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      <title>Shadow Explorer</title>
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<h2>Shadow Explorer</h2>
<p>Shadow Explorer is a sample application, with source code, that allows developers to work with several shadowing techniques, examine the performance versus quality tradeoffs of each one, and discover which is best suited for their game. In this first version of Shadow Explorer, we include four algorithms for evaluation: simple shadow maps, percentage closer shadow maps, variance shadow maps and exponential variance shadow maps. Each method is optimized for performance and exposes several variables, which allow the developer to further refine the technique in real time. Additionally, two scenes are provided to enable the developer to explore the strengths of each technique on different types of geometry.</p>
<p><br /><em>Updated 7/14/2011: EVSM updates to respond to developer feedback.<br /><br /></em><a href="http://software.intel.comjavascript:void(0)" onclick="ndownload('http://software.intel.com/file/37775')" title="Shadow Explorer Source"><img src="http://software.intel.com/file/25370" border="0" /></a></p>
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<b>
<p ><strong>Video:</strong> <a href="http://software.intel.com/en-us/videos/shadow-explorer-comparing-shadow-mapping-techniques/">Shadow Explorer Developer Walkthrough</a> (click to view larger)<br /><br /><br /><b>Read: </b><a href="http://software.intel.com/en-us/articles/comparing-shadow-mapping-techniques-with-shadow-explorer/">Comparing Shadow Mapping Techniques with Shadow Explorer</a><b><br />Blog Post:</b> <a href="http://origin-software.intel.com/en-us/blogs/2011/02/23/another-gaming-and-graphics-sample-coming-to-a-download-near-you/">Another Gaming and Graphics Sample: Coming to a download near you!</a></p>
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<div ><a href="http://software.intel.com/file/34402"><img src="http://software.intel.com/file/34403" alt="ShadowExplorer1_small.jpg" title="ShadowExplorer1_small.jpg" /></a></div>
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<div ><a href="http://software.intel.com/file/34404"><img src="http://software.intel.com/file/34405" alt="ShadowExlorer2_small.jpg" title="ShadowExlorer2_small.jpg" /></a></div>
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<div ><a href="http://software.intel.com/file/34406"><img src="http://software.intel.com/file/34407" alt="ShadowExplorer3_small.jpg" title="ShadowExplorer3_small.jpg" /></a></div>
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<p><i>The Shadow Explorer configured to show Exponential Variance Shadow Maps with 5 cascades.</i></p>
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<p><i>Visualizing the shadow map cascades within Shadow Explorer.</i></p>
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<p><i>The light space and the cascades can be visualized concurrently as the user changes multiple shadow techniques and inputs in real time.</i></p>
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<td width="65%" valign="top" height="19" class="arrow" ><span ><b>System Requirements</b></span></td>
<td width="35%" valign="top" height="19" class="arrow" ><span ><b><a href="http://software.intel.com/en-us/articles/code/">Additional Code Samples</a></b></span></td>
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<li>CPU: Dual core or better (Intel® Core™ i5 or better suggested)</li>
<li>GFX: DX9c capable graphics card </li>
<li>OS: Microsoft Windows Vista* or Microsoft Windows 7*</li>
<li>MEM: 2 GB of RAM or better </li>
<li>Software: <br />o DirectX SDK (June 2010 release or later)<br />o Build with Microsoft Visual Studio 2008* w/SP1 or Visual Studio 2010*</li>
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<p>* Other names and brands may be claimed as the property of others.</p>
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<li><a href="http://software.intel.com/en-us/articles/sandy-bridge-samples/" title="Sandy Bridge Samples">Sandy Bridge Samples</a></li>
<li><a href="http://software.intel.com/en-us/articles/onloaded-shadows/" title="Onloaded Shadows">Onloaded Shadows</a></li>
<li><a href="http://software.intel.com/en-us/articles/avx-cloth/" title="AVX Cloth">AVX Cloth</a></li>
<li><a href="http://software.intel.com/en-us/articles/tickertape/" title="TickerTape">TickerTape Demo</a></li>
<li><a href="http://software.intel.com/en-us/articles/smoke-technology-demo/" title="Smoke">Smoke Game Technology </a></li>
<li><a href="http://software.intel.com/en-us/articles/ocean-fog-using-direct3d-10/">OceanFog Using Directed3D 10 </a></li>
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<td valign="top" ><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o="><img height="71" width="223" src="http://software.intel.com/file/20512" alt="Intel Visual Adrenaline" border="0" title="Intel Visual Adrenaline" /></a></td>
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<td width="10" ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://software.intel.com/en-us/visual-computing/" title="Intel Adrenaline Developer Community" >Developer Community</a></td>
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<td ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://www.intel.com/cd/software/partner/asmo-na/eng/index.htm" title="Intel Adrenaline Software Partner Program" >Intel® Software Partner Program</a></td>
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<td ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://www.intel.com/Consumer/Game/index.htm" title="Intel Adrenaline Game On" >Game On</a></td>
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<td ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o=" title="Intel Adrenaline Showcase" >Showcase</a></td>
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<div ><b>A Scalable 3D <br />Particle System</b><br /><a href="http://software.intel.com/en-us/articles/tickertape/" title="TickerTape"><img src="http://software.intel.com/file/25664/" alt="Download PDF" border="0" /></a><br /><br /><b>Benefits of SIMD</b><br /><a href="http://software.intel.com/en-us/articles/tickertape-part-2/"><img src="http://software.intel.com/file/25665/" alt="Download PDF" border="0" /></a><br /><br /><b>Visual Adrenaline</b><br /><a href="http://software.intel.com/sites/billboard/"><img src="http://software.intel.com/file/25369" alt="Download PDF" border="0" /></a><br /></div>
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<td class="right_container_hdr2"><b>Intel Tools for Unreal Developers <br /><a href="http://software.intel.com/en-us/articles/epic-licenses-tbb-for-ue-licensees/">TBB for Unreal Engine</a></b></td>
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<h4>Related Links</h4>
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<td colspan="3" valign="top" height="4"><img height="4" width="4" src="http://software.intel.com/file/20494" /></td>
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<td valign="middle"><a href="http://www.intel.com/software/graphics" title="Intel Visual Computing Home">Visual Computing Home</a></td>
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<h3>Intel<sup>®</sup> Technologies</h3>
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<td valign="top"><a href="http://www.intel.com/software/sandybridge">Sandy Bridge</a><br /><a href="http://software.intel.com/en-us/articles/integrated-graphics/" title="Intel Visual Computing Technologies Integrated Graphics">Graphics</a><br /><a href="http://software.intel.com/en-us/articles/parallel-programming-vc/" title="Intel Visual Computing Technologies Parallel Programming">Parallel Programming</a></td>
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<h3>Focus Areas</h3>
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<td valign="top"><a href="http://software.intel.com/en-us/articles/game-dev/" title="Intel Game Development Focus Area">Game Development</a><br /><a href="http://software.intel.com/en-us/articles/artist-animator/" title="Intel Visual Computing Artist/Animator Focus Area">Artist/Animator</a><br /><a href="http://software.intel.com/en-us/articles/media/" title="Intel Visual Computing Media Focus Area">Media</a></td>
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<h3>Develop</h3>
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<td valign="top"><a href="http://software.intel.com/en-us/articles/tools-vc/" title="Intel Visual Computing Devlopment Tools">Tools</a><br /><a href="http://software.intel.com/en-us/articles/code/" title="Intel Visual Computing Devlopment Code">Code</a></td>
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      <link>http://software.intel.com/en-us/articles/shadowexplorer/</link>
      <pubDate>Sun, 06 Feb 2011 00:00:00 -0800</pubDate>
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