<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated on Tue, 22 May 2012 23:18:04 -0700 -->
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <atom:link href="http://software.intel.com/en-us/articles/code-downloads/type/download/feed/" rel="self" type="application/rss+xml" />
    <title>Intel Software Network articles Feed</title>
    <link>http://software.intel.com/en-us/articles/code-downloads/type/download/</link>
    <description></description>
    <language>en-us</language>
    <item>
      <title>Intel® AMT High-level API</title>
      <description><![CDATA[ <p>Thank you for your interest in the Intel® Active Management Technology (Intel® AMT) High-level API Technology.</p>
<p><strong>Introduction</strong></p>
<p><!--StartFragment-->
<p class="MsoNormal"><b>Introduction to the High-level API Intel Management Library Technology </b><o:p></o:p></p>
<p class="MsoNormal">The High Level API (HLAPI), provides an interface for developing applications that work with systems equipped with Intel® Active Management Technology (Intel® AMT).<o:p></o:p></p>
<p class="MsoNormal">The advantage of the HLAPI is that it is an easy-to-use and easy-to-understand API that is backward compatible with all versions of Intel AMT, starting with Release 2.0 – including those systems that do not support the WS-Management API.<o:p></o:p></p>
<p class="MsoNormal">The library is written in C#, for Microsoft Windows* systems, and is intended to be complementary to the <a href="http://software.intel.com/en-us/articles/download-the-latest-intel-amt-software-development-kit-sdk/">Intel® AMT SDK</a>.<o:p></o:p></p>
<p class="MsoNormal">The library requires that the Microsoft* .NET Framework 3 is installed.<o:p></o:p></p>
<p class="MsoNormal"><b>Supported Features:</b><o:p></o:p></p>
<p class="MsoNormal">This release supports the following features, which have been through complete validation cycles on all supported versions:<o:p></o:p></p>
<ul type="disc" >
<li  class="MsoNormal">Hardware      Asset<o:p></o:p></li>
<li  class="MsoNormal">Power      and boot operations<o:p></o:p></li>
<li  class="MsoNormal">Redirection      (SOL and IDER)<o:p></o:p></li>
<li  class="MsoNormal">Agent      Presence local and remote<o:p></o:p></li>
<li  class="MsoNormal">Alarm      Clock<o:p></o:p></li>
<li  class="MsoNormal">System      Defense<o:p></o:p></li>
<li  class="MsoNormal">Get      the Intel AMT and host FQDN<o:p></o:p></li>
</ul>
<p class="MsoNormal"><b>Configuration Settings:</b><o:p></o:p></p>
<ul type="disc" >
<li  class="MsoNormal">KVM      administration<o:p></o:p></li>
<li  class="MsoNormal">Access      Control List Management<o:p></o:p></li>
<li  class="MsoNormal">Time      synchronization<o:p></o:p></li>
</ul>
<p class="MsoNormal"><b>Support for Events:<o:p></o:p></b></p>
<ul type="disc" >
<li  class="MsoNormal">PET      event subscription<o:p></o:p></li>
<li  class="MsoNormal">PET      event listener<o:p></o:p></li>
<li  class="MsoNormal">WS-Event      subscription<o:p></o:p></li>
<li  class="MsoNormal">WS-Event      listener<o:p></o:p></li>
<li  class="MsoNormal">Simplification      of the events subscription API<o:p></o:p></li>
</ul>
<p class="MsoNormal">The library also supports COM interfaces for the following features:<o:p></o:p></p>
<ul type="disc" >
<li  class="MsoNormal">Power<o:p></o:p></li>
<li  class="MsoNormal">Redirection<o:p></o:p></li>
<li  class="MsoNormal">KVM      Setup<o:p></o:p></li>
<li  class="MsoNormal">Alarm      Clock<o:p></o:p></li>
</ul>
<p class="MsoNormal">Many bugs in the previous version were fixed.<o:p></o:p></p>
<p class="MsoNormal">The API download includes C# samples for all features. There are also JavaScript samples that demonstrate the COM interfaces.<o:p></o:p></p>
<!--EndFragment--></p>
<p><a href="http://software.intel.com/en-us/articles/intel-software-license-agreement-intel-amt-high-level-api-intel-manageability-library-to-manageability-webpage/"><b>Download Intel High-level API.</b></a>*</p>
<p>Documentation</p>
<ul type="disc">
<li><a href="http://software.intel.com/file/37897">Intel® AMT High Level API</a> Unzip the documentation and open default.htm in the root directory.</li>
<li><a href="http://software.intel.com/en-us/videos/high-level-api-demo">HLAPI Demo </a>Learn how to include support for Intel AMT features in you application</li>
</ul>
<p>* Please note that the terms of the software license agreement included with any software you download will control your use of the software.</p>
<p> </p> ]]></description>
      <link>http://software.intel.com/en-us/articles/intel-amt-high-level-api-intel-manageability-library-to-manageability-webpage/</link>
      <pubDate>Tue, 26 Jul 2011 00:00:00 -0700</pubDate>
      <comments>http://software.intel.com/en-us/articles/intel-amt-high-level-api-intel-manageability-library-to-manageability-webpage/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/intel-amt-high-level-api-intel-manageability-library-to-manageability-webpage/</guid>
      <category>Code &amp; Downloads</category>
      <category>Manageability and Security</category>
      <category>Intel® vPro™ Developer Community</category>
    </item>
    <item>
      <title>Dynamic Resolution Rendering</title>
      <description><![CDATA[ <link media="screen" href="http://software.intel.com/media/gamedev/css/3302_Intel_VC_01.css?v=11" type="text/css" rel="stylesheet" />
<link media="screen" href="http://software.intel.com/file/23729" type="text/css" rel="stylesheet" />
<table width="100" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td valign="top">
<div id="left_container">
<div id="header_content"><a href="http://software.intel.com/en-us/visual-computing/" title="Visual Computing Developer Community"><img height="96" width="727" src="http://software.intel.com/file/20493/" border="0" /></a></div>
<div id="left_content_container2">
<div id="showcase_01">
<div >
<h2>Dynamic Resolution Rendering</h2>
<p>The Dynamic Resolution Rendering sample demonstrates a technique for dynamically adjusting the resolution of the main rendering, with graphical user interface components drawn at the native resolution. This technique can help developers achieve their quality and performance goals on a wide range of hardware and scene profiles. The sample also shows how the addition of scaling filters such as velocity aware temporal spatial anti-aliasing can enhance quality.<br /><br /><br /><a href="http://software.intel.comjavascript:void(0)" onclick="ndownload('http://software.intel.com/file/37830')"><img src="http://software.intel.com/file/25370" border="0" /></a></p>
</div>
<div >
<object height="203" width="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" id="v_7525_1989">
<param name="id" value="v_7525_1989" />
<param name="name" value="v_7525_1989" />
<param name="flashvars" value="file=http://software.intel.com/media/videos/4/a/3/e/0/0/9/DRR_Video_360_V2.mp4&amp;autostart=false&amp;bufferlength=5&amp;allowfullscreen=true&amp;plugins=http://software.intel.com/common/swf/listen&amp;title=The+Dynamic+Resolution+Rendering+Sample" />
<param name="allowfullscreen" value="true" />
<param name="src" value="http://software.intel.com/common/swf/mediaplayer.swf" /><embed src="http://software.intel.com/common/swf/mediaplayer.swf" allowfullscreen="true" flashvars="file=http://software.intel.com/media/videos/4/a/3/e/0/0/9/DRR_Video_360_V2.mp4&amp;autostart=false&amp;bufferlength=5&amp;allowfullscreen=true&amp;plugins=http://software.intel.com/common/swf/listen&amp;title=The+Dynamic+Resolution+Rendering+Sample" type="application/x-shockwave-flash" name="v_7525_1989" height="203" width="360" id="v_7525_1989"></embed>
</object>
<center><b>Video:</b> <a href="http://software.intel.com/en-us/videos/the-dynamic-resolution-rendering-sample/">Dynamic Rendering Resolution Walkthough Video <br /></a>(click link to view larger)</center>
<p><br /><b>Read:</b> <a href="http://software.intel.com/en-us/articles/dynamic-resolution-rendering-article/">Dynamic Resolution Rendering <br /></a><b>Blog Post:</b> <a href="http://software.intel.com/en-us/blogs/2011/07/18/dynamic-resolution-rendering-sample-now-live/">Dynamic Resolution Rendering Sample Now Live</a> - Blog post by Doug Binks</p>
</div>
<br clear="all" />
<div>
<table bgcolor="#ffffff" width="100%" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td><img height="37" width="531" src="http://software.intel.com/file/25372" /></td>
<td></td>
</tr>
</tbody>
</table>
<table bgcolor="#ffffff" cellpadding="0" bordercolor="#ffffff" cellspacing="6" border="0">
<tbody>
<tr>
<td valign="top">
<div align="center"><a alt="DynamicResolutionRendering_ScreenShot01_web.jpg" href="http://software.intel.com/file/37633" title="DynamicResolutionRendering_ScreenShot01_web.jpg"><img src="http://software.intel.com/file/37632" alt="DynamicResolutionRendering_ScreenShot01_thumb.jpg" title="DynamicResolutionRendering_ScreenShot01_thumb.jpg" /></a></div>
</td>
<td valign="top">
<div align="center"><a alt="DynamicResolutionRendering_ScreenShot02_web.jpg" href="http://software.intel.com/file/37635" title="DynamicResolutionRendering_ScreenShot02_web.jpg"><img src="http://software.intel.com/file/37634" alt="DynamicResolutionRendering_ScreenShot02_thumb.jpg" title="DynamicResolutionRendering_ScreenShot02_thumb.jpg" /></a></div>
</td>
<td valign="top">
<div align="center"><a alt="DynamicResolutionIllustration.jpg" href="http://software.intel.com/file/37638" title="DynamicResolutionIllustration.jpg"><img src="http://software.intel.com/file/37637" alt="DynamicResolutionIllustration_thumb.jpg" title="DynamicResolutionIllustration_thumb.jpg" /> </a></div>
</td>
</tr>
<tr>
<td valign="top">
<table align="center" cellpadding="6" cellspacing="6" border="0">
<tbody>
<tr>
<td valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td cellpadding="6" cellspacing="6">
<p><i>A view of the swinging bell with supersampling enabled and dynamic resolution control set to give 30FPS. The geometric temporal anti-aliasing uses velocity aware filtering to reduce ghosting artefacts.</i></p>
</td>
</tr>
</tbody>
</table>
</td>
<td valign="top">
<table align="center" cellpadding="6" cellspacing="6" border="0">
<tbody>
<tr>
<td valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td cellpadding="6" cellspacing="6">
<p><i>With dynamic resolution parts of the scene with higher performance can have increased resolutions, yet match the chosen performance criteria. Geometric temporal anti-aliasing gives additional smoothness to the edges.</i></p>
</td>
</tr>
</tbody>
</table>
</td>
<td valign="top">
<div align="center">
<table align="center" cellpadding="6" cellspacing="6" border="0">
<tbody>
<tr>
<td width="161" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td cellpadding="6" cellspacing="6">
<p align="center">An illustration of the basic principle of dynamic resolution.</p>
</td>
</tr>
</tbody>
</table>
</div>
</td>
</tr>
</tbody>
</table>
</div>
<br /><br /><!-- start of 3 column table -->
<table width="695" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="695" rowspan="2" valign="top">
<table width="695" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td valign="top"><img height="8" width="697" src="http://software.intel.com/file/22889" /></td>
</tr>
<tr>
<td valign="top" class="panel_bg_02">
<table width="695" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="12" rowspan="2"><img height="8" width="12" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
<td valign="top" height="4"><img height="8" width="8" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top">
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tbody>
<tr>
<td align="center" width="65%" valign="top" height="19" class="arrow"><span ><b>System Requirements</b></span></td>
<td align="center" width="35%" valign="top" height="19" class="arrow"><span ><b><a href="http://software.intel.com/en-us/articles/code/">Additional Code Samples</a></b></span></td>
</tr>
<tr>
<td align="left" width="33%" valign="top" height="19" class="arrow"></td>
<td align="left" width="33%" valign="top" height="19" class="arrow"></td>
</tr>
<tr>
<td align="left" width="33%" valign="top" height="19"><ol type="1">
<li>CPU: Intel® 2nd Generation Core i3 or better</li>
<li>GFX: uses DX11 graphics API on DX10 (or better) hardware </li>
<li>OS: Microsoft Vista / Windows 7* </li>
<li>MEM: 2 GB of RAM or better </li>
<li>Software: <ol type="1">
<li>DirectX SDK (June 2010 release or later)</li>
<li>Build with Microsoft Visual Studio 2010* or Microsoft Visual Studio 2008*</li>
</ol></li>
</ol>
<p>* Other names and brands may be claimed as the property of others.</p>
</td>
<td align="left" width="33%" valign="top" height="19">
<ul>
<li><a href="http://software.intel.com/en-us/articles/sandy-bridge-samples/" title="Sandy Bridge Samples">Sandy Bridge Samples</a></li>
<li><a href="http://software.intel.com/en-us/articles/game-engine-tasking-animation/">Game Engine Tasking</a></li>
<li><a href="http://software.intel.com/en-us/articles/shadowexplorer/">Shadow Explorer</a></li>
<li><a href="http://software.intel.com/en-us/articles/onloaded-shadows/" title="Onloaded Shadows">Onloaded Shadows</a></li>
<li><a href="http://software.intel.com/en-us/articles/avx-cloth/" title="AVX Cloth">AVX Cloth</a></li>
<li><a href="http://software.intel.com/en-us/articles/gpu-detect-sample/">GPU Detect</a></li>
</ul>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<!--bottom border for large box-->
<tr>
<td valign="top"><img height="8" width="697" src="http://software.intel.com/media/gamedev/_images/footer-bg-01.gif" /></td>
</tr>
<!--end border-->
</tbody>
</table>
</td>
<td width="10" rowspan="2"><img height="10" width="10" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
<!--raghava-->
</tr>
<tr>
<td width="344" valign="top"></td>
</tr>
</tbody>
</table>
<!-- end of 3 column table --><br /><br /></div>
</div>
</div>
</td>
<td valign="top" ><!-- RHC -->
<table width="100%" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td align="center" width="215">
<table align="center" width="223" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td height="4"><img height="4" width="232" src="http://software.intel.com/file/20516" /></td>
</tr>
<tr>
<td>
<table align="center" width="223" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td align="center" valign="top"><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o="><img height="71" width="223" src="http://software.intel.com/file/20512" alt="Intel Visual Adrenaline" border="0" title="Intel Visual Adrenaline" /></a></td>
</tr>
<tr>
<td valign="top" >
<table width="223" cellpadding="0" cellspacing="0" border="0" >
<tbody>
<tr>
<td width="11" height="8"></td>
<td align="center" width="10"><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td align="left"><a href="http://software.intel.com/en-us/visual-computing/" title="Intel Adrenaline Developer Community" >Developer Community</a></td>
<td width="10"></td>
</tr>
<tr>
<td height="8"></td>
<td align="center"><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td align="left"><a href="http://www.intel.com/cd/software/partner/asmo-na/eng/index.htm" title="Intel Adrenaline Software Partner Program" >Intel® Software Partner Program</a></td>
<td></td>
</tr>
<tr>
<td height="8"></td>
<td align="center"><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td align="left"><a href="http://www.intel.com/Consumer/Game/index.htm" title="Intel Adrenaline Game On" >Game On</a></td>
<td></td>
</tr>
<tr>
<td height="8"></td>
<td align="center"><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td align="left"><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o=" title="Intel Adrenaline Showcase" >Showcase</a></td>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td valign="top" height="7"><img height="7" width="223" src="http://software.intel.com/file/20515" /></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td valign="top" height="4"><img height="6" width="6" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td></td>
</tr>
</tbody>
</table>
<br /><center>
<table cellpadding="0" cellspacing="0" border="0" id="nav_table">
<tbody>
<tr>
<td>
<table width="190" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="9"></td>
<td>
<div align="center" ><b>A Scalable 3D <br />Particle System</b><br /><a href="http://software.intel.com/en-us/articles/tickertape/" title="TickerTape"><img src="http://software.intel.com/file/25664/" alt="Download PDF" border="0" /></a><br /><br /><b>Benefits of SIMD</b><br /><a href="http://software.intel.com/en-us/articles/tickertape-part-2/"><img src="http://software.intel.com/file/25665/" alt="Download PDF" border="0" /></a><br /><br /><b>Visual Adrenaline</b><br /><a href="http://software.intel.com/sites/billboard/"><img src="http://software.intel.com/file/25369" alt="Download PDF" border="0" /></a><br /></div>
</td>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</center><br /><center>
<table cellpadding="0" cellspacing="0" border="1" id="nav_table">
<tbody>
<tr>
<td>
<table width="190" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="9" class="right_container_hdr2"></td>
<td class="right_container_hdr2"><b>Intel Tools for Unreal Developers <br /><a href="http://software.intel.com/en-us/articles/epic-licenses-tbb-for-ue-licensees/">TBB for Unreal Engine</a></b></td>
<td class="right_container_hdr2"></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td width="9" class="right_container_hdr"></td>
<td class="right_container_hdr">
<h4>Related Links</h4>
</td>
<td class="right_container_hdr"></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td height="15"></td>
<td valign="middle"><a href="http://www.intel.com/software/graphics" title="Intel Visual Computing Home">Visual Computing Home</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>
<h3>Intel<sup>®</sup> Technologies</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://www.intel.com/software/sandybridge">Sandy Bridge</a><br /><a href="http://software.intel.com/en-us/articles/integrated-graphics/" title="Intel Visual Computing Technologies Integrated Graphics">Graphics</a><br /><a href="http://software.intel.com/en-us/articles/parallel-programming-vc/" title="Intel Visual Computing Technologies Parallel Programming">Parallel Programming</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td></td>
<td>
<h3>Focus Areas</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://software.intel.com/en-us/articles/game-dev/" title="Intel Game Development Focus Area">Game Development</a><br /><a href="http://software.intel.com/en-us/articles/artist-animator/" title="Intel Visual Computing Artist/Animator Focus Area">Artist/Animator</a><br /><a href="http://software.intel.com/en-us/articles/media/" title="Intel Visual Computing Media Focus Area">Media</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"></td>
</tr>
<tr>
<td></td>
<td>
<h3>Develop</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://software.intel.com/en-us/articles/tools-vc/" title="Intel Visual Computing Devlopment Tools">Tools</a><br /><a href="http://software.intel.com/en-us/articles/code/" title="Intel Visual Computing Devlopment Code">Code</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</center><!--END right column Content --></td>
</tr>
</tbody>
</table> ]]></description>
      <link>http://software.intel.com/en-us/articles/dynamic-resolution-rendering/</link>
      <pubDate>Thu, 31 Mar 2011 00:00:00 -0700</pubDate>
      <comments>http://software.intel.com/en-us/articles/dynamic-resolution-rendering/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/dynamic-resolution-rendering/</guid>
      <category>Visual Computing</category>
      <category>Code &amp; Downloads</category>
      <category>Game Development</category>
    </item>
    <item>
      <title>Morphological Antialiasing (MLAA)</title>
      <description><![CDATA[ <link media="screen" href="http://software.intel.com/media/gamedev/css/3302_Intel_VC_01.css?v=11" type="text/css" rel="stylesheet" />
<link media="screen" href="http://software.intel.com/file/23729" type="text/css" rel="stylesheet" />
<table width="100" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td valign="top">
<div id="left_container">
<div id="header_content"><a href="http://software.intel.com/en-us/visual-computing/" title="Visual Computing Developer Community"><img height="96" width="727" src="http://software.intel.com/file/20493/" border="0" /></a></div>
<div id="left_content_container2">
<div id="showcase_01">
<div >
<h2>Morphological Antialiasing</h2>
<p>MLAA is an image-based, post-process filtering technique which identifies discontinuity patterns and blends colors in the neighborhood of these patterns to perform effective anti-aliasing. It is the precursor of a new generation of <a href="http://www.iryoku.com/mlaa/">real-time antialiasing techniques that rival MSAA</a>. This sample is based on the original, <a href="http://visual-computing.intel-research.net/publications/papers/2009/mlaa/mlaa.pdf">CPU-based MLAA implementation provided by Reshetov in 2009</a>, with improvements to greatly increase performance. The improvements are:<br /><br />o Integration of a new, efficient, easy-to-use tasking system implemented on top of Intel® Threading Building Blocks (Intel® TBB).<br />o Integration of a new, efficient, easy to use pipelining system for CPU onloading of graphics tasks.<br />o Improvement of data access patterns through a new transposing pass.<br />o Increased use of Intel® SSE instructions to optimize discontinuities detection and color blending.<br /><br /><br /><a href="http://software.intel.comjavascript:void(0)" onclick="ndownload('http://software.intel.com/file/37247')"><img src="http://software.intel.com/file/25370" border="0" /></a></p>
</div>
<div >
<p>
<object height="203" width="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" id="v_8600_1986">
<param name="id" value="v_8600_1986" />
<param name="name" value="v_8600_1986" />
<param name="flashvars" value="file=http://software.intel.com/media/videos/8/c/2/4/9/6/7/MLAA.mp4&amp;image=http://software.intel.com/media/videos/8/c/2/4/9/6/7/8c249675aea6c3cbd91661bbae767ff1_player.jpg&amp;autostart=false&amp;bufferlength=5&amp;allowfullscreen=true&amp;plugins=http://software.intel.com/common/swf/listen&amp;title=CPU-Based+MLAA+Implementation+" />
<param name="allowfullscreen" value="true" />
<param name="src" value="http://software.intel.com/common/swf/mediaplayer.swf" /><embed src="http://software.intel.com/common/swf/mediaplayer.swf" allowfullscreen="true" flashvars="file=http://software.intel.com/media/videos/8/c/2/4/9/6/7/MLAA.mp4&amp;image=http://software.intel.com/media/videos/8/c/2/4/9/6/7/8c249675aea6c3cbd91661bbae767ff1_player.jpg&amp;autostart=false&amp;bufferlength=5&amp;allowfullscreen=true&amp;plugins=http://software.intel.com/common/swf/listen&amp;title=CPU-Based+MLAA+Implementation+" type="application/x-shockwave-flash" name="v_8600_1986" height="203" width="360" id="v_8600_1986"></embed>
</object>
</p>
<b>
<p ><b>Video:</b> <a href="http://software.intel.com/en-us/videos/cpu-based-mlaa-implementation/">CPU Based MLAA Implemention - Developer Walkthrough </a>from Alexandre De Pereyra (click to view larger)<br /><br /><br /><b>Read: </b><a href="http://software.intel.com/en-us/articles/mlaa-efficiently-moving-antialiasing-from-the-gpu-to-the-cpu/">MLAA: Efficiently Moving Antialiasing from the GPU to the CPU</a> by Alexandre De Pereyra<br /><b><br />Blog Post:</b> <a href="http://software.intel.com/en-us/blogs/2011/07/18/cpu-morphological-antialiasing-mlaa-sample-now-live/">CPU Morphological Antialiasing (MLAA) sample now live!</a> - Blog post by Josh Doss</p>
</b></div>
<br clear="all" />
<div>
<table bgcolor="#ffffff" width="100%" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td><img height="37" width="531" src="http://software.intel.com/file/25372" /></td>
<td></td>
</tr>
</tbody>
</table>
<table bgcolor="#ffffff" cellpadding="0" bordercolor="#ffffff" cellspacing="6" border="0">
<tbody>
<tr>
<td width="350" valign="top">
<div ><a alt="MLAA_Found_Edges.PNG" href="http://software.intel.com/file/37117" title="MLAA_Found_Edges.PNG"><img src="http://software.intel.com/file/37114" alt="MLAA_Found_Edges_thumb.jpg" title="MLAA_Found_Edges_thumb.jpg" /></a></div>
</td>
<td width="350" valign="top">
<div ><a href="http://software.intel.com/file/37119"><img src="http://software.intel.com/file/37116" alt="MLAA_MLAA_ZB_thumb.jpg" title="MLAA_MLAA_ZB_thumb.jpg" /></a></div>
</td>
</tr>
<tr>
<td valign="top">
<table cellpadding="2" cellspacing="0" border="0" >
<tbody>
<tr>
<td valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td>
<p><i>Viewing the found edges can be helpful when debugging MLAA. <br /></i></p>
</td>
</tr>
</tbody>
</table>
</td>
<td valign="top">
<table cellpadding="2" cellspacing="0" border="0" >
<tbody>
<tr>
<td valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td>
<p><i>The MLAA sample contains a zoom box to compare different anti-aliasing techniques.<br /><br /></i></p>
</td>
</tr>
</tbody>
</table>
</td>
<td valign="top">
<div ></div>
</td>
</tr>
</tbody>
</table>
</div>
<br /><br /><!-- start of 3 column table -->
<table width="695" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="695" rowspan="2" valign="top">
<table width="695" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td valign="top"><img height="8" width="697" src="http://software.intel.com/file/22889" /></td>
</tr>
<tr>
<td valign="top" class="panel_bg_02">
<table width="695" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="12" rowspan="2"><img height="8" width="12" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
<td valign="top" height="4"><img height="8" width="8" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top">
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tbody>
<tr>
<td width="65%" valign="top" height="19" class="arrow" ><span ><b>System Requirements</b></span></td>
<td width="35%" valign="top" height="19" class="arrow" ><span ><b><a href="http://software.intel.com/en-us/articles/code/">Additional Code Samples</a></b></span></td>
</tr>
<tr>
<td width="33%" valign="top" height="19" class="arrow" ></td>
<td width="33%" valign="top" height="19" class="arrow" ></td>
</tr>
<tr>
<td width="33%" valign="top" height="19" ><ol>
<li>CPU: 2nd Generation Core i5 or better suggested</li>
<li>GFX: DX10 capable graphics card </li>
<li>OS: Microsoft Windows Vista* or Microsoft Windows 7*</li>
<li>MEM: 2 GB of RAM or better </li>
<li>Software: <br />o DirectX SDK (June 2010 release or later)<br />o Build with Microsoft Visual Studio 2008* w/SP1 or Visual Studio 2010*</li>
</ol>
<p>* Other names and brands may be claimed as the property of others.</p>
</td>
<td width="33%" valign="top" height="19" >
<ul>
<li><a href="http://software.intel.com/en-us/articles/sandy-bridge-samples/" title="Sandy Bridge Samples">Sandy Bridge Samples</a></li>
<li><a href="http://software.intel.com/en-us/articles/game-engine-tasking-animation/">Game Engine Tasking</a></li>
<li><a href="http://software.intel.com/en-us/articles/shadowexplorer/">Shadow Explorer</a></li>
<li><a href="http://software.intel.com/en-us/articles/onloaded-shadows/" title="Onloaded Shadows">Onloaded Shadows</a></li>
<li><a href="http://software.intel.com/en-us/articles/avx-cloth/" title="AVX Cloth">AVX Cloth</a></li>
<li><a href="http://software.intel.com/en-us/articles/gpu-detect-sample/">GPU Detect</a></li>
</ul>
<p><a href="http://software.intel.com/en-us/articles/ocean-fog-using-direct3d-10/"></a></p>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<!--bottom border for large box-->
<tr>
<td valign="top"><img height="8" width="697" src="http://software.intel.com/media/gamedev/_images/footer-bg-01.gif" /></td>
</tr>
<!--end border-->
</tbody>
</table>
</td>
<td width="10" rowspan="2"><img height="10" width="10" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
<!--raghava-->
</tr>
<tr>
<td width="344" valign="top"></td>
</tr>
</tbody>
</table>
<!-- end of 3 column table --><br /><br /></div>
</div>
</div>
</td>
<td valign="top" ><!-- RHC -->
<table width="100%" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="215" >
<table width="223" cellpadding="0" cellspacing="0" border="0" >
<tbody>
<tr>
<td height="4"><img height="4" width="232" src="http://software.intel.com/file/20516" /></td>
</tr>
<tr>
<td>
<table width="223" cellpadding="0" cellspacing="0" border="0" >
<tbody>
<tr>
<td valign="top" ><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o="><img height="71" width="223" src="http://software.intel.com/file/20512" alt="Intel Visual Adrenaline" border="0" title="Intel Visual Adrenaline" /></a></td>
</tr>
<tr>
<td valign="top" >
<table width="223" cellpadding="0" cellspacing="0" border="0" >
<tbody>
<tr>
<td width="11" height="8"></td>
<td width="10" ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://software.intel.com/en-us/visual-computing/" title="Intel Adrenaline Developer Community" >Developer Community</a></td>
<td width="10"></td>
</tr>
<tr>
<td height="8"></td>
<td ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://www.intel.com/cd/software/partner/asmo-na/eng/index.htm" title="Intel Adrenaline Software Partner Program" >Intel® Software Partner Program</a></td>
<td></td>
</tr>
<tr>
<td height="8"></td>
<td ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://www.intel.com/Consumer/Game/index.htm" title="Intel Adrenaline Game On" >Game On</a></td>
<td></td>
</tr>
<tr>
<td height="8"></td>
<td ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o=" title="Intel Adrenaline Showcase" >Showcase</a></td>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td valign="top" height="7"><img height="7" width="223" src="http://software.intel.com/file/20515" /></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td valign="top" height="4"><img height="6" width="6" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td></td>
</tr>
</tbody>
</table>
<br /><center>
<table cellpadding="0" cellspacing="0" border="0" id="nav_table">
<tbody>
<tr>
<td>
<table width="190" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="9"></td>
<td>
<div ><b>A Scalable 3D <br />Particle System</b><br /><a href="http://software.intel.com/en-us/articles/tickertape/" title="TickerTape"><img src="http://software.intel.com/file/25664/" alt="Download PDF" border="0" /></a><br /><br /><b>Benefits of SIMD</b><br /><a href="http://software.intel.com/en-us/articles/tickertape-part-2/"><img src="http://software.intel.com/file/25665/" alt="Download PDF" border="0" /></a><br /><br /><b>Visual Adrenaline</b><br /><a href="http://software.intel.com/sites/billboard/"><img src="http://software.intel.com/file/25369" alt="Download PDF" border="0" /></a><br /></div>
</td>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</center><br /><center>
<table cellpadding="0" cellspacing="0" border="1" id="nav_table">
<tbody>
<tr>
<td>
<table width="190" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="9" class="right_container_hdr2"></td>
<td class="right_container_hdr2"><b>Intel Tools for Unreal Developers <br /><a href="http://software.intel.com/en-us/articles/epic-licenses-tbb-for-ue-licensees/">TBB for Unreal Engine</a></b></td>
<td class="right_container_hdr2"></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td width="9" class="right_container_hdr"></td>
<td class="right_container_hdr">
<h4>Related Links</h4>
</td>
<td class="right_container_hdr"></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td height="15"></td>
<td valign="middle"><a href="http://www.intel.com/software/graphics" title="Intel Visual Computing Home">Visual Computing Home</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>
<h3>Intel<sup>®</sup> Technologies</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://www.intel.com/software/sandybridge">Sandy Bridge</a><br /><a href="http://software.intel.com/en-us/articles/integrated-graphics/" title="Intel Visual Computing Technologies Integrated Graphics">Graphics</a><br /><a href="http://software.intel.com/en-us/articles/parallel-programming-vc/" title="Intel Visual Computing Technologies Parallel Programming">Parallel Programming</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td></td>
<td>
<h3>Focus Areas</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://software.intel.com/en-us/articles/game-dev/" title="Intel Game Development Focus Area">Game Development</a><br /><a href="http://software.intel.com/en-us/articles/artist-animator/" title="Intel Visual Computing Artist/Animator Focus Area">Artist/Animator</a><br /><a href="http://software.intel.com/en-us/articles/media/" title="Intel Visual Computing Media Focus Area">Media</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"></td>
</tr>
<tr>
<td></td>
<td>
<h3>Develop</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://software.intel.com/en-us/articles/tools-vc/" title="Intel Visual Computing Devlopment Tools">Tools</a><br /><a href="http://software.intel.com/en-us/articles/code/" title="Intel Visual Computing Devlopment Code">Code</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</center><!--END right column Content --></td>
</tr>
</tbody>
</table> ]]></description>
      <link>http://software.intel.com/en-us/articles/mlaa/</link>
      <pubDate>Wed, 30 Mar 2011 00:00:00 -0700</pubDate>
      <comments>http://software.intel.com/en-us/articles/mlaa/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/mlaa/</guid>
      <category>Visual Computing</category>
      <category>Code &amp; Downloads</category>
      <category>Game Development</category>
    </item>
    <item>
      <title>Game Engine Tasking Animation</title>
      <description><![CDATA[ <link media="screen" href="http://software.intel.com/media/gamedev/css/3302_Intel_VC_01.css?v=11" type="text/css" rel="stylesheet" />
<link media="screen" href="http://software.intel.com/file/23729" type="text/css" rel="stylesheet" />
<table width="100" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td valign="top">
<div id="left_container">
<div id="header_content"><a href="http://software.intel.com/en-us/visual-computing/" title="Visual Computing Developer Community"><img height="96" width="727" src="http://software.intel.com/file/20493/" border="0" /></a></div>
<div id="left_content_container2"><!-- START left content -->
<div id="showcase_01">
<div >
<h2>Game Engine Tasking - Animation</h2>
<p>Desktop gaming systems with 6 cores and 12 hardware threads have been on the market for some time now and 4 core CPUs are becoming increasingly common even on laptops. To give your customers the best experience on their particular platform we want to write game engine code that is core count independent. <a href="http://software.intel.com/en-us/articles/using-tasks-instead-of-threads/">Tasking</a> allows programs to benefit from scaling as core counts are increased; giving our users a great game experience consistent with their choice of hardware. In this sample we will convert a single-threaded animation system into a tasking animation system. There is small API the application uses for Tasking and internally that uses <a href="http://software.intel.com/en-us/articles/intel-tbb/">Intel TBB</a>, but that usage could be replaced with whatever threading system was convenient.<br /><br /><a href="http://software.intel.comjavascript:void(0)" onclick="ndownload('http://software.intel.com/file/34553')" title="TaskingGameEngineAnimation_Source.zip"><img src="http://software.intel.com/file/25370" border="0" /></a></p>
</div>
<div >
<p><img src="http://software.intel.com/file/34561" alt="VideoComingSoon.jpg" title="VideoComingSoon.jpg" /></p>
<b>
<p ><b>Video:</b> Will be uploaded soon!  Please check back.<br /><br /><b>Read:</b> <a href="http://software.intel.com/en-us/articles/using-tasking-to-scale-game-engine-systems/">Using Tasking to Scale Game Engine Systems</a><br /><br /><strong>GDC Presentation:</strong> Yannis Minadakis, "<a href="http://software.intel.com/file/34615">Efficient scaling in a Task-Based Game Engine,</a>" Game Developers Conference, March 2011. (slides in PDF format)</p>
</b></div>
<br clear="all" />
<div>
<table bgcolor="#ffffff" width="100%" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td>
<p ><img height="37" width="531" src="http://software.intel.com/file/25372" /><br /><img src="http://software.intel.com/file/34559" alt="GameEngineTaskingAnimnationScreenshot_small.jpg" title="GameEngineTaskingAnimnationScreenshot_small.jpg" /><br />The task-based animation sample in action. Toggle the “Enable Tasking” button to see the result of animating using tasking vs. animating on the main thread. Note that we achieve parallel animation on any number of cores by dividing the animation work into tasks.</p>
</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<br /><br /><!-- start of 3 column table -->
<table width="695" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="695" rowspan="2" valign="top">
<table width="695" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td valign="top"><img height="8" width="697" src="http://software.intel.com/file/22889" /></td>
</tr>
<tr>
<td valign="top" class="panel_bg_02">
<table width="695" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="12" rowspan="2"><img height="8" width="12" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
<td valign="top" height="4"><img height="8" width="8" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top">
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tbody>
<tr>
<td width="65%" valign="top" height="19" class="arrow" ><span ><b>System Requirements</b></span></td>
<td width="35%" valign="top" height="19" class="arrow" ><span ><b><a href="http://software.intel.com/en-us/articles/code/">Additional Code Samples</a></b></span></td>
</tr>
<tr>
<td width="33%" valign="top" height="19" class="arrow" ></td>
<td width="33%" valign="top" height="19" class="arrow" ></td>
</tr>
<tr>
<td width="33%" valign="top" height="19" ><ol>
<li>CPU: Dual core or better (Intel® Core™ i5 or better suggested)</li>
<li>GFX: DX9c capable graphics card </li>
<li>OS: Microsoft Windows Vista* or Microsoft Windows 7*</li>
<li>MEM: 2 GB of RAM or better </li>
<li>Software: <br />o DirectX SDK (June 2010 release or later)<br />o Build with Microsoft Visual Studio 2008* w/SP1 or Visual Studio 2010*</li>
</ol>
<p>* Other names and brands may be claimed as the property of others.</p>
</td>
<td width="33%" valign="top" height="19" >
<ul>
<li><a href="http://software.intel.com/en-us/articles/sandy-bridge-samples/" title="Sandy Bridge Samples">Sandy Bridge Samples</a></li>
<li><a href="http://software.intel.com/en-us/articles/onloaded-shadows/" title="Onloaded Shadows">Onloaded Shadows</a></li>
<li><a href="http://software.intel.com/en-us/articles/avx-cloth/" title="AVX Cloth">AVX Cloth</a></li>
<li><a href="http://software.intel.com/en-us/articles/tickertape/" title="TickerTape">TickerTape Demo</a></li>
<li><a href="http://software.intel.com/en-us/articles/smoke-technology-demo/" title="Smoke">Smoke Game Technology </a></li>
<li><a href="http://software.intel.com/en-us/articles/ocean-fog-using-direct3d-10/">OceanFog Using Directed3D 10 </a></li>
</ul>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<!--bottom border for large box-->
<tr>
<td valign="top"><img height="8" width="697" src="http://software.intel.com/media/gamedev/_images/footer-bg-01.gif" /></td>
</tr>
<!--end border-->
</tbody>
</table>
</td>
<td width="10" rowspan="2"><img height="10" width="10" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
<!--raghava-->
</tr>
<tr>
<td valign="top">TBB Licensing:<br />The files in this directory tree (the “TBB Files”) are a subset of Intel(r) Threading Building Blocks that<br />are provided solely for the purpose of evaluating the graphics samples contained in this distribution/package.<br /><br />The TBB Files are made available under an Evaluation License as defined in the End User License Agreement<br />found in this directory in the file tbbEULA.txt. Please see tbbEULA.txt for the specific terms, conditions<br />and restrictions of this Evaluation License. This Evaluation License is granted for an unspecified evaluation<br />time period, however, Intel may terminate the evaluation period at anytime, and solely for the purposes, and<br />under the conditions and restrictions, described in this README file and in the End User License Agreement (tbbEULA.txt).<br /><br />The TBB Files provided here provide a method of static linking. Static linking is not supported by the<br />Intel(r) Threading Building Blocks product, but is provided here solely for evaluation purposes.<br /><br />For commercial licenses of Intel(r) Threading Building Blocks, contact: <a href="http://software.intel.commailto:Intel_Tools_Games@intel.com">Intel_Tools_Games@intel.com<br /></a><br /><a href="http://software.intel.comjavascript:void(0)" onclick="function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { function onclick() { ndownload('http://software.intel.com/file/34562') } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } }">TBB End User License Agreement</a></td>
</tr>
</tbody>
</table>
<!-- end of 3 column table --><br /><br /></div>
</div>
</div>
</td>
<td valign="top" ><!-- RHC -->
<table width="100%" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="215" >
<table width="223" cellpadding="0" cellspacing="0" border="0" >
<tbody>
<tr>
<td height="4"><img height="4" width="232" src="http://software.intel.com/file/20516" /></td>
</tr>
<tr>
<td>
<table width="223" cellpadding="0" cellspacing="0" border="0" >
<tbody>
<tr>
<td valign="top" ><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o="><img height="71" width="223" src="http://software.intel.com/file/20512" alt="Intel Visual Adrenaline" border="0" title="Intel Visual Adrenaline" /></a></td>
</tr>
<tr>
<td valign="top" >
<table width="223" cellpadding="0" cellspacing="0" border="0" >
<tbody>
<tr>
<td width="11" height="8"></td>
<td width="10" ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://software.intel.com/en-us/visual-computing/" title="Intel Adrenaline Developer Community" >Developer Community</a></td>
<td width="10"></td>
</tr>
<tr>
<td height="8"></td>
<td ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://www.intel.com/cd/software/partner/asmo-na/eng/index.htm" title="Intel Adrenaline Software Partner Program" >Intel® Software Partner Program</a></td>
<td></td>
</tr>
<tr>
<td height="8"></td>
<td ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://www.intel.com/Consumer/Game/index.htm" title="Intel Adrenaline Game On" >Game On</a></td>
<td></td>
</tr>
<tr>
<td height="8"></td>
<td ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o=" title="Intel Adrenaline Showcase" >Showcase</a></td>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td valign="top" height="7"><img height="7" width="223" src="http://software.intel.com/file/20515" /></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td valign="top" height="4"><img height="6" width="6" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td></td>
</tr>
</tbody>
</table>
<br /><center>
<table cellpadding="0" cellspacing="0" border="0" id="nav_table">
<tbody>
<tr>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td width="9" class="right_container_hdr"></td>
<td class="right_container_hdr">
<h4>Related Links</h4>
</td>
<td class="right_container_hdr"></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td height="15"></td>
<td valign="middle"><a href="http://www.intel.com/software/graphics" title="Intel Visual Computing Home">Visual Computing Home</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>
<h3>Intel<sup>®</sup> Technologies</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://www.intel.com/software/sandybridge">Sandy Bridge</a><br /><a href="http://software.intel.com/en-us/articles/integrated-graphics/" title="Intel Visual Computing Technologies Integrated Graphics">Graphics</a><br /><a href="http://software.intel.com/en-us/articles/parallel-programming-vc/" title="Intel Visual Computing Technologies Parallel Programming">Parallel Programming</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td></td>
<td>
<h3>Focus Areas</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://software.intel.com/en-us/articles/game-dev/" title="Intel Game Development Focus Area">Game Development</a><br /><a href="http://software.intel.com/en-us/articles/artist-animator/" title="Intel Visual Computing Artist/Animator Focus Area">Artist/Animator</a><br /><a href="http://software.intel.com/en-us/articles/media/" title="Intel Visual Computing Media Focus Area">Media</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"></td>
</tr>
<tr>
<td></td>
<td>
<h3>Develop</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://software.intel.com/en-us/articles/tools-vc/" title="Intel Visual Computing Devlopment Tools">Tools</a><br /><a href="http://software.intel.com/en-us/articles/code/" title="Intel Visual Computing Devlopment Code">Code</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"></td>
</tr>
</tbody>
</table>
</center></td>
</tr>
</tbody>
</table>
<center></center><!--END right column Content -->
<table>
<tbody>
</tbody>
</table> ]]></description>
      <link>http://software.intel.com/en-us/articles/game-engine-tasking-animation/</link>
      <pubDate>Sun, 27 Feb 2011 00:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/game-engine-tasking-animation/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/game-engine-tasking-animation/</guid>
      <category>Visual Computing</category>
      <category>Code &amp; Downloads</category>
      <category>Game Development</category>
    </item>
    <item>
      <title>GPU Detect Sample</title>
      <description><![CDATA[ <link rel="stylesheet" type="text/css" href="http://software.intel.com/media/gamedev/css/3302_Intel_VC_01.css?v=11" media="screen" />
<link rel="stylesheet" type="text/css" href="http://software.intel.com/file/23729" media="screen" />
<table border="0" cellspacing="0" cellpadding="0" width="100">
<tbody>
<tr>
<td valign="top">
<div id="left_container">
<div id="header_content"><a title="Visual Computing Developer Community" href="http://software.intel.com/en-us/visual-computing/"><img border="0" src="http://software.intel.com/file/20493/" width="727" height="96" /></a></div>
<div id="left_content_container2"><!-- START left content -->
<div id="showcase_01">
<div >
<h2>GPU Detect</h2>
<p>GPU Detect is a short sample demonstrates a way to detect the primary graphics hardware present in a system, and to initialize a game’s default fidelity presets based on the found graphics device using a simple API. The code download includes documentation and is meant to be used as a guideline, and should be adapted to the game’s specific needs.<br /><br /><br /><a onclick="ndownload('http://software.intel.com/file/38382')" href="http://software.intel.comjavascript:void(0)"><img border="0" src="http://software.intel.com/file/25370" /><br /><br /><br /></a></p>
<p ><img title="GPUDetect_screencap.jpg" alt="GPUDetect_screencap.jpg" src="http://software.intel.com/file/34431" /></p>
</div>
<div></div>
<br /><br /><!-- start of 3 column table --> 
<table border="0" cellspacing="0" cellpadding="0" width="695">
<tbody>
<tr>
<td valign="top" rowspan="2" width="695">
<table border="0" cellspacing="0" cellpadding="0" width="695">
<tbody>
<tr>
<td valign="top"><img src="http://software.intel.com/file/22889" width="697" height="8" /></td>
</tr>
<tr>
<td class="panel_bg_02" valign="top">
<table border="0" cellspacing="0" cellpadding="0" width="695">
<tbody>
<tr>
<td rowspan="2" width="12"><img src="http://software.intel.com/media/gamedev/_images/blank.gif" width="12" height="8" /></td>
<td height="4" valign="top"><img src="http://software.intel.com/media/gamedev/_images/blank.gif" width="8" height="8" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top">
<table border="0" cellspacing="0" cellpadding="2" width="100%">
<tbody>
<tr>
<td  class="arrow" height="19" valign="top" width="65%"><span ><b>System Requirements</b></span></td>
<td  class="arrow" height="19" valign="top" width="35%"><span ><b><a href="http://software.intel.com/en-us/articles/code/">Additional Code Samples</a></b></span></td>
</tr>
<tr>
<td  class="arrow" height="19" valign="top" width="33%"></td>
<td  class="arrow" height="19" valign="top" width="33%"></td>
</tr>
<tr>
<td  height="19" valign="top" width="33%"><ol>
<li>GFX: DX9c capable graphics card </li>
<li>OS: Microsoft Windows XP* or newer</li>
<li>Software: <br />o DirectX SDK (June 2010 release or later)<br />o Build with Microsoft Visual Studio 2008* w/SP1 or Visual Studio 2010*</li>
</ol>
<p>* Other names and brands may be claimed as the property of others.</p>
</td>
<td  height="19" valign="top" width="33%">
<ul>
<li><a title="Sandy Bridge Samples" href="http://software.intel.com/en-us/articles/sandy-bridge-samples/">Sandy Bridge Samples</a></li>
<li><a title="Onloaded Shadows" href="http://software.intel.com/en-us/articles/onloaded-shadows/">Onloaded Shadows</a></li>
<li><a title="AVX Cloth" href="http://software.intel.com/en-us/articles/avx-cloth/">AVX Cloth</a></li>
<li><a title="TickerTape" href="http://software.intel.com/en-us/articles/tickertape/">TickerTape Demo</a></li>
<li><a title="Smoke" href="http://software.intel.com/en-us/articles/smoke-technology-demo/">Smoke Game Technology </a></li>
<li><a href="http://software.intel.com/en-us/articles/ocean-fog-using-direct3d-10/">OceanFog Using Directed3D 10 </a></li>
</ul>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<!--bottom border for large box--> 
<tr>
<td valign="top"><img src="http://software.intel.com/media/gamedev/_images/footer-bg-01.gif" width="697" height="8" /></td>
</tr>
<!--end border-->
</tbody>
</table>
</td>
<td rowspan="2" width="10"><img src="http://software.intel.com/media/gamedev/_images/blank.gif" width="10" height="10" /></td>
</tr>
<tr>
<td></td>
<!--raghava-->
</tr>
<tr>
<td valign="top" width="344"></td>
</tr>
</tbody>
</table>
<!-- end of 3 column table --><br /><br /></div>
</div>
</div>
</td>
<td  valign="top"><!-- RHC --> 
<table border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td  width="215">
<table  border="0" cellspacing="0" cellpadding="0" width="223">
<tbody>
<tr>
<td height="4"><img src="http://software.intel.com/file/20516" width="232" height="4" /></td>
</tr>
<tr>
<td>
<table  border="0" cellspacing="0" cellpadding="0" width="223">
<tbody>
<tr>
<td  valign="top"><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o="><img title="Intel Visual Adrenaline" border="0" alt="Intel Visual Adrenaline" src="http://software.intel.com/file/20512" width="223" height="71" /></a></td>
</tr>
<tr>
<td  valign="top">
<table  border="0" cellspacing="0" cellpadding="0" width="223">
<tbody>
<tr>
<td height="8" width="11"></td>
<td  width="10"><img src="http://software.intel.com/file/20514" width="5" height="5" /></td>
<td ><a  title="Intel Adrenaline Developer Community" href="http://software.intel.com/en-us/visual-computing/">Developer Community</a></td>
<td width="10"></td>
</tr>
<tr>
<td height="8"></td>
<td ><img src="http://software.intel.com/file/20514" width="5" height="5" /></td>
<td ><a  title="Intel Adrenaline Software Partner Program" href="http://www.intel.com/cd/software/partner/asmo-na/eng/index.htm">Intel® Software Partner Program</a></td>
<td></td>
</tr>
<tr>
<td height="8"></td>
<td ><img src="http://software.intel.com/file/20514" width="5" height="5" /></td>
<td ><a  title="Intel Adrenaline Game On" href="http://www.intel.com/Consumer/Game/index.htm">Game On</a></td>
<td></td>
</tr>
<tr>
<td height="8"></td>
<td ><img src="http://software.intel.com/file/20514" width="5" height="5" /></td>
<td ><a  title="Intel Adrenaline Showcase" href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o=">Showcase</a></td>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td height="7" valign="top"><img src="http://software.intel.com/file/20515" width="223" height="7" /></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td height="4" valign="top"><img src="http://software.intel.com/file/20494" width="6" height="6" /></td>
</tr>
<tr>
<td></td>
</tr>
</tbody>
</table>
<br /><center> 
<table id="nav_table" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0" width="190">
<tbody>
<tr>
<td width="9"></td>
<td>
<div ><b>A Scalable 3D <br />Particle System</b><br /><a title="TickerTape" href="http://software.intel.com/en-us/articles/tickertape/"><img border="0" alt="Download PDF" src="http://software.intel.com/file/25664/" /></a><br /><br /><b>Benefits of SIMD</b><br /><a href="http://software.intel.com/en-us/articles/tickertape-part-2/"><img border="0" alt="Download PDF" src="http://software.intel.com/file/25665/" /></a><br /><br /><b>Visual Adrenaline</b><br /><a href="http://software.intel.com/sites/billboard/"><img border="0" alt="Download PDF" src="http://software.intel.com/file/25369" /></a><br /></div>
</td>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</center><br /><center> 
<table id="nav_table" border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0" width="190">
<tbody>
<tr>
<td class="right_container_hdr2" width="9"></td>
<td class="right_container_hdr2"><b>Intel Tools for Unreal Developers <br /><a href="http://software.intel.com/en-us/articles/epic-licenses-tbb-for-ue-licensees/">TBB for Unreal Engine</a></b></td>
<td class="right_container_hdr2"></td>
</tr>
<tr>
<td height="4" valign="top" colspan="3"><img src="http://software.intel.com/file/20494" width="4" height="4" /></td>
</tr>
<tr>
<td class="right_container_hdr" width="9"></td>
<td class="right_container_hdr">
<h4>Related Links</h4>
</td>
<td class="right_container_hdr"></td>
</tr>
<tr>
<td height="4" valign="top" colspan="3"><img src="http://software.intel.com/file/20494" width="4" height="4" /></td>
</tr>
<tr>
<td height="15"></td>
<td valign="middle"><a title="Intel Visual Computing Home" href="http://www.intel.com/software/graphics">Visual Computing Home</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>
<h3>Intel<sup>®</sup> Technologies</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://www.intel.com/software/sandybridge">Sandy Bridge</a><br /><a title="Intel Visual Computing Technologies Integrated Graphics" href="http://software.intel.com/en-us/articles/integrated-graphics/">Graphics</a><br /><a title="Intel Visual Computing Technologies Parallel Programming" href="http://software.intel.com/en-us/articles/parallel-programming-vc/">Parallel Programming</a></td>
<td></td>
</tr>
<tr>
<td height="4" valign="top" colspan="3"><img src="http://software.intel.com/file/20494" width="4" height="4" /></td>
</tr>
<tr>
<td></td>
<td>
<h3>Focus Areas</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a title="Intel Game Development Focus Area" href="http://software.intel.com/en-us/articles/game-dev/">Game Development</a><br /><a title="Intel Visual Computing Artist/Animator Focus Area" href="http://software.intel.com/en-us/articles/artist-animator/">Artist/Animator</a><br /><a title="Intel Visual Computing Media Focus Area" href="http://software.intel.com/en-us/articles/media/">Media</a></td>
<td></td>
</tr>
<tr>
<td height="4" valign="top" colspan="3"></td>
</tr>
<tr>
<td></td>
<td>
<h3>Develop</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a title="Intel Visual Computing Devlopment Tools" href="http://software.intel.com/en-us/articles/tools-vc/">Tools</a><br /><a title="Intel Visual Computing Devlopment Code" href="http://software.intel.com/en-us/articles/code/">Code</a></td>
<td></td>
</tr>
<tr>
<td height="4" valign="top" colspan="3"></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</center><!--END right column Content --></td>
</tr>
</tbody>
</table> ]]></description>
      <link>http://software.intel.com/en-us/articles/gpu-detect-sample/</link>
      <pubDate>Sat, 19 Feb 2011 00:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/gpu-detect-sample/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/gpu-detect-sample/</guid>
      <category>Visual Computing</category>
      <category>Code &amp; Downloads</category>
      <category>Game Development</category>
    </item>
    <item>
      <title>Shadow Explorer</title>
      <description><![CDATA[ <link media="screen" href="http://software.intel.com/media/gamedev/css/3302_Intel_VC_01.css?v=11" type="text/css" rel="stylesheet" />
<link media="screen" href="http://software.intel.com/file/23729" type="text/css" rel="stylesheet" />
<table width="100" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td valign="top">
<div id="left_container">
<div id="header_content"><a href="http://software.intel.com/en-us/visual-computing/" title="Visual Computing Developer Community"><img height="96" width="727" src="http://software.intel.com/file/20493/" border="0" /></a></div>
<div id="left_content_container2"><!-- START left content -->
<div id="showcase_01">
<div >
<h2>Shadow Explorer</h2>
<p>Shadow Explorer is a sample application, with source code, that allows developers to work with several shadowing techniques, examine the performance versus quality tradeoffs of each one, and discover which is best suited for their game. In this first version of Shadow Explorer, we include four algorithms for evaluation: simple shadow maps, percentage closer shadow maps, variance shadow maps and exponential variance shadow maps. Each method is optimized for performance and exposes several variables, which allow the developer to further refine the technique in real time. Additionally, two scenes are provided to enable the developer to explore the strengths of each technique on different types of geometry.</p>
<p><br /><em>Updated 7/14/2011: EVSM updates to respond to developer feedback.<br /><br /></em><a href="http://software.intel.comjavascript:void(0)" onclick="ndownload('http://software.intel.com/file/37775')" title="Shadow Explorer Source"><img src="http://software.intel.com/file/25370" border="0" /></a></p>
</div>
<div >
<p>
<object height="203" width="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" id="v_9482_1830">
<param name="id" value="v_9482_1830" />
<param name="name" value="v_9482_1830" />
<param name="flashvars" value="file=http://software.intel.com/media/videos/0/6/9/6/5/4/d/069654d5ce089c13f642d19f09a3d1c0.flv&amp;image=http://software.intel.com/media/videos/0/6/9/6/5/4/d/069654d5ce089c13f642d19f09a3d1c0_player.jpg&amp;autostart=false&amp;bufferlength=5&amp;allowfullscreen=true&amp;plugins=http://software.intel.com/common/swf/listen&amp;title=Shadow+Explorer+-+Comparing+Shadow+Mapping+Techniques" />
<param name="allowfullscreen" value="true" />
<param name="src" value="http://software.intel.com/common/swf/mediaplayer.swf" /><embed src="http://software.intel.com/common/swf/mediaplayer.swf" allowfullscreen="true" flashvars="file=http://software.intel.com/media/videos/0/6/9/6/5/4/d/069654d5ce089c13f642d19f09a3d1c0.flv&amp;image=http://software.intel.com/media/videos/0/6/9/6/5/4/d/069654d5ce089c13f642d19f09a3d1c0_player.jpg&amp;autostart=false&amp;bufferlength=5&amp;allowfullscreen=true&amp;plugins=http://software.intel.com/common/swf/listen&amp;title=Shadow+Explorer+-+Comparing+Shadow+Mapping+Techniques" type="application/x-shockwave-flash" name="v_9482_1830" height="203" width="360" id="v_9482_1830"></embed>
</object>
</p>
<b>
<p ><strong>Video:</strong> <a href="http://software.intel.com/en-us/videos/shadow-explorer-comparing-shadow-mapping-techniques/">Shadow Explorer Developer Walkthrough</a> (click to view larger)<br /><br /><br /><b>Read: </b><a href="http://software.intel.com/en-us/articles/comparing-shadow-mapping-techniques-with-shadow-explorer/">Comparing Shadow Mapping Techniques with Shadow Explorer</a><b><br />Blog Post:</b> <a href="http://origin-software.intel.com/en-us/blogs/2011/02/23/another-gaming-and-graphics-sample-coming-to-a-download-near-you/">Another Gaming and Graphics Sample: Coming to a download near you!</a></p>
</b></div>
<br clear="all" />
<div>
<table bgcolor="#ffffff" width="100%" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td><img height="37" width="531" src="http://software.intel.com/file/25372" /></td>
<td></td>
</tr>
</tbody>
</table>
<table bgcolor="#ffffff" cellpadding="0" bordercolor="#ffffff" cellspacing="6" border="0">
<tbody>
<tr>
<td width="214" valign="top">
<div ><a href="http://software.intel.com/file/34402"><img src="http://software.intel.com/file/34403" alt="ShadowExplorer1_small.jpg" title="ShadowExplorer1_small.jpg" /></a></div>
</td>
<td width="234" valign="top">
<div ><a href="http://software.intel.com/file/34404"><img src="http://software.intel.com/file/34405" alt="ShadowExlorer2_small.jpg" title="ShadowExlorer2_small.jpg" /></a></div>
</td>
<td width="256" valign="top">
<div ><a href="http://software.intel.com/file/34406"><img src="http://software.intel.com/file/34407" alt="ShadowExplorer3_small.jpg" title="ShadowExplorer3_small.jpg" /></a></div>
</td>
</tr>
<tr>
<td valign="top">
<table cellpadding="2" cellspacing="0" border="0" >
<tbody>
<tr>
<td valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td>
<p><i>The Shadow Explorer configured to show Exponential Variance Shadow Maps with 5 cascades.</i></p>
</td>
</tr>
</tbody>
</table>
</td>
<td valign="top">
<table cellpadding="2" cellspacing="0" border="0" >
<tbody>
<tr>
<td valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td>
<p><i>Visualizing the shadow map cascades within Shadow Explorer.</i></p>
</td>
</tr>
</tbody>
</table>
</td>
<td valign="top">
<div >
<table cellpadding="2" cellspacing="0" border="0" >
<tbody>
<tr>
<td width="161" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td>
<p><i>The light space and the cascades can be visualized concurrently as the user changes multiple shadow techniques and inputs in real time.</i></p>
</td>
</tr>
</tbody>
</table>
</div>
</td>
</tr>
</tbody>
</table>
</div>
<br /><br /><!-- start of 3 column table -->
<table width="695" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="695" rowspan="2" valign="top">
<table width="695" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td valign="top"><img height="8" width="697" src="http://software.intel.com/file/22889" /></td>
</tr>
<tr>
<td valign="top" class="panel_bg_02">
<table width="695" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="12" rowspan="2"><img height="8" width="12" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
<td valign="top" height="4"><img height="8" width="8" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top">
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tbody>
<tr>
<td width="65%" valign="top" height="19" class="arrow" ><span ><b>System Requirements</b></span></td>
<td width="35%" valign="top" height="19" class="arrow" ><span ><b><a href="http://software.intel.com/en-us/articles/code/">Additional Code Samples</a></b></span></td>
</tr>
<tr>
<td width="33%" valign="top" height="19" class="arrow" ></td>
<td width="33%" valign="top" height="19" class="arrow" ></td>
</tr>
<tr>
<td width="33%" valign="top" height="19" ><ol>
<li>CPU: Dual core or better (Intel® Core™ i5 or better suggested)</li>
<li>GFX: DX9c capable graphics card </li>
<li>OS: Microsoft Windows Vista* or Microsoft Windows 7*</li>
<li>MEM: 2 GB of RAM or better </li>
<li>Software: <br />o DirectX SDK (June 2010 release or later)<br />o Build with Microsoft Visual Studio 2008* w/SP1 or Visual Studio 2010*</li>
</ol>
<p>* Other names and brands may be claimed as the property of others.</p>
</td>
<td width="33%" valign="top" height="19" >
<ul>
<li><a href="http://software.intel.com/en-us/articles/sandy-bridge-samples/" title="Sandy Bridge Samples">Sandy Bridge Samples</a></li>
<li><a href="http://software.intel.com/en-us/articles/onloaded-shadows/" title="Onloaded Shadows">Onloaded Shadows</a></li>
<li><a href="http://software.intel.com/en-us/articles/avx-cloth/" title="AVX Cloth">AVX Cloth</a></li>
<li><a href="http://software.intel.com/en-us/articles/tickertape/" title="TickerTape">TickerTape Demo</a></li>
<li><a href="http://software.intel.com/en-us/articles/smoke-technology-demo/" title="Smoke">Smoke Game Technology </a></li>
<li><a href="http://software.intel.com/en-us/articles/ocean-fog-using-direct3d-10/">OceanFog Using Directed3D 10 </a></li>
</ul>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<!--bottom border for large box-->
<tr>
<td valign="top"><img height="8" width="697" src="http://software.intel.com/media/gamedev/_images/footer-bg-01.gif" /></td>
</tr>
<!--end border-->
</tbody>
</table>
</td>
<td width="10" rowspan="2"><img height="10" width="10" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
<!--raghava-->
</tr>
<tr>
<td width="344" valign="top"></td>
</tr>
</tbody>
</table>
<!-- end of 3 column table --><br /><br /></div>
</div>
</div>
</td>
<td valign="top" ><!-- RHC -->
<table width="100%" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="215" >
<table width="223" cellpadding="0" cellspacing="0" border="0" >
<tbody>
<tr>
<td height="4"><img height="4" width="232" src="http://software.intel.com/file/20516" /></td>
</tr>
<tr>
<td>
<table width="223" cellpadding="0" cellspacing="0" border="0" >
<tbody>
<tr>
<td valign="top" ><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o="><img height="71" width="223" src="http://software.intel.com/file/20512" alt="Intel Visual Adrenaline" border="0" title="Intel Visual Adrenaline" /></a></td>
</tr>
<tr>
<td valign="top" >
<table width="223" cellpadding="0" cellspacing="0" border="0" >
<tbody>
<tr>
<td width="11" height="8"></td>
<td width="10" ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://software.intel.com/en-us/visual-computing/" title="Intel Adrenaline Developer Community" >Developer Community</a></td>
<td width="10"></td>
</tr>
<tr>
<td height="8"></td>
<td ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://www.intel.com/cd/software/partner/asmo-na/eng/index.htm" title="Intel Adrenaline Software Partner Program" >Intel® Software Partner Program</a></td>
<td></td>
</tr>
<tr>
<td height="8"></td>
<td ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://www.intel.com/Consumer/Game/index.htm" title="Intel Adrenaline Game On" >Game On</a></td>
<td></td>
</tr>
<tr>
<td height="8"></td>
<td ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o=" title="Intel Adrenaline Showcase" >Showcase</a></td>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td valign="top" height="7"><img height="7" width="223" src="http://software.intel.com/file/20515" /></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td valign="top" height="4"><img height="6" width="6" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td></td>
</tr>
</tbody>
</table>
<br /><center>
<table cellpadding="0" cellspacing="0" border="0" id="nav_table">
<tbody>
<tr>
<td>
<table width="190" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="9"></td>
<td>
<div ><b>A Scalable 3D <br />Particle System</b><br /><a href="http://software.intel.com/en-us/articles/tickertape/" title="TickerTape"><img src="http://software.intel.com/file/25664/" alt="Download PDF" border="0" /></a><br /><br /><b>Benefits of SIMD</b><br /><a href="http://software.intel.com/en-us/articles/tickertape-part-2/"><img src="http://software.intel.com/file/25665/" alt="Download PDF" border="0" /></a><br /><br /><b>Visual Adrenaline</b><br /><a href="http://software.intel.com/sites/billboard/"><img src="http://software.intel.com/file/25369" alt="Download PDF" border="0" /></a><br /></div>
</td>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</center><br /><center>
<table cellpadding="0" cellspacing="0" border="1" id="nav_table">
<tbody>
<tr>
<td>
<table width="190" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="9" class="right_container_hdr2"></td>
<td class="right_container_hdr2"><b>Intel Tools for Unreal Developers <br /><a href="http://software.intel.com/en-us/articles/epic-licenses-tbb-for-ue-licensees/">TBB for Unreal Engine</a></b></td>
<td class="right_container_hdr2"></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td width="9" class="right_container_hdr"></td>
<td class="right_container_hdr">
<h4>Related Links</h4>
</td>
<td class="right_container_hdr"></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td height="15"></td>
<td valign="middle"><a href="http://www.intel.com/software/graphics" title="Intel Visual Computing Home">Visual Computing Home</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>
<h3>Intel<sup>®</sup> Technologies</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://www.intel.com/software/sandybridge">Sandy Bridge</a><br /><a href="http://software.intel.com/en-us/articles/integrated-graphics/" title="Intel Visual Computing Technologies Integrated Graphics">Graphics</a><br /><a href="http://software.intel.com/en-us/articles/parallel-programming-vc/" title="Intel Visual Computing Technologies Parallel Programming">Parallel Programming</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td></td>
<td>
<h3>Focus Areas</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://software.intel.com/en-us/articles/game-dev/" title="Intel Game Development Focus Area">Game Development</a><br /><a href="http://software.intel.com/en-us/articles/artist-animator/" title="Intel Visual Computing Artist/Animator Focus Area">Artist/Animator</a><br /><a href="http://software.intel.com/en-us/articles/media/" title="Intel Visual Computing Media Focus Area">Media</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"></td>
</tr>
<tr>
<td></td>
<td>
<h3>Develop</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://software.intel.com/en-us/articles/tools-vc/" title="Intel Visual Computing Devlopment Tools">Tools</a><br /><a href="http://software.intel.com/en-us/articles/code/" title="Intel Visual Computing Devlopment Code">Code</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</center><!--END right column Content --></td>
</tr>
</tbody>
</table> ]]></description>
      <link>http://software.intel.com/en-us/articles/shadowexplorer/</link>
      <pubDate>Sun, 06 Feb 2011 00:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/shadowexplorer/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/shadowexplorer/</guid>
      <category>Visual Computing</category>
      <category>Code &amp; Downloads</category>
      <category>Game Development</category>
    </item>
    <item>
      <title>Adaptive Transparency</title>
      <description><![CDATA[ <link media="screen" href="http://software.intel.com/media/gamedev/css/3302_Intel_VC_01.css?v=11" type="text/css" rel="stylesheet" />
<link media="screen" href="http://software.intel.com/file/23729" type="text/css" rel="stylesheet" />
<table border="0" cellpadding="0" cellspacing="0" width="100">
<tbody>
<tr>
<td valign="top">
<div id="left_container">
<div id="header_content"><a href="http://software.intel.com/en-us/visual-computing/" title="Visual Computing Research"><img src="http://software.intel.com/file/42465" border="0" height="96" width="727" /></a></div>
<a href="http://software.intel.com/en-us/visual-computing/" title="Visual Computing Developer Community"> </a>
<div id="left_content_container2"><a href="http://software.intel.com/en-us/visual-computing/" title="Visual Computing Developer Community"><!-- START left content --> </a>
<div id="showcase_01"><a href="http://software.intel.com/en-us/visual-computing/" title="Visual Computing Developer Community">
<h2>Adaptive Order Independent Transparency: A Fast and Practical Approach to Rendering Transparent Geometry</h2>
<p><i>By Marco Salvi, Jefferson Montgomery, and Aaron Lefohn</i></p>
<p>We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to 40x faster. The key contribution of Adaptive Transparency is the introduction of an adaptively compressed visibility representation that can be efficiently constructed and queried during rendering. It can be applied to a widerange of transparent geometry (e.g., foliage, windows, hair, and smoke). AT closely matches the ground-truth A-buffer solution and is both higher quality and faster than other approximate OIT techniques.<br /><br /><b>Citation: </b>Marco Salvi, Jefferson Montgomery and Aaron Lefohn. <i>Adaptive Order Independent Transparency: A Fast and Practical Approach to Rendering Transparent Geometry </i>, Game Developers Conference, March 2011.</p>
</a>
<p><a href="http://software.intel.com/en-us/visual-computing/" title="Visual Computing Developer Community"><b>Slides:</b> </a><a href="http://software.intel.com/file/34621">AdaptiveTransparency GDC presentation</a> [PDF 1.45MB]<br /><br /><b>Code: </b><a onclick="ndownload('http://software.intel.com/file/34619')" href="http://software.intel.comjavascript:void(0)">AdaptiveTransparency_Source.zip</a> [29.9MB]<a href="http://bps10.idav.ucdavis.edu/"><br /></a></p>
</div>
<table bgcolor="#FFFFFF" border="0" cellpadding="2" cellspacing="2" width="80">
<tbody>
<tr>
<td colspan="2"><img src="http://software.intel.com/file/25372" /></td>
</tr>
<tr>
<td><a href="http://software.intel.com/file/34490"><img title="aoit_left_small.jpg" alt="aoit_left_small.jpg" src="http://software.intel.com/file/34489" /></a></td>
<td><a href="http://software.intel.com/file/34491"><img title="aoit_right_small.jpg" alt="aoit_right_small.jpg" src="http://software.intel.com/file/34492" /></a></td>
</tr>
</tbody>
</table>
<div >
<p><i>Transparency is a fundamental open problem in real-time rendering due to the difficulty of compositing in the right order an arbitrary number of transparent layers. The current situation in real-time applications is exemplified by the left image, where numerous objects are incorrectly composited when rendered with alpha-blending, the most popular algorithm for rendering transparent geometry. On the other hand, as shown by the right image, our algorithm can correctly composite all transparent layers while maintaining performance levels typical of real-time applications. </i></p>
</div>
<br /><br /></div>
</div>
</td>
</tr>
</tbody>
</table>
			 ]]></description>
      <link>http://software.intel.com/en-us/articles/adaptive-transparency/</link>
      <pubDate>Sat, 05 Feb 2011 00:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/adaptive-transparency/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/adaptive-transparency/</guid>
      <category>Visual Computing</category>
      <category>Code &amp; Downloads</category>
      <category>Game Development</category>
    </item>
    <item>
      <title>Onloaded Shadows</title>
      <description><![CDATA[ <link rel="stylesheet" type="text/css" href="http://software.intel.com/media/gamedev/css/3302_Intel_VC_01.css?v=11" media="screen" />
<link rel="stylesheet" type="text/css" href="http://software.intel.com/file/23729" media="screen" />
<table width="100" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td valign="top">
<div id="left_container">
<div id="header_content"><a title="Visual Computing Developer Community" href="http://software.intel.com/en-us/visual-computing/"><img width="727" height="96" border="0" src="http://software.intel.com/file/20493/" /></a></div>
<div id="left_content_container2"><!-- START left content -->
<div id="showcase_01">
<div >
<h2>Onloaded Shadows</h2>
<p>Onloaded Shadows is a technique by which shadow maps can be calculated asynchronously on the CPU. By using cascades, the shadow map for objects near the camera are calculated every frame on the GPU, but the shadow maps for objects in the second cascade and beyond are calculated less often on the CPU. This allows for better work balancing across the CPU and GPU.<br /><br /><a title="Onloaded Shadows Source" onclick="ndownload('http://software.intel.com/file/33179')" href="http://software.intel.comjavascript:void(0)"><img border="0" src="http://software.intel.com/file/25370" /></a><br /><br /><a title="Onloaded Shadows Installer" onclick="ndownload('http://software.intel.com/file/33178')" href="http://software.intel.comjavascript:void(0)"><img border="0" src="http://software.intel.com/file/25371" /></a></p>
</div>
<div >
<p>
<object height="203" width="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" id="v_4902_1763" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
<param name="id" value="v_4902_1763" />
<param name="name" value="v_4902_1763" />
<param name="flashvars" value="file=http://software.intel.com/media/videos/d/f/9/0/2/8/f/Josh_Doss_onloaded_shadows_V3.mp4&amp;image=http://software.intel.com/media/videos/d/f/9/0/2/8/f/df9028fcb6b065e000ffe8a4f03eeb38_player.jpg&amp;autostart=false&amp;bufferlength=5&amp;allowfullscreen=true&amp;plugins=http://software.intel.com/common/swf/listen&amp;title=Onloaded+Shadows+Demo" />
<param name="allowfullscreen" value="true" />
<param name="src" value="http://software.intel.com/common/swf/mediaplayer.swf" /><embed height="203" width="360" src="http://software.intel.com/common/swf/mediaplayer.swf" allowfullscreen="true" flashvars="file=http://software.intel.com/media/videos/d/f/9/0/2/8/f/Josh_Doss_onloaded_shadows_V3.mp4&amp;image=http://software.intel.com/media/videos/d/f/9/0/2/8/f/df9028fcb6b065e000ffe8a4f03eeb38_player.jpg&amp;autostart=false&amp;bufferlength=5&amp;allowfullscreen=true&amp;plugins=http://software.intel.com/common/swf/listen&amp;title=Onloaded+Shadows+Demo" name="v_4902_1763" id="v_4902_1763" type="application/x-shockwave-flash"></embed>
</object>
</p>
<b>
<p ><a href="http://software.intel.com http://software.intel.com/en-us/videos/onloaded-shadows-demo/">Onloaded Shadows Developer Walkthrough </a>(click to view larger)<br /><br /><br /><b>Read: </b><a href="http://software.intel.com/en-us/articles/onloaded-shadows-moving-shadow-map-generation-from-the-gpu-to-the-cpu/">Onloaded Shadows: Moving Shadow Map Generation from the GPU to the CPU</a><br /><b>Blog Post:</b> <a href="http://software.intel.com/en-us/blogs/2011/01/04/distributing-shadow-map-calculations/">Distributing Shadow Map Calculations</a></p>
</b></div>
<br clear="all" />
<div>
<table width="100%" cellspacing="0" cellpadding="0" border="0" bgcolor="#ffffff">
<tbody>
<tr>
<td><img width="531" height="37" src="http://software.intel.com/file/25372" /></td>
<td></td>
</tr>
</tbody>
</table>
<table cellspacing="6" cellpadding="0" bordercolor="#ffffff" border="0" bgcolor="#ffffff">
<tbody>
<tr>
<td width="214" valign="top">
<div ><a href="http://software.intel.com/file/32939"><img title="OnloadedShadowsWeb1_small.jpg" alt="OnloadedShadowsWeb1_small.jpg" src="http://software.intel.com/file/32937" /></a></div>
</td>
<td width="234" valign="top">
<div ><a href="http://software.intel.com/file/32940"><img title="OnloadedShadowsWeb2_small.jpg" alt="OnloadedShadowsWeb2_small.jpg" src="http://software.intel.com/file/32938" /></a></div>
</td>
<td width="256" valign="top">
<div ><a href="http://software.intel.com/file/33185"><img title="OnloadedShadowsWeb3_small.jpg" alt="OnloadedShadowsWeb3_small.jpg" src="http://software.intel.com/file/33186" /></a></div>
</td>
</tr>
<tr>
<td valign="top">
<table cellspacing="0" cellpadding="2" border="0" >
<tbody>
<tr>
<td valign="top" height="4"><img width="4" height="4" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td>
<p><i>Screenshot of the application with Onloaded Shadows technique.</i></p>
</td>
</tr>
</tbody>
</table>
</td>
<td valign="top">
<table cellspacing="0" cellpadding="2" border="0" >
<tbody>
<tr>
<td valign="top" height="4"><img width="4" height="4" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td>
<p><i>Screenshot of the sample from the light's view with cascades visualized.</i></p>
</td>
</tr>
</tbody>
</table>
</td>
<td valign="top">
<div >
<table cellspacing="0" cellpadding="2" border="0" >
<tbody>
<tr>
<td width="161" valign="top" height="4"><img width="4" height="4" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td>
<p >Screenshot of the sample upon start up.  Shadows further from the camera are calculated on the CPU asynchronously.</p>
</td>
</tr>
</tbody>
</table>
</div>
</td>
</tr>
</tbody>
</table>
</div>
<br /><br /><!-- start of 3 column table --> 
<table width="695" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="695" valign="top" rowspan="2">
<table width="695" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td valign="top"><img width="697" height="8" src="http://software.intel.com/file/22889" /></td>
</tr>
<tr>
<td valign="top" class="panel_bg_02">
<table width="695" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="12" rowspan="2"><img width="12" height="8" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
<td valign="top" height="4"><img width="8" height="8" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top">
<table width="100%" cellspacing="0" cellpadding="2" border="0">
<tbody>
<tr>
<td width="65%" valign="top" height="19"  class="arrow"><span ><b>System Requirements</b></span></td>
<td width="35%" valign="top" height="19"  class="arrow"><span ><b><a href="http://software.intel.com/en-us/articles/code/">Additional Code Samples</a></b></span></td>
</tr>
<tr>
<td width="33%" valign="top" height="19"  class="arrow"></td>
<td width="33%" valign="top" height="19"  class="arrow"></td>
</tr>
<tr>
<td width="33%" valign="top" height="19" ><ol>
<li>CPU: Dual core or better (Intel® Core™ i5 or better suggested)</li>
<li>GFX: DX9c capable graphics card </li>
<li>OS: Microsoft Windows Vista* or Microsoft Windows 7*</li>
<li>MEM: 2 GB of RAM or better </li>
<li>Software: <br />o DirectX SDK (June 2010 release or later)<br />o Build with Microsoft Visual Studio 2008* w/SP1 or Visual Studio 2010*</li>
</ol>
<p>* Other names and brands may be claimed as the property of others.</p>
</td>
<td width="33%" valign="top" height="19" >
<ul>
<li><a title="Sandy Bridge Samples" href="http://software.intel.com/en-us/articles/sandy-bridge-samples/">Sandy Bridge Samples</a></li>
<li><a title="AVX Cloth" href="http://software.intel.com/en-us/articles/avx-cloth/">AVX Cloth</a></li>
<li><a title="TickerTape" href="http://software.intel.com/en-us/articles/tickertape/">TickerTape Demo</a></li>
<li><a title="Smoke" href="http://software.intel.com/en-us/articles/smoke-technology-demo/">Smoke Game Technology </a></li>
<li><a href="http://software.intel.com/en-us/articles/ocean-fog-using-direct3d-10/">OceanFog Using Directed3D 10 </a></li>
</ul>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<!--bottom border for large box--> 
<tr>
<td valign="top"><img width="697" height="8" src="http://software.intel.com/media/gamedev/_images/footer-bg-01.gif" /></td>
</tr>
<!--end border-->
</tbody>
</table>
</td>
<td width="10" rowspan="2"><img width="10" height="10" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
<!--raghava-->
</tr>
<tr>
<td width="344" valign="top"></td>
</tr>
</tbody>
</table>
<!-- end of 3 column table --><br /><br /></div>
</div>
</div>
</td>
<td valign="top" ><!-- RHC --> 
<table width="100%" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="215" >
<table width="223" cellspacing="0" cellpadding="0" border="0" >
<tbody>
<tr>
<td height="4"><img width="232" height="4" src="http://software.intel.com/file/20516" /></td>
</tr>
<tr>
<td>
<table width="223" cellspacing="0" cellpadding="0" border="0" >
<tbody>
<tr>
<td valign="top" ><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o="><img width="223" height="71" border="0" title="Intel Visual Adrenaline" alt="Intel Visual Adrenaline" src="http://software.intel.com/file/20512" /></a></td>
</tr>
<tr>
<td valign="top" >
<table width="223" cellspacing="0" cellpadding="0" border="0" >
<tbody>
<tr>
<td width="11" height="8"></td>
<td width="10" ><img width="5" height="5" src="http://software.intel.com/file/20514" /></td>
<td ><a  title="Intel Adrenaline Developer Community" href="http://software.intel.com/en-us/visual-computing/">Developer Community</a></td>
<td width="10"></td>
</tr>
<tr>
<td height="8"></td>
<td ><img width="5" height="5" src="http://software.intel.com/file/20514" /></td>
<td ><a  title="Intel Adrenaline Software Partner Program" href="http://www.intel.com/cd/software/partner/asmo-na/eng/index.htm">Intel® Software Partner Program</a></td>
<td></td>
</tr>
<tr>
<td height="8"></td>
<td ><img width="5" height="5" src="http://software.intel.com/file/20514" /></td>
<td ><a  title="Intel Adrenaline Game On" href="http://www.intel.com/Consumer/Game/index.htm">Game On</a></td>
<td></td>
</tr>
<tr>
<td height="8"></td>
<td ><img width="5" height="5" src="http://software.intel.com/file/20514" /></td>
<td ><a  title="Intel Adrenaline Showcase" href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o=">Showcase</a></td>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td valign="top" height="7"><img width="223" height="7" src="http://software.intel.com/file/20515" /></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td valign="top" height="4"><img width="6" height="6" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td></td>
</tr>
</tbody>
</table>
<br /><center> 
<table cellspacing="0" cellpadding="0" border="0" id="nav_table">
<tbody>
<tr>
<td>
<table width="190" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="9"></td>
<td>
<div ><b>A Scalable 3D <br />Particle System</b><br /><a title="TickerTape" href="http://software.intel.com/en-us/articles/tickertape/"><img border="0" alt="Download PDF" src="http://software.intel.com/file/25664/" /></a><br /><br /><b>Benefits of SIMD</b><br /><a href="http://software.intel.com/en-us/articles/tickertape-part-2/"><img border="0" alt="Download PDF" src="http://software.intel.com/file/25665/" /></a><br /><br /><b>Visual Adrenaline</b><br /><a href="http://software.intel.com/sites/billboard/"><img border="0" alt="Download PDF" src="http://software.intel.com/file/25369" /></a><br /></div>
</td>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</center><br /><center> 
<table cellspacing="0" cellpadding="0" border="1" id="nav_table">
<tbody>
<tr>
<td>
<table width="190" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="9" class="right_container_hdr2"></td>
<td class="right_container_hdr2"><b>Intel Tools for Unreal Developers <br /><a href="http://software.intel.com/en-us/articles/epic-licenses-tbb-for-ue-licensees/">TBB for Unreal Engine</a></b></td>
<td class="right_container_hdr2"></td>
</tr>
<tr>
<td valign="top" height="4" colspan="3"><img width="4" height="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td width="9" class="right_container_hdr"></td>
<td class="right_container_hdr">
<h4>Related Links</h4>
</td>
<td class="right_container_hdr"></td>
</tr>
<tr>
<td valign="top" height="4" colspan="3"><img width="4" height="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td height="15"></td>
<td valign="middle"><a title="Intel Visual Computing Home" href="http://www.intel.com/software/graphics">Visual Computing Home</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>
<h3>Intel<sup>®</sup> Technologies</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://www.intel.com/software/sandybridge">Sandy Bridge</a><br /><a title="Intel Visual Computing Technologies Integrated Graphics" href="http://software.intel.com/en-us/articles/integrated-graphics/">Graphics</a><br /><a title="Intel Visual Computing Technologies Parallel Programming" href="http://software.intel.com/en-us/articles/parallel-programming-vc/">Parallel Programming</a></td>
<td></td>
</tr>
<tr>
<td valign="top" height="4" colspan="3"><img width="4" height="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td></td>
<td>
<h3>Focus Areas</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a title="Intel Game Development Focus Area" href="http://software.intel.com/en-us/articles/game-dev/">Game Development</a><br /><a title="Intel Visual Computing Artist/Animator Focus Area" href="http://software.intel.com/en-us/articles/artist-animator/">Artist/Animator</a><br /><a title="Intel Visual Computing Media Focus Area" href="http://software.intel.com/en-us/articles/media/">Media</a></td>
<td></td>
</tr>
<tr>
<td valign="top" height="4" colspan="3"></td>
</tr>
<tr>
<td></td>
<td>
<h3>Develop</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a title="Intel Visual Computing Devlopment Tools" href="http://software.intel.com/en-us/articles/tools-vc/">Tools</a><br /><a title="Intel Visual Computing Devlopment Code" href="http://software.intel.com/en-us/articles/code/">Code</a></td>
<td></td>
</tr>
<tr>
<td valign="top" height="4" colspan="3"></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</center><!--END right column Content --></td>
</tr>
</tbody>
</table> ]]></description>
      <link>http://software.intel.com/en-us/articles/onloaded-shadows/</link>
      <pubDate>Sun, 12 Dec 2010 00:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/onloaded-shadows/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/onloaded-shadows/</guid>
      <category>Visual Computing</category>
      <category>Code &amp; Downloads</category>
      <category>Game Development</category>
    </item>
    <item>
      <title>Sandy Bridge Samples Suite</title>
      <description><![CDATA[ <div id="main_container">
<div align="right" id="lquick_login"></div>
<div id="left_container">
<div id="header_content"><a href="http://www.intel.com/software/graphics" title="Intel Visual Computing Developer Community"><img height="96" width="727" src="http://software.intel.com/file/20493" border="0" /></a></div>
<div id="left_content_container2"><!-- START left content -->
<div id="showcase_01">
<table width="712" cellpadding="0" cellspacing="0" border="0" >
<tbody>
<tr>
<td>
<h2>Sandy Bridge Code Samples and Articles<br /><span class="panel_header_2"><br />Find content to speed up your game development on 2nd Gen Intel® Core Processor family (codenamed Sandy Bridge).<br /></span></h2>
</td>
<td rowspan="3"><img height="12" width="12" src="http://software.intel.com/file/20494" border="0" /></td>
<td></td>
</tr>
<tr>
<td valign="top">
<table cellspacing="10" border="0">
<tbody>
<tr>
<td valign="top"><a href="http://software.intel.com/en-us/articles/intel-graphics-developers-guides/"><img src="http://software.intel.com/file/33227" align="left" alt="SNB_DevGuide_xsmall.jpg" title="SNB_DevGuide_xsmall.jpg"  /> <b>Intel® Integrated Graphics Performance Developer's Guide for Intel® HD Graphics on the Sandy Bridge microarchitecture</b></a> is a document that provides development hints and tips to ensure that your customers will have a great experience playing your games and running other interactive 3D graphics applications on Intel Processor Graphics. This document details software development practices using the latest generation of Intel processor graphics, Intel® HD Graphics, as well as two previous generations of the Intel® Graphics Media Accelerator with a focus on performance analysis using Microsoft DirectX*.</td>
</tr>
<tr>
<td valign="top"><a href="http://software.intel.com/en-us/articles/shadowexplorer/"><img src="http://software.intel.com/file/34509" align="left" alt="ShadowExplorer_xsmall.jpg" title="ShadowExplorer_xsmall.jpg"  /> <b>Shadow Explorer</b></a> Shadow Explorer is a sample application, with source code, that allows developers to work with several shadowing techniques, examine the performance versus quality tradeoffs of each one, and discover which is best suited for their game. In this first version of Shadow Explorer, we include four algorithms for evaluation: simple shadow maps, percentage closer shadow maps, variance shadow maps and exponential variance shadow maps.</td>
</tr>
<tr>
<td valign="top"><a href="http://software.intel.com/en-us/articles/avx-cloth/"><img src="http://software.intel.com/file/33188" align="left" alt="cloth_xsmall.jpg" title="cloth_xsmall.jpg"  /> <b>AVX Cloth </b></a>is a tech sample that demonstrates use of 8 wide floating point SIMD processing with 256 bit AVX. The sample has many active cloth pieces simulating as it showcases a SOA implementation of an iterative position projection (distance constraint based) solver.</td>
</tr>
<tr>
<td valign="top"><a href="http://software.intel.com/en-us/articles/onloaded-shadows/"><img src="http://software.intel.com/file/33187" align="left" alt="OnloadedShadows_xsmall.jpg" title="OnloadedShadows_xsmall.jpg"  /> <b>Onloaded Shadows </b></a>is a technique by which shadow maps can be calculated asynchronously on the CPU. By using cascades, the shadow map for objects near the camera are calculated every frame on the GPU, but the shadow maps for objects in the second cascade and beyond are calculated less often on the CPU. This allows for better work balancing across the CPU and GPU.</td>
</tr>
<tr>
<td valign="top"><a href="http://software.intel.com/en-us/articles/gpu-detect-sample/"><img src="http://software.intel.com/file/33226" align="left" alt="GPUDetect_xsmall.jpg" title="GPUDetect_xsmall.jpg"  /> <b>GPU Detect</b></a> is a short sample demonstrates a way to detect the primary graphics hardware present in a system, and to initialize a game’s default fidelity presets based on the found graphics device using a simple API. The code and accompanying data is meant to be used as a guideline, and should be adapted to the game’s specific needs.</td>
</tr>
<tr>
<td valign="top"><a href="http://software.intel.com/en-us/articles/sample-tweaker-ocean-fog/"><img src="http://software.intel.com/file/33228" align="left" alt="SampleTweaker_xsmall.jpg" title="SampleTweaker_xsmall.jpg"  /><b>Sample Tweaker</b> </a>is a paper that shows how we successfully optimized an existing graphics demo, named <a href="http://software.intel.com/en-us/articles/ocean-fog-demo-page/" title="Ocean Fog">Ocean Fog</a>, for our latest processors with Intel® Integrated Graphics. We achieved a 4x boost in performance (40 FPS to 160 FPS) with very little to no fidelity loss by applying techniques such as reducing texture sizes and lowering precision. These optimization techniques are not revolutionary by any means, but knowing when to apply them can be a bit more involved. To help us identify where we might be able to optimize, we used Intel’s graphics profiler, called <a href="http://software.intel.com/en-us/articles/intel-gpa/" title="Intel GPA">Intel® Graphics Performance Analyzers </a>or Intel® GPA for short.</td>
</tr>
<tr>
<td>
<h2><br /><br />Related Content:</h2>
<ul>
<li><a href="http://software.intel.com/en-us/articles/sandy-bridge/">Intel Sandy Bridge</a>on the ISN's Visual Computing Community</li>
<li><a href="http://software.intel.com/en-us/articles/code/">Additional Code Samples</a> for graphics and game developers</li>
</ul>
</td>
<td rowspan="3"><img height="12" width="12" src="http://software.intel.com/file/20494" border="0" /></td>
<td></td>
</tr>
</tbody>
</table>
<p> </p>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<!-- RHC -->
<div id="right_container">
<div id="header_right">
<div id="right_container2">
<table width="233" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td align="center">
<table align="center" width="223" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td height="4"><img height="4" width="232" src="http://software.intel.com/file/20516" border="0" /></td>
</tr>
<tr>
<td>
<table align="center" width="223" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td align="center" valign="top"><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o="><img height="71" width="223" src="http://software.intel.com/media/visualcomputing/new/_images/hdr_viz_adrenaline.jpg" alt="Intel Visual Adrenaline" border="0" title="Intel Visual Adrenaline"  /></a></td>
</tr>
<tr>
<td valign="top" >
<table width="223" cellpadding="0" cellspacing="0" border="0" >
<tbody>
<tr>
<td width="11" height="8"></td>
<td align="center" width="10"><img height="5" width="5" src="http://software.intel.com/file/20514" border="0" /></td>
<td align="left"><a href="http://software.intel.com/en-us/visual-computing/" title="Intel Adrenaline Developer Community" >Developer Community</a></td>
<td width="10"></td>
</tr>
<tr>
<td height="8"></td>
<td align="center"><img height="5" width="5" src="http://software.intel.com/file/20514" border="0" /></td>
<td align="left"><a href="http://www.intel.com/cd/software/partner/asmo-na/eng/index.htm" title="Intel Adrenaline Software Partner Program" >Intel® Software Partner Program</a></td>
<td></td>
</tr>
<tr>
<td height="8"></td>
<td align="center"><img height="5" width="5" src="http://software.intel.com/file/20514" border="0" /></td>
<td align="left"><a href="http://www.intel.com/Consumer/Game/index.htm" title="Intel Adrenaline Game On" >Game On</a></td>
<td></td>
</tr>
<tr>
<td height="8"></td>
<td align="center"><img height="5" width="5" src="http://software.intel.com/file/20514" border="0" /></td>
<td align="left"><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o=" title="Intel Adrenaline Showcase" >Showcase</a></td>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td valign="top" height="7"><img height="7" width="223" src="http://software.intel.com/file/20515" border="0" /></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td valign="top" height="4"><img height="6" width="6" src="http://software.intel.com/file/20494" border="0" /></td>
</tr>
<tr>
<td></td>
</tr>
</tbody>
</table>
<div id="right_container3">
<table width="233" cellpadding="2" cellspacing="0" border="0">
<tbody>
<tr>
<td colspan="3" valign="top">
<table align="center" width="215" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</div>
<div id="right_container3">
<table width="233" cellpadding="2" cellspacing="0" border="0">
<tbody>
<tr>
<td width="9" class="right_container_hdr"></td>
<td class="right_container_hdr">
<h4>Related Links</h4>
</td>
<td class="right_container_hdr"></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" border="0" /></td>
</tr>
<tr>
<td height="15"></td>
<td valign="middle">
<p><a href="http://www.intel.com/software/graphics" title="Intel Visual Computing Home">Visual Computing Home</a></p>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td>
<h3>Intel<sup>®</sup> Technologies</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://www.intel.com/software/sandybridge">Sandy Bridge</a><br /><a href="http://software.intel.com/en-us/articles/integrated-graphics/" title="Intel Visual Computing Technologies Integrated Graphic">Integrated Graphics</a><br /><a href="http://software.intel.com/en-us/articles/parallel/technical-article/1/" title="Intel Visual Computing Technologies Parallel Programming">Parallel Programming</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" border="0" /></td>
</tr>
<tr>
<td></td>
<td>
<h3>Focus Areas</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://software.intel.com/en-us/visual-computing/" title="Visual Cpmputing Community">Game Development<br />Artist/Animator</a><br /><a href="http://software.intel.com/en-us/articles/media" title="Intel Visual Computing Media Focus Area">Media</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" border="0" /></td>
</tr>
<tr>
<td></td>
<td>
<h3>Develop</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://software.intel.com/en-us/articles/tools-vc/" title="Intel Visual Computing Devlopment Tools">Tools</a><br /><a href="http://software.intel.com/en-us/articles/code/">Additional Code Samples</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"></td>
</tr>
<tr class="right_container_line2">
<td colspan="3" valign="top" height="8"><img height="4" width="4" src="http://software.intel.com/file/20494" border="0" /></td>
</tr>
<tr>
<td colspan="3" valign="top">
<table align="center" width="215" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td><br />
<p ><a href="http://software.intel.com/en-us/articles/visualize-this/" ><b>Visualize This!</b></a> <b><a href="http://software.intel.com/en-us/tv/" ></a></b><br /><a href="http://software.intel.com/en-us/tv/" >Live</a> &amp; <a href="http://software.intel.com/en-us/articles/visualize-this/" >On Demand</a> on Intel Software Network TV<br /><img src="http://software.intel.com/file/30330" /></p>
<p ><a href="http://software.intel.com/en-us/articles/visualize-this/" >Visualize This! Schedule</a></p>
<p> </p>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td colspan="3" valign="top">
<table align="center" width="215" cellpadding="0" cellspacing="0" border="0">
<tbody>
</tbody>
</table>
</td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" border="0" /></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"></td>
</tr>
</tbody>
</table>
</div>
</div>
<!--END right column Content --></div>

</div>
</div> ]]></description>
      <link>http://software.intel.com/en-us/articles/sandy-bridge-samples/</link>
      <pubDate>Wed, 08 Dec 2010 00:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/sandy-bridge-samples/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/sandy-bridge-samples/</guid>
      <category>Visual Computing</category>
      <category>Code &amp; Downloads</category>
      <category>Game Development</category>
    </item>
    <item>
      <title>Colony - A highly parallel crowd simulation technique</title>
      <description><![CDATA[ <link media="screen" href="http://software.intel.com/media/gamedev/css/3302_Intel_VC_01.css?v=11" type="text/css" rel="stylesheet" />
<link media="screen" href="http://software.intel.com/file/23729" type="text/css" rel="stylesheet" />
<table width="100" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td valign="top">
<div id="left_container">
<div id="header_content"><a href="http://software.intel.com/en-us/visual-computing/" title="Visual Computing Developer Community"><img height="96" width="727" src="http://software.intel.com/file/20493/" border="0" /></a></div>
<div id="left_content_container2"><!-- START left content -->
<div id="showcase_01">
<div >
<h2>Colony - A highly parallel crowd simulation technique</h2>
<p>Colony is a highly parallel optimized crowd simulation technique. Tens of thousands of units are simulated using a novel ray-casting technique. This is achieved by utilizing TBB to distribute our work across multiple threads and multiple frames and utilizing SIMD to ensure further instruction-level parallelism. <strong>The source package has been updated with instrumentation for <a target="_blank" href="http://www.intel.com/software/gpa">Intel® GPA 4.0</a>.</strong> Run the Profile build and capture a trace for Intel® GPA Platform Analyzer and see how the work is distributed across all the cores.<br /><br />Updated Source: May 24, 2011<br /><a href="http://software.intel.comjavascript:void(0)" onclick="ndownload('http://software.intel.com/file/36447')" title="Colony Source"><img src="http://software.intel.com/file/25370" border="0" /></a><br /><br /><a href="http://software.intel.comjavascript:void(0)" onclick="ndownload('http://software.intel.com/file/32863')" title="Colony Installer"><img src="http://software.intel.com/file/25371" border="0" /></a></p>
</div>
<div >
<p>
<object height="203" width="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" id="v_7192_1691">
<param name="id" value="v_7192_1691" />
<param name="name" value="v_7192_1691" />
<param name="flashvars" value="file=http://software.intel.com/media/videos/8/3/0/3/a/7/9/Omar_Rodriguez_Colony_Demo_V1.mp4&amp;image=http://software.intel.com/media/videos/8/3/0/3/a/7/9/8303a79b1e19a194f1875981be5bdb6f_player.jpg&amp;autostart=false&amp;bufferlength=5&amp;allowfullscreen=true&amp;plugins=http://software.intel.com/common/swf/listen&amp;title=Colony+Demo" />
<param name="allowfullscreen" value="true" />
<param name="src" value="http://software.intel.com/common/swf/mediaplayer.swf" /><embed src="http://software.intel.com/common/swf/mediaplayer.swf" allowfullscreen="true" flashvars="file=http://software.intel.com/media/videos/8/3/0/3/a/7/9/Omar_Rodriguez_Colony_Demo_V1.mp4&amp;image=http://software.intel.com/media/videos/8/3/0/3/a/7/9/8303a79b1e19a194f1875981be5bdb6f_player.jpg&amp;autostart=false&amp;bufferlength=5&amp;allowfullscreen=true&amp;plugins=http://software.intel.com/common/swf/listen&amp;title=Colony+Demo" type="application/x-shockwave-flash" name="v_7192_1691" height="203" width="360" id="v_7192_1691"></embed>
</object>
</p>
<center><a href="http://software.intel.com/en-us/videos/colony-demo/?wapkw=(colony)">Colony Video (larger screen)</a></center>
<p><br /><b>Read: </b><a href="http://software.intel.com/en-us/articles/threaded-crowd-simulation-with-collision-avoidance/" title="Threaded Crowd Simulation with Collision Avoidance">Threaded Crowd Simulation with Collision Avoidance</a><br /><b>Blog Post:</b> <a href="http://software.intel.com/en-us/blogs/2010/12/16/a-game-that-plays-itself/">A Game That Plays Itself</a></p>
</div>
<br clear="all" />
<div>
<table bgcolor="#ffffff" width="100%" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td><img height="37" width="531" src="http://software.intel.com/file/25372" /></td>
<td></td>
</tr>
</tbody>
</table>
<table bgcolor="#ffffff" cellpadding="0" bordercolor="#ffffff" cellspacing="6" border="0">
<tbody>
<tr>
<td width="214" valign="top">
<div align="center"><a href="http://software.intel.com/file/32708"><img src="http://software.intel.com/file/32705" alt="Colony1_small.jpg" title="Colony1_small.jpg" /> </a></div>
</td>
<td width="234" valign="top">
<div align="center"><a href="http://software.intel.com/file/32709"><img src="http://software.intel.com/file/32706" alt="Colony2_small.jpg" title="Colony2_small.jpg" /> </a></div>
</td>
<td width="256" valign="top">
<div align="center"><a href="http://software.intel.com/file/32710"><img src="http://software.intel.com/file/32707" alt="Colony3_small.jpg" title="Colony3_small.jpg" /></a></div>
</td>
</tr>
<tr>
<td valign="top">
<table align="center" cellpadding="2" cellspacing="0" border="0">
<tbody>
<tr>
<td valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td>
<p><i>Units beginning their conquest.</i></p>
</td>
</tr>
</tbody>
</table>
</td>
<td valign="top">
<table align="center" cellpadding="2" cellspacing="0" border="0">
<tbody>
<tr>
<td valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td>
<p><i>Progress...</i></p>
</td>
</tr>
</tbody>
</table>
</td>
<td valign="top">
<div align="center">
<table align="center" cellpadding="2" cellspacing="0" border="0">
<tbody>
<tr>
<td width="161" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td>
<p align="center">The world is nearly perfect...muahahaha!</p>
</td>
</tr>
</tbody>
</table>
</div>
</td>
</tr>
</tbody>
</table>
</div>
<br /><br /><!-- start of 3 column table -->
<table width="695" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="695" rowspan="2" valign="top">
<table width="695" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td valign="top"><img height="8" width="697" src="http://software.intel.com/file/22889" /></td>
</tr>
<tr>
<td valign="top" class="panel_bg_02">
<table width="695" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="12" rowspan="2"><img height="8" width="12" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
<td valign="top" height="4"><img height="8" width="8" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top">
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tbody>
<tr>
<td align="center" width="65%" valign="top" height="19" class="arrow"><span ><b>System Requirements</b></span></td>
<td align="center" width="35%" valign="top" height="19" class="arrow"><span ><b><a href="http://software.intel.com/en-us/articles/code/">Additional Code Samples</a></b></span></td>
</tr>
<tr>
<td align="left" width="33%" valign="top" height="19" class="arrow"></td>
<td align="left" width="33%" valign="top" height="19" class="arrow"></td>
</tr>
<tr>
<td align="left" width="33%" valign="top" height="19"><ol type="1">
<li>CPU: Dual core or better (Intel® Core™ i5 or better suggested)</li>
<li>GFX: DX9c capable graphics card </li>
<li>OS: Microsoft Windows Vista* (x64 editions) or Microsoft Windows 7* (x64 editions)</li>
<li>MEM: 2 GB of RAM or better </li>
<li>Software: <ol type="1">
<li>DirectX SDK (June 2010 release or later)</li>
<li>Build with Microsoft Visual Studio 2008* w/SP1 or Visual Studio 2010*</li>
</ol></li>
</ol>
<p>* Other names and brands may be claimed as the property of others.</p>
</td>
<td align="left" width="33%" valign="top" height="19">
<ul>
<li><a href="http://software.intel.com/en-us/articles/fireflies/" title="Fireflies!">Fireflies - Scalable Ambient Effects</a></li>
<li><a href="http://software.intel.com/en-us/articles/tickertape/" title="TickerTape">TickerTape Demo</a></li>
<li><a href="http://software.intel.com/en-us/articles/smoke-technology-demo/" title="Smoke">Smoke Game Technology </a></li>
<li><a href="http://software.intel.com/en-us/articles/ocean-fog-using-direct3d-10/">OceanFog Using Directed3D 10 </a></li>
</ul>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<!--bottom border for large box-->
<tr>
<td valign="top"><img height="8" width="697" src="http://software.intel.com/media/gamedev/_images/footer-bg-01.gif" /></td>
</tr>
<!--end border-->
</tbody>
</table>
</td>
<td width="10" rowspan="2"><img height="10" width="10" src="http://software.intel.com/media/gamedev/_images/blank.gif" /></td>
</tr>
<tr>
<td></td>
<!--raghava-->
</tr>
<tr>
<td width="344" valign="top"></td>
</tr>
</tbody>
</table>
<!-- end of 3 column table --><br /><br /></div>
</div>
</div>
</td>
<td valign="top" ><!-- RHC -->
<table width="100%" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td align="center" width="215">
<table align="center" width="223" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td height="4"><img height="4" width="232" src="http://software.intel.com/file/20516" /></td>
</tr>
<tr>
<td>
<table align="center" width="223" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td align="center" valign="top"><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o="><img height="71" width="223" src="http://software.intel.com/file/20512" alt="Intel Visual Adrenaline" border="0" title="Intel Visual Adrenaline" /></a></td>
</tr>
<tr>
<td valign="top" >
<table width="223" cellpadding="0" cellspacing="0" border="0" >
<tbody>
<tr>
<td width="11" height="8"></td>
<td align="center" width="10"><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td align="left"><a href="http://software.intel.com/en-us/visual-computing/" title="Intel Adrenaline Developer Community" >Developer Community</a></td>
<td width="10"></td>
</tr>
<tr>
<td height="8"></td>
<td align="center"><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td align="left"><a href="http://www.intel.com/cd/software/partner/asmo-na/eng/index.htm" title="Intel Adrenaline Software Partner Program" >Intel® Software Partner Program</a></td>
<td></td>
</tr>
<tr>
<td height="8"></td>
<td align="center"><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td align="left"><a href="http://www.intel.com/Consumer/Game/index.htm" title="Intel Adrenaline Game On" >Game On</a></td>
<td></td>
</tr>
<tr>
<td height="8"></td>
<td align="center"><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td align="left"><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o=" title="Intel Adrenaline Showcase" >Showcase</a></td>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td valign="top" height="7"><img height="7" width="223" src="http://software.intel.com/file/20515" /></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td valign="top" height="4"><img height="6" width="6" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td></td>
</tr>
</tbody>
</table>
<br /><center>
<table cellpadding="0" cellspacing="0" border="0" id="nav_table">
<tbody>
<tr>
<td>
<table width="190" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="9"></td>
<td>
<div align="center" ><b>A Scalable 3D <br />Particle System</b><br /><a href="http://software.intel.com/en-us/articles/tickertape/" title="TickerTape"><img src="http://software.intel.com/file/25664/" alt="Download PDF" border="0" /></a><br /><br /><b>Benefits of SIMD</b><br /><a href="http://software.intel.com/en-us/articles/tickertape-part-2/"><img src="http://software.intel.com/file/25665/" alt="Download PDF" border="0" /></a><br /><br /><b>Visual Adrenaline</b><br /><a href="http://software.intel.com/sites/billboard/"><img src="http://software.intel.com/file/25369" alt="Download PDF" border="0" /></a><br /></div>
</td>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</center><br /><center>
<table cellpadding="0" cellspacing="0" border="1" id="nav_table">
<tbody>
<tr>
<td>
<table width="190" cellpadding="0" cellspacing="0" border="0">
<tbody>
<tr>
<td width="9" class="right_container_hdr2"></td>
<td class="right_container_hdr2"><b>Intel Tools for Unreal Developers <br /><a href="http://software.intel.com/en-us/articles/epic-licenses-tbb-for-ue-licensees/">TBB for Unreal Engine</a></b></td>
<td class="right_container_hdr2"></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td width="9" class="right_container_hdr"></td>
<td class="right_container_hdr">
<h4>Related Links</h4>
</td>
<td class="right_container_hdr"></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td height="15"></td>
<td valign="middle"><a href="http://www.intel.com/software/graphics" title="Intel Visual Computing Home">Visual Computing Home</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>
<h3>Intel<sup>®</sup> Technologies</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://www.intel.com/software/sandybridge">Sandy Bridge</a><br /><a href="http://software.intel.com/en-us/articles/integrated-graphics/" title="Intel Visual Computing Technologies Integrated Graphics">Graphics</a><br /><a href="http://software.intel.com/en-us/articles/parallel-programming-vc/" title="Intel Visual Computing Technologies Parallel Programming">Parallel Programming</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" /></td>
</tr>
<tr>
<td></td>
<td>
<h3>Focus Areas</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://software.intel.com/en-us/articles/game-dev/" title="Intel Game Development Focus Area">Game Development</a><br /><a href="http://software.intel.com/en-us/articles/artist-animator/" title="Intel Visual Computing Artist/Animator Focus Area">Artist/Animator</a><br /><a href="http://software.intel.com/en-us/articles/media/" title="Intel Visual Computing Media Focus Area">Media</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"></td>
</tr>
<tr>
<td></td>
<td>
<h3>Develop</h3>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td valign="top"><a href="http://software.intel.com/en-us/articles/tools-vc/" title="Intel Visual Computing Devlopment Tools">Tools</a><br /><a href="http://software.intel.com/en-us/articles/code/" title="Intel Visual Computing Devlopment Code">Code</a></td>
<td></td>
</tr>
<tr>
<td colspan="3" valign="top" height="4"></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</center><!--END right column Content --></td>
</tr>
</tbody>
</table> ]]></description>
      <link>http://software.intel.com/en-us/articles/colony/</link>
      <pubDate>Sun, 05 Dec 2010 00:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/colony/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/colony/</guid>
      <category>Visual Computing</category>
      <category>Code &amp; Downloads</category>
      <category>Game Development</category>
    </item>
  </channel></rss>
