Intel at Game Developer Conference 2009
Read all about Intel Software Network at the Game Developers Conference, held twice a year - once in San Francisco and once in Austin, TX. Type: Landing & Links,Events |
havok GDC Intel conferences game developers conference Smoke gaming larrabee gdc inverse kinematics game development visual computing graphics vcsource_type_news vcsource_domain_graphics vcsource_index |
02/09/2012
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Game Code Resources Browser
Landing page for the Game Code Resources Browser DVD's ISO available for download! Type: Code,Download |
vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_type_techsample vcsource_index |
02/06/2012
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Intel® Graphics Performance Analyzers (Intel® GPA) FAQ
This article is the "Frequently Asked Questions" (FAQ) for the Intel® Graphics Performance Analyzers (Intel® GPA). Intel GPA helps game developers analyze and optimize their games for Intel® CPU's and processor graphics. Type: Technical Article |
optimization FAQ GPA graphics performance analyzers game asset optimization graphics graphics optimization Sandy Bridge GPA 4 vcsource_type_techarticle vcsource_domain_media vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_gpa vcsource_domain_gamedev vcsource_index |
02/01/2012
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Intel® Software Network Communities
Intel Software Network Communities Communities are sections of the Intel Software Network resourced with Community Managers to support and sustain an ongoing and more responsive 2 way communication aro ... Type: Landing & Links |
community ISN Manageability Intel Software Network Integrated Graphics atom visual computing meego |
01/28/2012
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Experimental Cloud-based Ray Tracing Using Intel® MIC Architecture for Highly Parallel Visual Processing
The cloud is game-changing factor in computing. Companies are offering a service in which the game itself runs on servers in the cloud. It processes user interactions from the game client, & the server sends back a compressed, rendered image to the user. Type: Technical Article |
vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_index |
01/17/2012
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Multi-threaded Rendering and Physics Simulation
by Rajshree Chabukswar, Adam T. Lake, and Mary R. Lee, Intel® Software Solutions Group
Introduction
Learn how to decouple rendering and physical simulation in a multi-threaded environment with a ... Type: Technical Article |
Multithreading physics visual computing |
01/12/2012
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Level Up 2011 Judges
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To win fortune, glory, and opportunity, your game demo must impress this year’s panel of game-industry luminaries. More expert judges will be joining the panel soon.
... Type: Events |
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12/20/2011
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Fluid Simulation for Video Games (part 11)
This is a series on fluid simulation for games. This article explains how to model flames and smoke as a single continuous process. Type: Technical Article |
TBB Intel TBB game development visual computing fluid simulation vorton vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics combustion vcsource_index |
12/19/2011
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Level Up 2011 Contest Categories
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[image]The revised and expanded Level Up Game Demo Contest now has contest categories to match popular game genres. Check our Prizes page to review the rewards for winners in these categories. ... Type: Events |
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11/28/2011
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Level Up 2011 Terms and Conditions
[image][image]Intel® Level Up 2011 Game Demo Contest Description1. How to EnterThe Level Up 2011, Intel® Visual Adrenaline Game Demo Challenge, runs from November 29, 2011 12:01 AM (U.S. Pacific Time ... Type: Events |
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11/22/2011
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Benefits of Intel® Advanced Vector Extensions For Quaternion Spherical Linear Interpolation (Slerp)
Intel® AVX is a 256 bit instruction set extension to Intel® SSE and is designed for floating point intensive applications. This article examines how Intel® AVX micro architecture features benefit Spherical Linear Interpolation (SLERP) opserations. Type: Technical Article |
AVX visual computing Intel AVX Intel SSE quaternion Sandy Bridge vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_type_samplecode vcsource_domain_gamedev vcsource_index |
10/07/2011
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Level Up Past Winners
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Here are some winners* from past iterations of Intel’s annual game demo contest. Entries and winners have come from as many as 19 countries, showcasing game innovation that take ... Type: Events |
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10/05/2011
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Onloaded Shadows: Moving Shadow Map Generation from the GPU to the CPU
In many games the sun moves very slowly, which means shadow maps for static objects don't have to be done on a per-frame basis. Onloaded Shadows uses WARP to asynchronously generate shadows and distribute copy overhead across several frames. Type: Technical Article |
samples sandybridge vcsource_type_techarticle vcsource_domain_graphics vcsource_techsample_onloadedshadows GameDev GamingGraphicSamples vcsource_techsample_gamecoderesourcedisk vcsource_index |
09/29/2011
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Introduction to x64 Assembly
For years, PC programmers used x86 assembly to write performance-critical code. However, 32-bit PCs are being replaced with 64-bit ones, and the underlying assembly code has changed. This white paper is an introduction to x64 assembly. Type: Technical Article,Tutorials |
IA-64 assembler visual computing ia64 addressing modes |
09/29/2011
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Debugging OpenCL™ Kernels Using Intel® OpenCL SDK Debugger
OpenCL, OpenCL SDK, Intel® OpenCL SDK Type: Technical Article |
Sandy Bridge vcsource_type_techarticle vcsource_domain_media vcsource_domain_graphics vcsource_product_oclsdk vcsource_index |
09/26/2011
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Tips and Tricks for Kernel Development
To the Intel® OpenCL SDK main page
Table of Contents
1. Why Optimizing Kernel Code is Important2. Avoiding Spurious Operations in Kernel Code3. Performing Initialization in a Separate Task4. Avoiding ... Type: Technical Article |
openCL OpenCL SDK Intel OpenCL vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_oclsdk vcsource_producttout_oclsdk vcsource_index |
09/26/2011
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Intel® OpenCL SDK - Frequently Asked Questions
To the Intel® OpenCL SDK main page
Table of Contents
Product Information1. What is Intel® OpenCL SDK?2. What is OpenCL™?3. What is the status of this Intel® OpenCL SDK release?4. What is the status o ... Type: Technical Article,Tutorials |
openCL OpenCL SDK Intel OpenCL vcsource_domain_media vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_oclsdk vcsource_domain_gamedev vcsource_index |
09/26/2011
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Towards Deterministic Multithreading in Games Part I
How to multithread a game engine, by separating visual components from logic ones, in a highly scalable way while still mantaining determinism, which a key aspect in some type of games, like RTS; and a desired propierty in most others. Type: Technical Article,Tutorials |
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09/23/2011
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Intel GPA - Graphics Performance Analyzers - Intel Software Network
Intel® Graphics Performance Analyzers (Intel® GPA) is a powerful, agile tool suite which will help you to utilize the full performance potential of Intel Integrated Graphics-based systems Type: Landing & Links |
Integrated Graphics GPA Intel® GPA visual computing Analyzers graphics performance analyzer Visual Adrenaline |
09/19/2011
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"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer
2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics. Type: Technical Article |
GPA Intel GPA game development visual computing Maxis Darkspore vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_gpa vcsource_type_casestudy vcsource_producttout_GPA vcsource_index |
09/15/2011
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Level Up 2011 Prizes
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Serious rewards await the creators of the best original game demos. Game of the YearGrand Prize: $10,000 USD + Opportunity to offer game on Steam®**The professional /independent “Gam ... Type: Events |
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08/25/2011
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Intel® Performance Analyzer Comparison
This article provides a quick feature comparison between the several performance analyzers offered by Intel Corporation. Type: Technical Article |
VTune analyzer Vtune GPA game optimization graphics performance analyzers visual computing GPA 4 vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_vtunexe vcsource_product_gpa vcsource_domain_gamedev vcsource_index |
08/04/2011
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Intel® Performance Bottleneck Analyzer
The Intel® Performance Bottleneck Analyzer can be used to identify and prioritize issues specific to current and future Intel® architectures. |
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08/04/2011
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Sample Distribution Shadow Maps
As presented at Siggraph 2010, this code sample showcases an extension to Z-partitioning (cascaded shadow maps) called Sample Distribution Shadow Maps (SDSMs). SDSMs optimize the placement and size of a fixed number of Z-partitions. Type: Code,Download |
visual computing shadow map SDSM vcsource_type_techarticle vcsource_domain_graphics vcsource_index |
08/02/2011
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Level Up 2011 FAQs
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[image]Level Up 2011 Game Demo Contest - Frequently Asked QuestionsWho is eligible to enter the contest?If you are 18 years or older, you are eligible to enter the contest. This is a worldwide ... Type: Events |
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07/29/2011
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