Intel @ GDC 2012
Thanks for visiting us at GDC 2012!
We had a great time at GDC and we hope you did as well! If you missed one of our talks, they are posted now in the "Talks" tab. See you next year in San Francisco!
We were at Booth #1024!
Thanks for stopping by the Intel booth to experience the latest gaming platforms and devices in our 12 kiosks. We showed the latest PC games playing on Ultrabook devices. yopu could interact with game developers as they explained how they take advantage of Intel platforms to enable new and innovative games. You could try out the latest Intel developer tools like industry-leading Intel Graphics Performance Analyzers (GPA). You could participate in the Intel booth passport program and enter for a chance to win one of 3 Intel SSD drives and 1 Ultrabook device each and every day!
Join us in our technical sessions on Wednesday and all day Thursday and the learn about the latest advances in PC games. Intel engineers are presenting talks highlighting advances in Intel HD Graphics, showing how to optimize and deliver better game experiences on Ultrabook devices, optimize Android on x86, and publishing your games on Intel AppUp for a wider consumer distribution. Attendees at each session will have a chance to win an Intel 300GB SSD drive.
This site is your one-stop shop to experience the entire Intel showcase at GDC 2012. Bookmark this page to get any "last minute" updates on what Intel has planned for GDC 2012. Under each tab below are the planned talks, booth presentations, and booth demos.
Intel® GPA Support for Android*
Intel has introduced Intel® Graphics Performance Analyzers (GPA) 2012, the latest version of a powerful tool suite to optimize performance of gaming, media and entertainment applications. Expanding upon Intel’s mobile momentum, Intel® GPA 2012 will support mobile applications for Ultrabook™ devices and Android*-based smartphones and tablets
Intel® Visual Computing Source
The Intel® Visual Computing Source website features free downloads of Intel Visual Computing product and the latest information and support for Intel® Graphics Performance Analyzers, the Intel® Media SDK, and the Intel® OpenCL* SDK. These tools are great for helping you get the most performance from your application or for optimizing your code for the latest generations of Intel processors. The Intel® Visual Computing Source features a developer-friendly intuitive interface and tons of content including technical papers, case studies, videos, product briefs, code samples, and a forum for support questions. You can also keep abreast of the latest on the Intel Visual Computing source site at the VCS Twitter feed, @VC_Developer, or at the VCS Facebook site, Visual-Computing-for-Developers. To visit the site go to www.intel.com/software/vcsource.
Your Chance to Win an Intel® Solid-State Drive
Attention Google Android* users, the Intel® Visual Adrenaline app for Android is here! Download this excellent app for the latest news and exclusive content for game developers, including videos from the biggest video-game conferences around the globe. After you download the app, ask your friends to download it too because when we reach 1,000 downloads, we're giving away Intel® Solid-State Drives to two Intel Software Dispatch for Visual Adrenaline subscribers. In addition, when we reach 2,000 downloads, we'll give away a Samsung Galaxy Tab*. Download the app here. Be sure to share the app with your friends on Twitter, Facebook, and by email. Terms and Conditions.
Latest GDC 2012 blogs
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GDC Talks
Wednesday, March 7, 2012
| Android On Everything: Smooth Development of Cross-Platform Native Android Games Ian Lewis (Google) and Orion Granatir (Intel Corporation) 11:00-12:00 Room 2014, West Hall, 2nd Floor | ||
| By GDC 2012, there will already be 3 major ABIs (armeabi, armeabi-v7a, x86), several GPU architectures (PVR, Mali, Tegra), and a wide range of Android OS versions. With careful planning and a few tricks, you can avoid costly validations on this variety of hardware and software configurations. Attendees will learn how to package multiple platform specific files in a .APK, understand the memory alignment differences between ARM and x86, use processor specific SIMD intrinsics, understand the best compiler flags for different ABIs, and abstract out hardware as best as possible. Attendees should have a basic understanding of native Android development. | ||
Thursday, March 8, 2012
| Transforming the Laptop Gaming Experience Leigh Davies (Intel Corporation) 10:00-11:00 Room 3005, West Hall, 3rd Floor | ||
| Ultrabooks are current standard bearer for a mobile PC market numbering 100's of millions units a year. Giving the user the best possible game experience on a mobile platform has its own set of unique challenges ranging from optimizing for battery life, to keeping the user informed of the state of the system all the way to dealing with new form factors and input sensors available. So how do you tap into the potential market and ensure your game takes advantage of the platform? The aim of this session is to equip the developer with the tools needed to address these kinds of issues. | ||
| Expand Your Customer Base! Develop for Mainstream Graphics Ganesh Kumar (Intel Corporation) 11:30-12:30 Room 3005, West Hall, 3rd Floor | ||
| Mainstream graphics hardware has come a long way in performance, while enjoying an ever-increasing market share. This session will show how a few AAA games went from not being able to play on mainstream GPUs, to providing a great out-of-the-box experience. Attendees will learn a handful of immediately applicable techniques and tool usage to optimize games for mainstream GPUs, and be able to provide a smooth gaming experience for their largest customer base. | ||
| Multiply your Game Development Revenue with the Intel AppUpSM Center Amarnath Kona (Intel Corporation) and Raghav Daris (Intel Corporation) 2:30- 3:30 Room 3005, West Hall, 3rd Floor | ||
| In this session you'll learn about the Intel AppUp developer program, explore the capabilities of in-app unlocking, federated login and more provided by our robust SDK to help with your revenue strategy. Attendees will be shown: • How to make use of the Intel AppUp SDK APIs and its core capabilities in your existing or new apps • The essential steps required to create, test and submit applications to the Intel AppUp center |
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| Developing HTML5 Games for the Intel AppUpSM Center Amarnath Kona (Intel Corporation) and Raghav Daris (Intel Corporation) 4:00- 5:00 Room 3005, West Hall, 3rd Floor | ||
| In this session you'll learn about the free app development resources offered through the Intel AppUpsm developer program, which now offers HTML5 support through the Intel AppUp™ Encapsulator tool. Attendees will be shown the essential steps required to create, test and submit applications to the Intel AppUpSM center. | ||
| Build More Immersive Games with Intel® SSDs Chris Saleski (Intel Corporation) and Jared Gerritzen (Zombie Studios) 5:30- 6:00 Room 3005, West Hall, 3rd Floor | ||
| Optimizing games to exploit the capabilities of the latest platform technology allows game developers to create games featuring innovations resulting in greater immersion. Spend your engineering time making the game better instead of working around storage delays, and unleash performance for more physics and AI intensive games. With this idea in mind, Intel consulted with Zombie Studios on the creation of fundamentally new features for Blacklight: Retribution, a highly immersive AAA fps. The new features are enabled by exploiting the performance of Intel SSDs, and Blacklight: Retribution exemplifies the content quality made possible by designing for the latest platform ingredients. | ||
| Security Best Practices – Piracy, Secondary Sales, & Account Theft Solutions Matt Ployhar (Intel) 6:00- 6:30 Room 3005, West Hall, 3rd Floor | ||
| The question is: how do you protect both consumers, and your content? Evolutions in gaming business models, distribution methods, and the rising sophistication of pirates has pushed the gamut of issues that plague gaming far beyond piracy. In order to better address piracy, it's necessary to also reflect on secondary sales, and the emergence of new threats such as account and identity theft. This session will take a broader and more holistic view at the range of solutions designed to address these increasingly complex set of issues in an effort to assist game developers & publishers to be more successful. |
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Booth Theater Talks
Wednesday March 7, Intel Booth
| 10:30 | Developing HTML5 games for the Intel AppUp center | Intel Corporation |
| 11:00 | Multiply Your Game Development Revenue with the Intel AppUp Center | Intel Corporation |
| 11:30 | Frame Analysis in the Intel® VTune™ Amplifier XE | Intel Corporation |
| 12:00 | The Impact of Solid State Drives on Game Development and Game Play | Intel Corporation |
| 12:30 | Intel® Visual Computing Source (Have It) Your Way | Intel Corporation |
| 13:00 | Optimizing Zombie Studios Blacklight Retribution with Intel® GPA 2012 | Intel Corporation, Zombie Studios |
| 13:30 | Unity Engine 3.5 | Unity |
| 14:00 | New Frontiers for Intel® GPA 2012 | Intel Corporation |
| 14:30 | Confetti's Dynamic Global Illumination | Confetti Interactive, Inc. |
| 15:00 | Enlighten and the Future of PC Gaming | Geomerics |
| 15:30 | TERA – The First True Action MMO | En Masse |
| 16:00 | Flow Graph Feature Introduced in Intel® Threading Building Blocks | Intel Corporation |
| 16:30 | Augmented Reality SDK on Ultrabook | Total Immersion |
| 17:00 | Optimizing Deep Black: Reloaded and Depth Hunters for Intel HD Graphics and Ultrabooks with Intel GPA | Biart |
| 17:30 | Intel® Visual Computing Source (Have It) Your Way | Intel Corporation |
Thursday March 8, Intel Booth
| 10:30 | Total War Shogun2: Rise of the Samurai | SEGA The Creative Assembly |
| 11:00 | Intel® Visual Computing Source (Have It) Your Way | Intel Corporation |
| 11:30 | Umbra 3 Rendering Optimization - Incremental Bake and Grizzly Culling | Umbra |
| 12:00 | Confetti's Dynamic Global Illumination | Confetti Interactive, Inc. |
| 12:30 | PC Gaming on Tablets and Ultrabooks | Intel Corporation (presenting information from Razer, OverWolf, and Scaleform) |
| 13:00 | Flow Graph Feature Introduced in Intel® Threading Building Blocks | Intel Corporation |
| 13:30 | Optimizing Deep Black: Reloaded and Depth Hunters for Intel HD Graphics and Ultrabooks with Intel GPA | BIART |
| 14:00 | Frame Analysis in the Intel® VTune™ Amplifier XE | Intel Corporation |
| 14:30 | Optimizing Zombie Studios Blacklight Retribution w/Intel® GPA 2012 | Intel Corporation, Zombie Studios |
| 15:00 | AppUp, A Case Study | Replay Games |
| 15:30 | Enlighten and the Future of PC Gaming | Geomerics |
| 16:00 | New Frontiers for Intel® GPA 2012 | Intel Corporation |
| 16:30 | Luxology - Retopology Modeling with Modo | Luxology |
| 17:00 | Pokki: Reinventing the PC | SweetLabs |
| 17:30 | Augmented Reality SDK on Ultrabook | Total Immersion |
Friday, March 9, Intel Booth
| 10:30 | Optimizing Deep Black: Reloaded and DEpth Hunters for Intel HD Graphics and Ultrabooks with Intel GPA | Biart |
| 11:00 | Intel® Visual Computing Source (Have It) Your Way | Intel Corporation |
| 11:30 | Frame Analysis in the Intel® VTune™ Amplifier XE | Intel Corporation |
| 12:00 | The Impact of Solid State Drives on Game Development and Game Play | Intel Corporation |
| 12:30 | Augmented Reality SDK on Ultrabook | Total Immersion |
| 13:00 | Optimizing Zombie Studios Blacklight Retribution w/Intel® GPA 2012 | Intel Corporation, Zombie Studios |
| 13:30 | Flow Graph Feature Introduced in Intel® Threading Building Blocks | Intel SSG |
| 14:00 | New Frontiers for Intel® GPA 2012 | Intel Corporation |
| 14:30 | Intel® Visual Computing Source (Have It) Your Way | Intel Corporation |
Booth Demos
Demo 1
Intel® Graphics Performance Analyzer 2012 (featuring Zombie Studios: Blacklight Retribution)
Demo 2
Demo 5
Demo 6
Demo 9
Demo 11
Demo 12
Theater Presentation
(see Booth tab for list)
Graphics and Gaming... What's the connection in software opportunities at Intel?
As software applications continue to become more visual in nature, we at Intel think it's important to deliver compelling graphics solutions. The gaming industry consistently delivers game content that exploits cutting edge technology advances that best showcase visual computing and affiliated technologies. We're interested in that. And we think you'll find a career at Intel just as exciting and engaging as we find those in the gaming industry. Explore your options; you'll be glad you did.
Ready to solve some of the most complex software challenges? Our developers and software engineers work across multiple operating systems and a broad range of platforms to enable cutting edge features and functions for everything from smartphones, tablets and ultrabooks to smart TV, cloud computing and other top-secret new products we have up our sleeve.
Find out more about Intel Careers in Software, join our Software Talent Network or click on any of the featured positions below to review and apply directly.
FEATURED GRAPHICS SOFTWARE CAREER OPPORTUNITIES:
| Graphics Software Engineer | Folsom, CA |
| Sr. Software Product Mgr | Hillsboro, Oregon; Santa Clara, CA |
| Sr. Graphics Software Engineer | Santa Clara, CA |
| Sr. Graphics Software Engineer | Santa Clara, CA |
| Graphics Software Engineer | Folsom, CA |
| Linux Software Developer | Hillsboro, Oregon |
| Software Enabling Engineer | Folsom, CA; Phoenix, AZ; Hillsboro, Oregon |
| Performance Engineer | Hillsboro, Oregon |
| Media Enabling Team Manager | Phoenix, AZ; Folsom, CA |
More into hardware than software? Check out our hardware job opportunities at our Jobs At Intel website.
If you are at GDC, stop by the Intel booth to Join our Software Talent Network! Meet with our recruiters and hiring managers and get updates on current job opportunities.
For more complete information about compiler optimizations, see our Optimization Notice.
