article |
C/C++ intrinsic emulation AVX Sandy Bridge |
06/24/2010
|
MP4/AVC Decode using the Intel® Media SDK
Intel® Media SDK is a great way to reduce the time & effort it takes to create media applications. This article describes the process of decoding MP4 files using Intel Media SDK with code examples from the open source application Media Player Classic. Type: Technical Article |
mp4 h.264 media sdk visual computing media Intel Media SDK H.264 decoder Media Player Classic MP4 Decode vcsource_type_techarticle vcsource_domain_media vcsource_product_msdk vcsource_os_windows vcsource_platform_desktoplaptop vcsource_type_samplecode vcsource_index |
05/18/2010
|