Smoke (Multicore DX9): The goal of this demo is to show that by utilizing all cores on a Nehalem a developer can boost their game's performance. |
Destroy the Castle (Multicore DX9): This demo shows a highly interactive scene while showcasing methods for threading physics, AI, and particles. |
Pet Me (Multicore OpenGL): builds on the idea of a non-combat pet. This enhances the pet to use CPU intensive cloth-simulation and a higher end CPU customer (4 core) would be able to have this pet vs lower end (2 core) would not. |
Grass (Integrated Graphics DX10): Due to its geometric complexity, rendering grass in realtime is hard. This sample shows how to render realistic looking grass using the instancing APIs in DirectX10. |
Kaboom (Multicore DX10): Demonstrates a real-time, CPU based approach to volumetric fluid simulation. The result is a stand-alone simulator that can be used within any existing framework. |
OceanFog (Integrated Graphics DX9): Demonstrates a method of generating fog using Perlin noise. |