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      <title>Intel® GPA 2012 R1 Help Videos</title>
      <description><![CDATA[ <img src="http://software.intel.com/file/34486" />
<div>Here is the list of all Intel GPA Show Me videos. If you have any questions, issues or feedback, visit the <a target="_blank" title="Intel GPA Support Forum" href="http://software.intel.com/en-us/forums/intel-graphics-performance-analyzers/">Intel® GPA Support Forum</a>. You can save a high quality video on your machine by clicking the <b>Download</b> link.</div>
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<td  valign="top"><b><span >Video</span></b></td>
<td  valign="top"><b><span >Video Description</span></b></td>
<td  valign="top"><b><span >Difficulty</span></b></td>
<td  valign="top"><b><span >HQ Video</span></b></td>
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<td valign="top"><a href="http://software.intel.com/en-us/videos/channel/visual-computing/intel%12%C2%AE-gpa-monitor-how-to-launch-your-game-with-intel%12%C2%AE-gpa/1519237745001" target="_blank">Intel® GPA Monitor:How to launch your game with Intel® GPA</a></td>
<td valign="top">This video shows how to use the Intel® GPA tool to launch your graphics application. <br /></td>
<td valign="top">Novice
<p> </p>
<ul>
</ul>
</td>
<td valign="top"><a href="http://brightcove.vo.llnwd.net/pd21/media/740838651001/740838651001_1519288228001_IGPA-Monitor-How-Launch-Your-Game-With-IGPA.mp4" target="_blank">Download</a></td>
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<td valign="top"><a target="_blank" href="http://software.intel.com/en-us/videos/channel/visual-computing/how-to-make-intel%12%C2%AE-gpa-automatically-detect-launched-d3d-applications/1519229973001">Intel® GPA Monitor: How to make Intel® GPA automatically detect launched D3D applications</a></td>
<td valign="top">This video shows how to make Intel® Graphics Performance Analyzers automatically detect launched D3D applications.<br /></td>
<td valign="top">Novice                                                                          
<ul>
</ul>
</td>
<td valign="top"><a href="http://brightcove.vo.llnwd.net/pd21/media/740838651001/740838651001_1519287585001_IGPA-Monitor-How-Make-IGPA-Automatically-Detect-Launched-D3D-Applications.mp4" target="_blank">Download</a></td>
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<td valign="top"><a target="_blank" href="http://software.intel.com/en-us/videos/channel/visual-computing/intel%12%12%C2%AE-gpa-monitor-how-to-change-the-trace-capture-frame-capture-options-modifying-profile-settings/1519229977001">Intel® GPA Monitor: How to change the trace capture and frame capture options by modifying the profile settings</a><br /></td>
<td valign="top">This video shows how to change the trace capture and frame capture options by modifying the profile settings with the Intel® Graphics Performance Analyzers tool.<br /></td>
<td valign="top">Novice
<p> </p>
<ul>
</ul>
</td>
<td valign="top"><a href="http://brightcove.vo.llnwd.net/pd21/media/740838651001/740838651001_1519288194001_IGPA-Monitor-How-Change-Trace-Capture-Frame-Capture-Options-Modifying-Profile-Settings.mp4" target="_blank">Download</a></td>
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<td valign="top"><a target="_blank" href="http://software.intel.com/en-us/videos/channel/visual-computing/intel%12%C2%AE-gpa-system-analyzer-how-to-get-started-with-the-tool/1519283616001">Intel® GPA System Analyzer: How to get started with the tool<br /></a></td>
<td valign="top">This video shows how to get started with the tool and benefit from it.<br /></td>
<td valign="top">Novice
<p> </p>
<ul>
</ul>
</td>
<td valign="top"><a href="http://brightcove.vo.llnwd.net/pd21/media/740838651001/740838651001_1519288170001_IGPA-System-Analyzer-How-Get-Started-with-Tool.mp4" target="_blank">Download</a></td>
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<td valign="top"><a href="http://software.intel.com/en-us/videos/channel/visual-computing/intel%C2%AE-gpa-frame-analyzer-gettingto-know-the-key-frame-analyzer-concepts/1519237754001" target="_blank">Intel® GPA Frame Analyzer: Getting to know key Frame Analyzer concepts</a><br /></td>
<td valign="top">This video shows the set of Intel® GPA Frame Analyzer panels that help you navigate the data and control the various experiments and view the results of these experiments.<br /></td>
<td valign="top">Novice
<p> </p>
<ul>
</ul>
</td>
<td valign="top"><a target="_blank" href="http://brightcove.vo.llnwd.net/pd21/media/740838651001/740838651001_1519292400001_IGPA-Frame-Analyzer-Getting-Know-Key-Frame-Analyzer-Concepts.mp4">Download</a></td>
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<td valign="top"><a target="_blank" href="http://software.intel.com/en-us/videos/channel/visual-computing/intel%12%C2%AE-gpa-frame-analyzer-comparing-relationship-between-metrics/1519290284001">Intel® GPA Frame Analyzer: Comparing the Relationship Between Metrics </a></td>
<td valign="top">This video shows how to compare the relations between metrics with the Intel® GPA Frame Analyzer.<br /></td>
<td valign="top">Novice
<p> </p>
<ul>
</ul>
</td>
<td valign="top"><a href="http://brightcove.vo.llnwd.net/pd21/media/740838651001/740838651001_1519289570001_IGPA-Frame-Analyzer-Comparing-Relationship-Between-Metrics.mp4" target="_blank">Download</a></td>
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<td valign="top"><a target="_blank" href="http://software.intel.com/en-us/videos/channel/visual-computing/intel%12%C2%AE-gpa-frame-analyzer-discovering-the-most-expensive-ergs-within-the-captured-scene/1519283628001">Intel® GPA Frame Analyzer: Discovering the Most Expensive Ergs within the Captured Scene</a></td>
<td valign="top">This video shows how to use the Intel® GPA Frame Analyzer to find the most expensive ergs.<br /></td>
<td valign="top">Novice
<p> </p>
<ul>
</ul>
</td>
<td valign="top"><a target="_blank" href="http://brightcove.vo.llnwd.net/pd21/media/740838651001/740838651001_1519289567001_IGPA-Frame-Analyzer-Discovering-Most-Expensive-Ergs-Within-Captured-Scene.mp4">Download</a></td>
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<td valign="top"><a target="_blank" href="http://software.intel.com/en-us/videos/channel/visual-computing/intel%12%C2%AE-gpa-frame-analyzer-modifying-the-dirextx-state/1519283633001">Intel® GPA Frame Analyzer: Modifying DirectX* State</a></td>
<td valign="top">This video shows how to use the Intel® GPA Frame Analyzer to change some of the DirectX* states in order to fix the scene and immediately see how the modified state affects it.<br /></td>
<td valign="top">Moderate
<p> </p>
<ul>
</ul>
</td>
<td valign="top"><a href="http://brightcove.vo.llnwd.net/pd21/media/740838651001/740838651001_1519289815001_IGPA-Frame-Analyzer-Modifying-DirextX-State.mp4" target="_blank">Download</a></td>
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<td valign="top"><a target="_blank" href="http://software.intel.com/en-us/videos/channel/visual-computing/intel%12%C2%AE-gpa-frame-analyzer-how-to-modify-shaders-improve-performance/1519229978001">Intel® GPA Frame Analyzer: How to modify shaders in order to improve performancee</a></td>
<td valign="top">This video shows how to use the Intel® GPA Frame Analyzer to create or modify shaders to see whether changes result in reduced rendering time with an acceptable level of overall scene quality. <br /></td>
<td valign="top">Moderate
<p> </p>
<ul>
</ul>
</td>
<td valign="top"><a href="http://brightcove.vo.llnwd.net/pd21/media/740838651001/740838651001_1519288817001_IGPA-Frame-Analyzer-How-Modify-Shaders-Improve-Performance.mp4" target="_blank">Download</a></td>
</tr>
</tbody>
</table>
<p> </p>
<p><a href="http://software.intel.com/en-us/articles/vcsource-tools-intel-gpa/" target="_blank">Back to Intel® Graphics Performance Analyzers home page</a></p>
</div> ]]></description>
      <link>http://software.intel.com/en-us/articles/gpa2012videos/</link>
      <pubDate>Wed, 08 Feb 2012 13:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/gpa2012videos/#comments</comments>
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      <category>Visual Computing</category>
      <category>Game Development</category>
      <category>Visual Computing Source</category>
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    <item>
      <title>Shadow Explorer</title>
      <description><![CDATA[ <link media="screen" href="http://software.intel.com/media/gamedev/css/3302_Intel_VC_01.css?v=11" type="text/css" rel="stylesheet" />
<link media="screen" href="http://software.intel.com/file/23729" type="text/css" rel="stylesheet" />
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<div id="header_content"><a href="http://software.intel.com/en-us/visual-computing/" title="Visual Computing Developer Community"><img height="96" width="727" src="http://software.intel.com/file/20493/" border="0" /></a></div>
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<h2>Shadow Explorer</h2>
<p>Shadow Explorer is a sample application, with source code, that allows developers to work with several shadowing techniques, examine the performance versus quality tradeoffs of each one, and discover which is best suited for their game. In this first version of Shadow Explorer, we include four algorithms for evaluation: simple shadow maps, percentage closer shadow maps, variance shadow maps and exponential variance shadow maps. Each method is optimized for performance and exposes several variables, which allow the developer to further refine the technique in real time. Additionally, two scenes are provided to enable the developer to explore the strengths of each technique on different types of geometry.</p>
<p><br /><em>Updated 7/14/2011: EVSM updates to respond to developer feedback.<br /><br /></em><a href="http://software.intel.comjavascript:void(0)" onclick="ndownload('http://software.intel.com/file/37775')" title="Shadow Explorer Source"><img src="http://software.intel.com/file/25370" border="0" /></a></p>
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<b>
<p ><strong>Video:</strong> <a href="http://software.intel.com/en-us/videos/shadow-explorer-comparing-shadow-mapping-techniques/">Shadow Explorer Developer Walkthrough</a> (click to view larger)<br /><br /><br /><b>Read: </b><a href="http://software.intel.com/en-us/articles/comparing-shadow-mapping-techniques-with-shadow-explorer/">Comparing Shadow Mapping Techniques with Shadow Explorer</a><b><br />Blog Post:</b> <a href="http://origin-software.intel.com/en-us/blogs/2011/02/23/another-gaming-and-graphics-sample-coming-to-a-download-near-you/">Another Gaming and Graphics Sample: Coming to a download near you!</a></p>
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<div ><a href="http://software.intel.com/file/34402"><img src="http://software.intel.com/file/34403" alt="ShadowExplorer1_small.jpg" title="ShadowExplorer1_small.jpg" /></a></div>
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<div ><a href="http://software.intel.com/file/34404"><img src="http://software.intel.com/file/34405" alt="ShadowExlorer2_small.jpg" title="ShadowExlorer2_small.jpg" /></a></div>
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<div ><a href="http://software.intel.com/file/34406"><img src="http://software.intel.com/file/34407" alt="ShadowExplorer3_small.jpg" title="ShadowExplorer3_small.jpg" /></a></div>
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<p><i>The Shadow Explorer configured to show Exponential Variance Shadow Maps with 5 cascades.</i></p>
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<p><i>Visualizing the shadow map cascades within Shadow Explorer.</i></p>
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<p><i>The light space and the cascades can be visualized concurrently as the user changes multiple shadow techniques and inputs in real time.</i></p>
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<td width="65%" valign="top" height="19" class="arrow" ><span ><b>System Requirements</b></span></td>
<td width="35%" valign="top" height="19" class="arrow" ><span ><b><a href="http://software.intel.com/en-us/articles/code/">Additional Code Samples</a></b></span></td>
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<td width="33%" valign="top" height="19" ><ol>
<li>CPU: Dual core or better (Intel® Core™ i5 or better suggested)</li>
<li>GFX: DX9c capable graphics card </li>
<li>OS: Microsoft Windows Vista* or Microsoft Windows 7*</li>
<li>MEM: 2 GB of RAM or better </li>
<li>Software: <br />o DirectX SDK (June 2010 release or later)<br />o Build with Microsoft Visual Studio 2008* w/SP1 or Visual Studio 2010*</li>
</ol>
<p>* Other names and brands may be claimed as the property of others.</p>
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<ul>
<li><a href="http://software.intel.com/en-us/articles/sandy-bridge-samples/" title="Sandy Bridge Samples">Sandy Bridge Samples</a></li>
<li><a href="http://software.intel.com/en-us/articles/onloaded-shadows/" title="Onloaded Shadows">Onloaded Shadows</a></li>
<li><a href="http://software.intel.com/en-us/articles/avx-cloth/" title="AVX Cloth">AVX Cloth</a></li>
<li><a href="http://software.intel.com/en-us/articles/tickertape/" title="TickerTape">TickerTape Demo</a></li>
<li><a href="http://software.intel.com/en-us/articles/smoke-technology-demo/" title="Smoke">Smoke Game Technology </a></li>
<li><a href="http://software.intel.com/en-us/articles/ocean-fog-using-direct3d-10/">OceanFog Using Directed3D 10 </a></li>
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<td valign="top" ><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o="><img height="71" width="223" src="http://software.intel.com/file/20512" alt="Intel Visual Adrenaline" border="0" title="Intel Visual Adrenaline" /></a></td>
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<td width="10" ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://software.intel.com/en-us/visual-computing/" title="Intel Adrenaline Developer Community" >Developer Community</a></td>
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<td ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://www.intel.com/cd/software/partner/asmo-na/eng/index.htm" title="Intel Adrenaline Software Partner Program" >Intel® Software Partner Program</a></td>
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<td ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://www.intel.com/Consumer/Game/index.htm" title="Intel Adrenaline Game On" >Game On</a></td>
<td></td>
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<td ><img height="5" width="5" src="http://software.intel.com/file/20514" /></td>
<td ><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o=" title="Intel Adrenaline Showcase" >Showcase</a></td>
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<div ><b>A Scalable 3D <br />Particle System</b><br /><a href="http://software.intel.com/en-us/articles/tickertape/" title="TickerTape"><img src="http://software.intel.com/file/25664/" alt="Download PDF" border="0" /></a><br /><br /><b>Benefits of SIMD</b><br /><a href="http://software.intel.com/en-us/articles/tickertape-part-2/"><img src="http://software.intel.com/file/25665/" alt="Download PDF" border="0" /></a><br /><br /><b>Visual Adrenaline</b><br /><a href="http://software.intel.com/sites/billboard/"><img src="http://software.intel.com/file/25369" alt="Download PDF" border="0" /></a><br /></div>
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<td class="right_container_hdr2"><b>Intel Tools for Unreal Developers <br /><a href="http://software.intel.com/en-us/articles/epic-licenses-tbb-for-ue-licensees/">TBB for Unreal Engine</a></b></td>
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<h3>Intel<sup>®</sup> Technologies</h3>
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<h3>Focus Areas</h3>
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<td valign="top"><a href="http://software.intel.com/en-us/articles/game-dev/" title="Intel Game Development Focus Area">Game Development</a><br /><a href="http://software.intel.com/en-us/articles/artist-animator/" title="Intel Visual Computing Artist/Animator Focus Area">Artist/Animator</a><br /><a href="http://software.intel.com/en-us/articles/media/" title="Intel Visual Computing Media Focus Area">Media</a></td>
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<td valign="top"><a href="http://software.intel.com/en-us/articles/tools-vc/" title="Intel Visual Computing Devlopment Tools">Tools</a><br /><a href="http://software.intel.com/en-us/articles/code/" title="Intel Visual Computing Devlopment Code">Code</a></td>
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      <link>http://software.intel.com/en-us/articles/shadowexplorer/</link>
      <pubDate>Sun, 06 Feb 2011 00:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/shadowexplorer/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/shadowexplorer/</guid>
      <category>Visual Computing</category>
      <category>Code &amp; Downloads</category>
      <category>Game Development</category>
    </item>
    <item>
      <title>Game Dev game</title>
      <description><![CDATA[ <link rel="stylesheet" type="text/css" href="http://software.intel.com/media/gamedev/css/3302_Intel_VC_01.css?v=11" media="screen" />
<link rel="stylesheet" type="text/css" href="http://software.intel.com/file/23729" media="screen" />
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<div id="header_content"><a href="http://software.intel.com/en-us/visual-computing/" title="Visual Computing Developer Community"><img src="http://software.intel.com/file/20493/" width="727" border="0" height="96" /></a></div>
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<p > </p>
<p > </p>
<p >
<object height="250" width="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
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<p ><b>Hone your skills further and train to be a Game Master.  Discover more Game Developer resources at the <a href="http://software.intel.com/en-us/articles/game-dev" >Visual Computing Developer Community</a></b></p>
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<td  valign="top"><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o="><img src="http://software.intel.com/file/20512" alt="Intel Visual Adrenaline" title="Intel Visual Adrenaline" width="223" border="0" height="71" /></a></td>
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<td ><a href="http://software.intel.com/en-us/visual-computing/"  title="Intel Adrenaline Developer Community">Developer Community</a></td>
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<td ><a href="http://www.intel.com/cd/software/partner/asmo-na/eng/index.htm"  title="Intel Adrenaline Software Partner Program">Intel® Software Partner Program</a></td>
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<td ><img src="http://software.intel.com/file/20514" width="5" height="5" /></td>
<td ><a href="http://www.intel.com/Consumer/Game/index.htm"  title="Intel Adrenaline Game On">Game On</a></td>
<td ></td>
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<td ><img src="http://software.intel.com/file/20514" width="5" height="5" /></td>
<td ><a href="http://www.intelsoftwaregraphics.com/?lid=5ceakfXf8Ho=&amp;siteid=cqMoF5H/37o="  title="Intel Adrenaline Showcase">Showcase</a></td>
<td ></td>
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<h3>Intel<sup>®</sup> Technologies</h3>
</td>
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<td  valign="top"><a href="http://software.intel.com/en-us/articles/integrated-graphics/" title="Intel Visual Computing Technologies Integrated Graphic">Integrated Graphic</a>s<br /><a href="http://software.intel.com/en-us/articles/larrabee/" title="Intel Visual Computing Technologies Larrabee">Larrabee</a><br /><a href="http://software.intel.com/en-us/articles/parallel-programming-vc/" title="Intel Visual Computing Technologies Parallel Programming">Parallel Programming</a></td>
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<h3>Focus Areas</h3>
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<td  valign="top"><a href="http://software.intel.com/en-us/articles/game-dev/" title="Intel Game Development Focus Area">Game Development</a><br /><a href="http://software.intel.com/en-us/articles/artist-animator/" title="Intel Visual Computing Artist/Animator Focus Area">Artist/Animator</a><br /><a href="http://software.intel.com/en-us/articles/media/" title="Intel Visual Computing Media Focus Area">Media</a></td>
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<h3>Develop</h3>
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<td  valign="top"><a href="http://software.intel.com/en-us/articles/tools-vc/" title="Intel Visual Computing Devlopment Tools">Tools</a><br /><a href="http://software.intel.com/en-us/articles/code/" title="Intel Visual Computing Devlopment Code">Code</a></td>
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      <link>http://software.intel.com/en-us/articles/game-dev-game/</link>
      <pubDate>Thu, 27 May 2010 00:00:00 -0700</pubDate>
      <comments>http://software.intel.com/en-us/articles/game-dev-game/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/game-dev-game/</guid>
      <category>Visual Computing</category>
      <category>Game Development</category>
    </item>
    <item>
      <title>GPA survey Terms and Conditions</title>
      <description><![CDATA[ <br /><span class="sectionHeading"><b>Intel® Graphics Performance Analyzers Toolset Survey Contest</b></span><br /><br /><br /><span class="sectionHeadingText">Contest Description: </span><br /><br />The Intel® Graphics Performance Analyzers team is sponsoring a survey to gather feedback about the usage and suggested improvements to this toolset. In addition, an Apple* iPod nano (8 GB, 5th Generation) will be given out weekly to the best answer to one of the survey questions. The survey and contest is open from February 2nd, 2010 till March 19th 2010<br /><br /><b>Contest is open to all but only U.S. residents are eligible to win the iPod</b><br /><br /><span class="sectionHeadingText">How to enter: </span><br /><br />Take a brief 13-question survey accessible from the email you received or from the following link at the Intel® Graphics Performance Analyzers <a href="http://software.intel.com/en-us/articles/intel-gpa/">website </a>. Answer the survey question “What was the biggest performance surprise you found and resolved by using GPA?”<br /><br />Only the answer to the survey question above is required in order to identify the winner. Any contact information gathered as part of the contest will be treated in accordance with Intel’s privacy policy which participants can review <a href="http://www.intel.com/sites/sitewide/en_US/privacy/privacy.htm?iid=ftr+privacy ">here</a>.<br /><br /><br /><b>Judging Criteria</b>: All submitted answers to the survey question “What was the biggest performance surprise you found and resolved by using GPA?” will be evaluated and the best answer each week will be selected by the Intel® Graphics Performance Analyzers Product Manager based on the following criteria:<br /><br />1) uniqueness of the performance issue<br />2) performance improvement gained<br /><br />One (1) winner will be selected each week and announced on Monday 5:00 PM U.S. PST the following week. All decisions of the judges are made at the judges’ sole discretion and are final in all matters relating to this Survey / Contest. <br /><br /><b>Prizes: </b><br />One (1) Apple iPod nano* (8 GB, 5th Generation) will be given away each week. A total of six (6) iPod nano units will be given out for the duration of the survey / contest. The estimated value for each prize is USD $130, and the total estimated value is USD $800.<br /><br />The winner will be informed by email and prizes will be shipped after the winner provides his / her shipment address. <br /><br /><b>Legal Documents</b><br /><br />Privacy Policy, http://www.intel.com/sites/sitewide/en_US/privacy/privacy.htm?iid=ftr+privacy <br />Terms of Use, http://www.intel.com/sites/corporate/termsofuse.htm <br />Intel® Graphics Performance Analyzers Toolset Contest Rules <br /><br /><br /><b>Intel® Graphics Performance Analyzers Toolset Survey Contest Rules </b><br /><br />1. These rules (including the Intel Privacy Policy and the Terms of Use)) govern the Intel® Performance Analyzers Toolset Survey skills contest (the “contest”) and set out the terms and conditions between Intel Corporation and its affiliates (“Intel” or “us/we”) and each participant (“participant” or “you”).<br /><br />2. No purchase necessary. Purchase does not increase your chance of winning. Void wherever prohibited.<br /><br />3. You must speak, read and understand English and you must be aged 18 years or over or you must obtain the consent of your parents or legal guardian before you participate in the contest. If you apply to register for the contest, if you contribute to the contest or the Intel® SN community once you are registered or if you accept any contest prizes, you accept these rules. Employees of Intel Corporation, its affiliates, subsidiaries, advertising and promotion agencies, and the immediate families of each may not enter. This limitation is void where prohibited.<br /><br />4. The contest is open only to residents of the United States. All national and local laws and regulations apply.<br /><br />5. We may refuse your contribution for any good reason. <br /><br />6. Intel provides you with access to a variety of resources on Intel® SN, including communication forums, documentation, download areas, code samples, videos, blogs, articles and contests (the “resources”).<br /><br />7. You agree to submit contributions to the contest on www.intel.com/software under the following conditions:<br /><br />a. Intel does not claim ownership of your contributions to the contest in form of sample code, content, videos, articles or any other contributions you submit to Intel® SN. By submitting your contributions, you are granting Intel and its affiliated companies the following worldwide, non-exclusive, perpetual, irrevocable, royalty-free, unconditional, fully paid-up rights: (1) to make, have made, use, copy, reproduce, modify, and create derivative works of the contributions, (2) to publicly perform or display, import, broadcast, transmit, distribute (directly and indirectly through multiple tiers), license, offer to sell and sell, rent, lease, or lend copies of the contributions (and derivative works thereof), (3) to sublicense to third parties the foregoing rights, including the right to sublicense to further third parties, and (4) to publish your name or alias in connection with this contest and your contributions.<br /><br />b. Your contributions to the contest will be available to other participants and to ensure they are safe and freely usable by other participants, you warrant that:<br />• you own or otherwise have all rights necessary for you to provide the contributions and grant the rights described above and you do not disclose any information which would constitute a violation of a confidentiality obligation;<br />• your contributions do not contain any viruses, worms, spy ware, or other components or instructions that are malicious, deceptive, or designed to limit or harm the functionality of a computer; and<br />• your contributions are not subject to license terms that require any software or documentation incorporating or being derived from your contributions to be licensed to others.<br /><br />c. Apart from prizes offered as part of the contest, no monetary compensation will be paid for any of your contest contributions.<br /><br />8. Intel is not responsible for contest entries not received due to lost, failed, delayed or interrupted connections or miscommunications, or other electronic malfunctions. Intel is not responsible for incorrect or inaccurate entry information, whether caused by you or any other persons or by any of the equipment or programming associated with or utilized in the contest.<br /><br />9. You may be required to sign and return releases of liability, declarations of eligibility, and where lawful, publicity consent agreements, within five (5) days of acknowledged notification . If a selected potential winner cannot be contacted, is ineligible (under these rules or due to a failure to comply with any of the other applicable policies, licenses, rules, and terms of service, fails to claim a prize, or fails to timely return the completed and executed releases/agreements as required), prize may be forfeited and an alternate potential winner may, at Intel’s discretion, be selected. Physical prizes awarded for the winning contributions will be sent to participants within six (6) weeks from the date of the notification email or confirmation of the winning participant’s physical address, whichever is later. <br /><br />10. Prizes are personal to the participant submitting the winning contribution and cannot normally be transferred. All prizes are subject to availability and they may change at any time and Intel may award substitute prizes of equal or greater value. A cash alternative is not available. Odds of winning depend on the total number of eligible entries received. <br /><br />11. The winner accepts responsibility for all federal, state and local taxes and fees in connection with the prizes. Taxes, if any, are the sole responsibility of the winning participant, and participants may be issued an IRS Form 1099 for the ARV of any awarded prize. This contest is void where prohibited or restricted by law, and subject to applicable federal, state provincial and local laws.<br /><br />12. Acceptance of the prize will constitute permission to use winner’s name and/or likeness for promotional purposes without further compensation except where prohibited by law.<br /><br />13. Intel does not provide any warranty on the prizes. To the fullest extent allowable by law, Intel specifically disclaims any representations or warranties, express or implied, regarding the prizes, including any implied warranty of merchantability or fitness for a particular purpose and implied warranties arising from course of dealing or course of performance.<br /><br />14. We may, on notifying you, immediately suspend or terminate your rights, if you breach these rules or if we reasonably believe that you have submitted a contribution in violation of these rules. <br /><br />15. Intel reserves the right, in its sole discretion, to suspend or cancel the contest at any time for any reason. <br /><br />16. You can withdraw your contribution at any time by notifying us. If a contribution is withdrawn your rights to win a prize in this contest are lost. <br /><br />17. These rules apply to your contribution and the resources, unless we provide any items to you under more specific terms, in which case those more specific terms will apply to the relevant items. We may make changes to these rules at any time without notice to you. The most current version of the rules can be reviewed on the Intel® SN website. Contributing to the contest or accepting prizes will constitute acceptance of the revised rules. <br /><br />18. Our only responsibilities with respect to the contest are set out in these rules. These rules prevail in the event of any conflict or inconsistency with any other communications, including advertising or promotional materials.<br /><br />19. For any feedback or questions regarding the contest or the prizes you can contact Intel by sending an email or by participating in the contest discussion forum at http://software.intel.com/en-us/forums/intel-graphics-performance-analyzers/. <br /><br />20. If Intel improperly denies you any prizes, Intel's entire liability and your sole and exclusive remedy will be limited to a distribution of the equivalent amount of prizes as set forth above. By participating in the contest, you waive any and all rights to bring any claim or action related to such matters in any forum beyond one (1) year after the first occurrence of the kind of act, event, condition or omission upon which the claim or action is based. <br /><br />21. If for any reason this contest is not capable of running as planned due to infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of Intel which corrupt or affect the administration, security, fairness, integrity, or proper conduct of this contest, Intel reserves the right at its sole discretion, to disqualify any individual who tampers with the entry or voting process, and to cancel, terminate, modify or suspend the contest. <br /><br />22. Intel assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction or unauthorized access to, or alteration of entries. Intel is not responsible for any problems or technical malfunction of any telephone network or telephone lines, computer online systems, servers, or providers, computer equipment, software, failure of any e-mail or entry to be received by Intel on account of technical problems, human error or traffic congestion on the internet or at any web site, or any combination thereof, including any injury or damage to participant's or any other person's computer relating to or resulting from participation in this contest or downloading any materials in this contest. <br /><br />23. The promoter of this contest is Intel. The contest is administered by:<br /><br />Intel Corporation<br />2200 Mission College Blvd.<br />Santa Clara, CA 95052 USA<br /><br /><br />Intel is a trademark of Intel Corporation in the U.S. and other countries. <br />*Other names and brands may be claimed as the property of others. <br /><br />© 2009, Intel Corporation. All rights reserved.<br /> ]]></description>
      <link>http://software.intel.com/en-us/articles/gpa-survey-terms-and-conditions/</link>
      <pubDate>Fri, 05 Feb 2010 00:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/gpa-survey-terms-and-conditions/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/gpa-survey-terms-and-conditions/</guid>
      <category>Visual Computing</category>
      <category>Game Development</category>
    </item>
    <item>
      <title>Thread Like Wildfire Incentive Program - Terms and Conditions</title>
      <description><![CDATA[ <span >Intel® “Thread Like Wildfire” Contest Description</span><br /><br />The Intel® Software Network team recently released source code for the Smoke Game Technology Demo. Smoke is a demo that showcases a framework to support n-way threading of game technologies. By properly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve better games.<br /><br />This contest encourages game developers to download the demo and submit back to the Intel® Software Network examples of how they used it, the benefits they experienced, or technical suggestions on how to improve the framework. The contest starts in June 1, 2009 and will continue up to December 31, 2009.<br /><br /><span></span><span >How To Enter</span> <br /><br />Submit a video, code sample, article / white paper, or a working demo using the Smoke code downloaded from the Intel Smoke Game Technology Demo site (http://software.intel.com/en-us/articles/smoke-game-technology-demo/) . The entry must use the Smoke code demo or must detail specific improvements and suggestions to the code demo. Entries must be received by midnight (U.S. Pacific Standard Time) of the last day of each month to qualify for the prizes for that month. Entries received beyond that deadline will qualify for prizes for the following month. <br />By uploading your entry, you agree to be bound by the Contest Rules (Rules) set forth in this document. If you do not agree to these Rules, do not submit your entry. <br />To enter you must also register for the contest at http://www.intel.com/software/thread-like-wildfire. You will be asked to enter contact information so that Intel can contact you for contest announcements and prize distribution. Your contact information will be treated in accordance with Intel’s privacy policy which you can review at http://www.intel.com/sites/corporate/privacy.htm?iid=homepage+ftr_privacy.<br /><br /><span >Prizes <br /></span><br />Each month three (3) entries will be selected to each receive a USD $300 gift card from GAMESTOP* (www.gamestop.com), which can be redeemed for video games and other accessories offered at this retailer. GAMESTOP* can ship to any address worldwide and some of the games are available for digital download to your PC. <br /><br /><span >Criteria and Selection of Prize Recipients</span><br /><br />The three (3) recipients of the prizes for each month will be selected by our Intel panel of community managers and application engineers who are involved in game development. Entries will be judged on creativity and innovative ideas of using, modifying or enhancing the Smoke Demo code. Winners will be notified by email at most fifteen days (15) after the submission deadline. An individual can submit multiple entries in a month (or throughout the contest) but can only receive a maximum of one (1) prize every month. <br /><br /><span >Legal Documents</span><br /><br />Privacy Policy, http://www.intel.com/sites/sitewide/en_US/privacy/privacy.htm?iid=ftr+privacy<br />Terms of Use, http://www.intel.com/sites/corporate/termsofuse.htm<br />Thread Like Wildfire Contest Rules (this document). <br /><br /><br /><span >Intel® Thread Like Wildfire Contest Rules<br /></span><br />1. These rules (including the Intel Privacy Policy and the www.intel.com Terms of Use) govern the Intel® Thread Like Wildfire Contest (the “Contest”) and set out the terms and conditions between Intel Corporation and its affiliates (“Intel” or “us/we”) and each participant (“participant” or “you”).<br /><br />2. You are eligible to participate in the Contest if you have registered for the Contest.<br /><br />3. You must speak, read and understand English and you must be aged 18 years or over or you must obtain the consent of your parents or legal guardian before you participate in the Contest. If you apply to register for the Contest, if you contribute to the Contest or the Intel® SN community once you are registered or if you accept any Contest prizes, you accept these rules. Employees of Intel Corporation, its affiliates, subsidiaries, advertising and promotion agencies, and the immediate families of each may not enter. This limitation is void where prohibited.<br /><br />4. The Contest is open to participants worldwide. All national and local laws and regulations of the resident’s country of residence apply. Residents of countries under U.S. embargo are not eligible to enter. The Contest is void wherever else it is restricted or prohibited by law.<br /><br />5. We may refuse your Entry for any good reason.<br /><br />6. Intel provides you with access to a variety of resources on Intel® SN, including communication forums, documentation, download areas, code samples, videos, blogs, articles and Programs (the “resources”).<br /><br />7. You agree to submit Entries to the Contest on www.intel.com/software under the following conditions:<br /><br />a. Intel does not claim ownership of your Entries to the Contest in form of sample code, content, videos, articles or any other Entries you submit to Intel® SN. By submitting your Entries, you are granting Intel and its affiliated companies the following worldwide, non-exclusive, perpetual, irrevocable, royalty-free, unconditional, fully paid-up rights: (1) to make, have made, use, copy, reproduce, modify, and create derivative works of the Entries, (2) to publicly perform or display, import, broadcast, transmit, distribute (directly and indirectly through multiple tiers), license, offer to sell and sell, rent, lease, or lend copies of the Entries (and derivative works thereof), (3) to sublicense to third parties the foregoing rights, including the right to sublicense to further third parties, and (4) to publish your name or alias in connection with this Contest and your Entries.<br /><br />b. Your Entries to the Contest will be available to other participants and to ensure they are safe and freely usable by other participants, you warrant that:<br />• you own or otherwise have all rights necessary for you to provide the Entries and grant the rights described above and you do not disclose any information which would constitute a violation of a confidentiality obligation;<br />• your Entries do not contain any viruses, worms, spy ware, or other components or instructions that are malicious, deceptive, or designed to limit or harm the functionality of a computer; and<br />• your Entries are not subject to license terms that require any software or documentation incorporating or being derived from your Entries to be licensed to others.<br /><br />c. Apart from prizes offered as part of the Contest, no monetary compensation will be paid for any of your Contest Entries.<br /><br />8. Intel is not responsible for Contest Entries not received due to lost, failed, delayed or interrupted connections or miscommunications, or other electronic malfunctions. Intel is not responsible for incorrect or inaccurate Entry, whether caused by you or any other persons or by any of the equipment or programming associated with or utilized in the Contest.<br /><br />9. You may be required to provide Intel a Taxpayer Identification Number ("TIN") prior to the awarding of any prize. You may be required to sign and return releases of liability, declarations of eligibility, and where lawful, publicity consent agreements, within five (5) days of acknowledged notification. If a selected potential winner cannot be contacted, is ineligible (under these rules or due to a failure to comply with any of the other applicable policies, licenses, rules, and terms of service, fails to claim a prize, or fails to timely return the completed and executed releases/agreements as required), prize may be forfeited and an alternate potential winner may, at Intel’s discretion, be selected. Physical prizes awarded for the winning Entries will be sent to participants within six (6) weeks from the date of the notification email or confirmation of the winning participant’s physical address, whichever is later.<br /><br />10. Prizes are personal to the participant submitting the winning Entry and cannot normally be transferred. All prizes are subject to availability and they may change at any time and Intel may award substitute prizes of equal or greater value. A cash alternative is not available. The winner accepts responsibility for all federal, state and local taxes and fees in connection with the prizes. Taxes, if any, are the sole responsibility of the winning participant, and participants may be issued an IRS Form 1099 for the ARV of any awarded prize. This Contest is void where prohibited or restricted by law, and subject to applicable federal, state provincial and local laws.<br /><br />11. Intel does not provide any warranty on the prizes. To the fullest extent allowable by law, Intel specifically disclaims any representations or warranties, express or implied, regarding the prizes, including any implied warranty of merchantability or fitness for a particular purpose and implied warranties arising from course of dealing or course of performance.<br /><br />12. We may, on notifying you, immediately suspend or terminate your rights, if you breach these rules or if we reasonably believe that you have submitted an Entry in violation of these rules.<br /><br />13. You can withdraw your Entry at any time by notifying us. If an Entry is withdrawn your rights to win a prize in this Contest are lost.<br /><br />14. These rules apply to your Entry and the resources, unless we provide any items to you under more specific terms, in which case those more specific terms will apply to the relevant items. We may make changes to these rules at any time without notice to you. The most current version of the rules can be reviewed on the Intel® SN website. Entering the Contest or accepting prizes will constitute acceptance of the revised rules.<br /><br />15. Our only responsibilities with respect to the Contest are set out in these rules. These rules prevail in the event of any conflict or inconsistency with any other communications, including advertising or promotional materials.<br /><br />16. For any feedback or questions regarding the Contest or the prizes you can contact Intel by sending a letter, an email, isn.support@intel.com or by participating in the Contest discussion forum. http://software.intel.com/en-us/forums/)<br /><br />Physical address:<br />Intel Corporation<br />Software &amp; Services Group - Intel Software Network<br />5000 W Chandler Boulevard<br />Chandler, Arizona 85226<br /><br />17. If Intel improperly denies you any prizes, Intel's entire liability and your sole and exclusive remedy will be limited to a distribution of the equivalent amount of prizes as set forth above. By participating in the Contest, you waive any and all rights to bring any claim or action related to such matters in any forum beyond one (1) year after the first occurrence of the kind of act, event, condition or omission upon which the claim or action is based.<br /><br />18. If for any reason this Contest is not capable of running as planned due to infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of Intel which corrupt or affect the administration, security, fairness, integrity, or proper conduct of this Contest, Intel reserves the right at its sole discretion, to disqualify any individual who tampers with the Entry or voting process, and to cancel, terminate, modify or suspend the Contest.<br /><br />19. Intel assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction or unauthorized access to, or alteration of entries. Intel is not responsible for any problems or technical malfunction of any telephone network or telephone lines, computer online systems, servers, or providers, computer equipment, software, failure of any e-mail or Entry to be received by Intel on account of technical problems, human error or traffic congestion on the internet or at any web site, or any combination thereof, including any injury or damage to participant's or any other person's computer relating to or resulting from participation in this Contest or downloading any materials in this Contest.<br /><br />20. The promoter of this Contest is Intel. The Contest is administered by:<br /><br />Intel Corporation<br />2200 Mission College Blvd.<br />Santa Clara, CA 95052 USA<br /><br />* Other names and brands may be claimed as the property of others<br /><span></span> ]]></description>
      <link>http://software.intel.com/en-us/articles/thread-like-wildfire-terms-and-conditions/</link>
      <pubDate>Tue, 01 Sep 2009 00:00:00 -0700</pubDate>
      <comments>http://software.intel.com/en-us/articles/thread-like-wildfire-terms-and-conditions/#comments</comments>
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      <category>Visual Computing</category>
      <category>Game Development</category>
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    <item>
      <title>Tips And Tricks From You</title>
      <description><![CDATA[ <p><span ><strong>We welcome your tips and tricks for Visual Computing software developers. Here are some that came in from our Game Demo Contest entrants.</strong></span></p>
<p><a href="http://softwarecontests.intel.com/gamedemo/entrydetail.php?entryid=238"><img title="orange121.gif" src="http://software.intel.com/file/7628" alt="orange121.gif" /></a></p>
<p><span ><a href="http://softwarecontests.intel.com/gamedemo/entrydetail.php?entryid=238">Orange Mapping for Dynamic Height Maps:</a></span></p>
<p>By Tommy Refenes</p>
<p>Project/Company URL: http://www.pillowfortgames.com</p>
<p>PillowFort’s upcoming game, Goo!, uses this technique to dynamically render and generate uncapped height maps to give the goos rendered on screen more accurate detail at barely any additional cost on the GPU.</p>
<p><a href="http://softwarecontests.intel.com/gamedemo/entrydetail.php?entryid=234"><img title="lensFlare3D121.gif" src="http://software.intel.com/file/7627" alt="lensFlare3D121.gif" /></a></p>
<p><span ><a href="http://softwarecontests.intel.com/gamedemo/entrydetail.php?entryid=234">Lens Flare Programming Using 3D Plains Instead of Sprites</a></span></p>
<p>by Alip Kumar Saha</p>
<p>Project/Company URL: http://www.axis3dstudio.com</p>
<p>Lens Flare using 3D plains may be considered as a better option for use in a modern game instead of 2D sprites. As the Lens Flare is the corona, glow and ring elements of a bright light source that is projected over the camera, i.e., the screen, we used 2D sprites till date.</p>
<p><a href="http://softwareprojects.intel.com/downloads/deadlylight/MyTips_trans_deadly%20light.doc"><img title="deadly121.gif" src="http://software.intel.com/file/7625" alt="deadly121.gif" /></a></p>
<p><span ><a href="http://software.intel.com/en-us/articles/tips-for-developers-the-deadly-light">The Deadly Light</a></span></p>
<p>Tips on Optimization of Applications for Intel GMA X3000-X3100</p>
<p>By Yakov Sumygin</p>
<p>A host of great tips on the optimization of applications for Intel GMA X3000-X3100.</p>
<p><span ><strong><br /></strong></span></p> ]]></description>
      <link>http://software.intel.com/en-us/articles/from-you/</link>
      <pubDate>Thu, 20 Nov 2008 00:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/from-you/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/from-you/</guid>
      <category>Visual Computing</category>
      <category>Intel Software Network communities</category>
      <category>Game Development</category>
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