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      <title>By Zack Heckman</title>
      <description><![CDATA[ This is a pretty interesting paper. I'm not 100% sure why I'm reading about HLSL optimizations predominantly through assembly but it's definitely a good read. The game I'm currently working on isn't really in need of any huge optimizations but this is definitely something good to have read. ]]></description>
      <link>http://software.intel.com/en-us/articles/directx-constants-optimizations-for-intel-processor-graphics/#comment-60093</link>
      <pubDate>Wed, 25 May 2011 00:08:30 -0700</pubDate>
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