Game Development



Intel Visual Computing Developer Community


Explore game development with experts and colleagues worldwide--here you’ll find code samples, articles on the newest technology applications, and more.

Start Here Need to Know More? Expert Content
» Search for Answers » Blogs & Forums » Expert Technical Articles
» Glossary of Game Development » Check out our Whitepapers » Live Streamed Broadcasts
» Basics of Game Development » Code Samples » Use our tools to find bottlenecks:
» Videos » Enter Our Contest Graphics Performance Analyzer Toolset
Sample Articles: Sample Articles: Sample Articles:
» Load Balancing Between Threads » Parallelization of SMOKE Gaming Demo via Intel TBB » Fluid Simulation for Video Games
(part 4)
» Using Hyper-Threading Technology
in Digital Media Applications

» Deferred Mode Image Processing Framework »Use of Solid State Drives for Games
Intel Visual Computing Code
» Smoke (Multicore DX9): Download the Source
» Destroy the Castle (Multicore DX9): Download the Source
» Pet Me (Multicore OpenGL): Download the Source
» Grass (Integrated Graphics DX10)
» Kaboom (Multicore DX10)
» Ocean Fog (Integrated Graphics DX9)
» Maximizing Performance with Fine-Grained Parallelism
» Tips for Developers: the Deadly Light
» Using SSE3 Technology in Algorithms with Complex Arithmetic
» Open Source Game Development
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Intel Visual Computing Community
» Developing software
» Game Demo Challenge ‘09
» Havok
» Smoke
» GPA
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Intel Visual Computing Integrated Graphics
» Architecture of a Real-Time Ray-Tracer
» Common Misconceptions of Intel® Integrated Graphics
» Ocean Fog Using Direct 3D 10
» 3D Gaming on Integrated Graphics
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Intel Visual Computing Tools
» Graphics Performance Analyzer (GPA)
» Intel® Parallel Studio
» Tools Knowledge Base
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» Building POV-Ray* with Intel® C++ Compiler
» Optimizing Parallel Data Transformation
» Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
» An Overview of the Parallelization Implementation Methods in Intel® C++ Compilers
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Intel Visual Computing Gaming Larrabee
» Rasterization on Larrabee
» How Larrabee Will Change Game Development
» Game Physics Performance on Larrabee Architecture
» C++ Larrabee Prototype Library
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GPA 2.2 Update Release Walkthrough SIMD Programming with Larrabee Epic and the Intel(R) Core i7 Mobile Processor Behind the Scenes with Codemaster's Operation Flashpoint: Dragon Rising

- GPA 2.2 Update Release Walkthrough

- SIMD Programming with Larrabee (part 1)

- Epic* and the Intel(R) Core i7 Mobile Processor

- Behind the Scenes with Codemaster's Operation Flashpoint: Dragon Rising*