Embree - Photo-Realistic Ray Tracing Kernels

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Embree: Photo-Realistic Ray Tracing Kernels

Embree is a collection of high-performance ray tracing kernels, developed at Intel Labs. The kernels are optimized for photo-realistic rendering on the latest Intel® processors
with support for the SSE and AVX instruction sets. In addition to the ray tracing kernels, Embree provides an example photo-realistic rendering engine. Embree is designed for Monte Carlo ray tracing algorithms, where the vast majority of rays are incoherent. The specific single-ray traversal kernels in Embree provide the best performance in this scenario and they are very easy to integrate into existing applications.

Embree 1.1 now released!

What's New in Embree 1.1?
Embree 1.1 offers new acceleration structures with significantly lower memory consumption: up to 2x during rendering and up to 3x during construction. In addition, the new builders are up to twice as fast as the previous version. To better support movie production rendering, Embree 1.1 adds a new acceleration structure for scenes with motion blur, support for very large models, and improved ray/triangle intersection accuracy.


Release History:
- Beta Release (June 2011)
- 1.0 Release (November 2011)
- 1.1 Release (August 2012)


Embree 1.1 presentation at SIGGRAPH!!!
Details under the "Tech Sessions" tab on our SIGGRAPH page.


Crown_small.png
Headlight_small.png

Crown (click image for high-res picture)

Model courtesy of Martin Lubich (http://www.loramel.net)

Headlight (click image for high-res picture)

AttachmentSize
Download crown0413.zip73.01 MB
For more complete information about compiler optimizations, see our Optimization Notice.

Comments

's picture

Had the same error here when building 32bit (debug) using Visual Studio 2012.

Solution:
Try to build in 64bit release mode (maybe debug works also, don't know).

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