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Intel at Game Developer Conference 2009
Read all about Intel Software Network at the Game Developers Conference, held twice a year - once in San Francisco and once in Austin, TX.
Type: Events
havok GDC Intel conferences game developers conference Smoke gaming larrabee gdc inverse kinematics game development visual computing graphics vcsource_type_news vcsource_domain_graphics vcsource_index 02/09/2012
Level Up 2011 Judges
[image][image] [image] To win fortune, glory, and opportunity, your game demo must impress this year’s panel of game-industry luminaries. More expert judges will be joining the panel soon. ...
Type: Events
12/20/2011
Level Up 2011 Contest Categories
[image] [image]The revised and expanded Level Up Game Demo Contest now has contest categories to match popular game genres. Check our Prizes page to review the rewards for winners in these categories. ...
Type: Events
11/28/2011
Level Up 2011 Terms and Conditions
[image][image]Intel® Level Up 2011 Game Demo Contest Description1. How to EnterThe Level Up 2011, Intel® Visual Adrenaline Game Demo Challenge, runs from November 29, 2011 12:01 AM (U.S. Pacific Time ...
Type: Events
11/22/2011
Level Up Past Winners
[image] [image]   Here are some winners* from past iterations of Intel’s annual game demo contest. Entries and winners have come from as many as 19 countries, showcasing game innovation that take ...
Type: Events
10/05/2011
Level Up 2011 Prizes
[image][image] Serious rewards await the creators of the best original game demos. Game of the YearGrand Prize: $10,000 USD + Opportunity to offer game on Steam®**The professional /independent “Gam ...
Type: Events
08/25/2011
Level Up 2011 FAQs
[image] [image]Level Up 2011 Game Demo Contest - Frequently Asked QuestionsWho is eligible to enter the contest?If you are 18 years or older, you are eligible to enter the contest. This is a worldwide ...
Type: Events
07/29/2011
Intel @ GDC
Tech Session Materials | Visualize This Show Schedule | Videos | Booth Demos Ticker Tape Source Code Available [image] [image] [image]Ticker Tape: A tech dem ...
Type: Events
04/20/2011
Adaptive Transparency
We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to 40x faster.
Type: Events
rendering Adaptive Transparency vcsource_type_techarticle vcsource_domain_graphics vcsource_index 03/03/2011
ISN at SIGCSE 2010
Intel Academic Community page for SIGCSE
Type: Events
01/27/2010
Siggraph 2009 Video Reel
Click the video; a menu of videos will appear underneath to cycle through (33 videos total) ...
Type: Events
vcsource_os_windows vcsource_platform_desktoplaptop vcsource_type_news vcsource_domain_graphics vcsource_index 12/08/2009
Are High School Whiz Kids Ready to "Think Parallel?"
Can technical high school students solve complex parallel programming challenges, typically reserved for advanced university courses? A three-day boot-camp hosted by the Intel® Academic Community and Brooklyn Technical High School with industry experts.
Type: Events
07/27/2009
Remi Arnaud Biography
Remi Arnaud is leads the Intel Game Engine Technology team. Previously, Remi worked on the PLAYSTATION 3 SDK as a Graphics Architect at Sony SCEI where he started COLLADA.
Type: Events
collada bio biography remi arnaud game engine visual computing 02/13/2009