Game Development

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Title Tag(s) Modified Date
Game Code Resources Browser
Landing page for the Game Code Resources Browser DVD's ISO available for download!
Type: Download
vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_type_techsample vcsource_index 02/06/2012
Sample Distribution Shadow Maps
As presented at Siggraph 2010, this code sample showcases an extension to Z-partitioning (cascaded shadow maps) called Sample Distribution Shadow Maps (SDSMs). SDSMs optimize the placement and size of a fixed number of Z-partitions.
Type: Download
visual computing shadow map SDSM vcsource_type_techarticle vcsource_domain_graphics vcsource_index 08/02/2011
Intel Gaming and Graphics Technology Samples
Find Intel's software samples designed for game developers to take advantage of new programming models and technology features
Type: Download
07/25/2011
Dynamic Resolution Rendering
[image] Dynamic Resolution Rendering The Dynamic Resolution Rendering sample demonstrates a technique for dynamically adjusting the resolution of the main rendering, with graphica ...
Type: Download
07/19/2011
Morphological Antialiasing (MLAA)
MLAA is an image-based, post-process filtering technique which identifies discontinuity patterns and blends colors in the neighborhood of these patterns to perform effective anti-aliasing.
Type: Download
samples sandybridge antialiasing GameDev GamingGraphicSamples 07/15/2011
Colony - A highly parallel crowd simulation technique
Colony is a highly parallel optimized crowd simulation technique. Tens of thousands of units are simulated using a novel ray-casting technique. This is achieved by utilizing TBB to distribute our work across multiple threads and multiple frames and uti
Type: Download
06/23/2011
Smoke - Game Technology Demo Download
ACCEPT the End User License Agreement pop up and provide your email so that we can provide you with news on updates, when you download the following files: DOWNLOAD the Smoke Rev 1.2 Installer - Smo ...
Type: Download
havok Smoke разработка игр vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_type_samplecode vcsource_product_havokphy vcsource_product_havokani vcsource_index 06/23/2011
GPU Detect Sample
GPU Detect is a short sample demonstrates a way to detect the primary graphics hardware present in a system, and to initialize a game’s default fidelity presets based on the found graphics device using a simple API.
Type: Download
04/21/2011
Kernel Template Library
Template Library to express Kernels with high level objects allowing auto-vectorization
Type: Download
C++0x simd SSE Vectorization AVX Lambda 03/10/2011
Adaptive Transparency
We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to 40x faster.
Type: Download
rendering Adaptive Transparency vcsource_type_techarticle vcsource_domain_graphics vcsource_index 03/03/2011
Game Engine Tasking Animation
To give your customers the best experience on their particular platform we want to write game engine code that is core count independent.
Type: Download
03/02/2011
Shadow Explorer
[image] Shadow Explorer Shadow Explorer is a sample application, with source code, that allows developers to work with several shadowing techniques, examine the performance versus ...
Type: Download
02/25/2011
Onloaded Shadows
[image] Onloaded Shadows Onloaded Shadows is a technique by which shadow maps can be calculated asynchronously on the CPU. By using cascades, the shadow map for objects near the c ...
Type: Download
samples sandybridge GameDev GamingGraphicSamples 01/13/2011
AVX Cloth
[image] AVX Cloth AVX Cloth is a tech sample that demonstrates use of 8 wide floating point SIMD processing with 256 bit AVX. The sample has many active cloth pieces simulating as ...
Type: Download
samples Intel AVX sandybridge GameDev GamingGraphicSamples 01/11/2011
Fireflies - Scalable Ambient Effects
Fireflies is a tech sample demonstrating a scalable ambient effect. In this sample, the ambient effect is a swarm of fireflies that scatter and reform into a walking character. Using Intel TBB, the firefly flight trajectory calculations performed per fram
Type: Download
01/07/2011
Sandy Bridge Samples Suite
[image] Sandy Bridge Code Samples and ArticlesFind content to speed up your game development on 2nd Gen Intel® Core Processor family (codenamed Sandy Bridge). [image] ...
Type: Download
Sandy Bridge 01/05/2011
Deferred Rendering for Current and Future Rendering Pipelines
As presented at Siggraph 2010, this code sample demonstrates a number of deferred rendering techniques including conventional deferred shading, deferred lighting and tile-based deferred shading.
Type: Download
Code sample visual computing directx 11 deferred rendering deferred shading deferred lighting vcsource_type_techarticle vcsource_domain_graphics vcsource_index 08/20/2010
Adaptive Volumetric Shadow Maps
As presented at Siggraph 2010, this code sample introduces adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke.
Type: Download
Code sample visual computing shadow map adaptive volumetric shadow maps AVSM vcsource_type_techarticle vcsource_domain_graphics vcsource_index 08/20/2010
Nulstein - DX11 Deferred Context and DIY Game Task Scheduling
Nulstein1.0 presents a Do-it-yourself Game Tasks Scheduling system. Nulstein2.0 builds upon the original Nulstein to show a technique for DX11 Deferred Context
Type: Download
08/17/2010
Smoke Technology Demo
Intel Engineers are no longer directly supporting or updating this sample. Please check on our forums for community support. [image] Smoke Technology Demo Smoke is a tech demo th ...
Type: Download
vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_type_samplecode vcsource_index 06/18/2010
Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms
Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Type: Download
SSE Multi-threading game development visual computing Intel SSE volumetric clouds volumetric cloud rendering dynamic volumetric clouds vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_type_samplecode vcsource_index 01/06/2010
Smoke - Game Technology Demo
Smoke is a technical demo that showcases a framework to support n-way threading of game technologies. Properly threading a game allows for more accurate physics, smarter AI, more particles, and/or a faster frame-rate.
Type: Download
havok Smoke разработка игр visual computing vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_product_havokphy vcsource_product_tbb vcsource_index 12/16/2009
Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Type: Download
Integrated Graphics Game programming physics visual computing vcsource_type_techarticle vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_type_samplecode vcsource_index 06/19/2009
Game Physics Performance on Larrabee
Game physics is at the heart of any modern game engine which employs the laws of physics to simulate life-like movement and interaction between objects, such as rigid and deformable bodies, cloth, and water. Game physics applications are very compute and
Author: bader
Type: Download
larrabee physics visual computing 03/26/2009
Download Optimizing with TBB
Sample code for "Optimizing with TBB" download page
Type: Download
Source TBB optimization game vcsource_os_windows vcsource_platform_desktoplaptop vcsource_domain_graphics vcsource_type_samplecode vcsource_product_tbb vcsource_index 03/16/2009