Embree is a collection of high-performance ray tracing kernels, developed at Intel Labs. The kernels are optimized for photo-realistic rendering on the latest Intel® processors with support for the SSE and AVX instruction sets. In addition to the ray tracing kernels, Embree provides an example photo-realistic rendering engine. Embree is designed for Monte Carlo ray tracing algorithms, where the vast majority of rays are incoherent. The specific single-ray traversal kernels in Embree provide the best performance in this scenario and they are very easy to integrate into existing applications.
Embree 1.1 now released!
What's New in Embree 1.1? Embree 1.1 offers new acceleration structures with significantly lower memory consumption: up to 2x during rendering and up to 3x during construction. In addition, the new builders are up to twice as fast as the previous version. To better support movie production rendering, Embree 1.1 adds a new acceleration structure for scenes with motion blur, support for very large models, and improved ray/triangle intersection accuracy.
Embree is a collection of high-performance ray tracing kernels, developed at Intel Labs. The kernels are optimized for photo-realistic rendering on the latest Intel® processors with support for SSE and AVX instruction sets. In addition to ray tracing kernels, Embree provides an example photo-realistic rendering engine. Embree is designed for Monte Carlo ray tracing algorithms, where the vast majority of rays are incoherent. The specific single-ray traversal kernels in Embree provide the best performance in this scenario and they are very easy to integrate into existing applications.
Comments
Had the same error here when building 32bit (debug) using Visual Studio 2012.
Solution:
Try to build in 64bit release mode (maybe debug works also, don't know).
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