GDC Session Content

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Last Modified On :   October 13, 2008 3:21 PM PDT
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Intel engineers spoke at a number of sessions at the 2007 Game Developers Conference. Here are some of the presentations we delivered at GDC.

Awesome, but Fair: Enhancing Performance on Multi-Core Clients
Brad Werth

With so much focus on creating a uniform and fair play experience across clients, your customers with multi-core hardware aren't getting the value they expect out of your game. See how you can provide the wow factor without sacrificing fairness and consistency.

Practical Multi-Threading for Game Performance
Leigh Davies

The importance of threading game engines continues to grow in importance. The challenge now facing developers is to create architectures that not only scale between one and two cores but potentially well beyond into the multi-core era. This session will look at how current game developers are rising to the challenge of writing games designed to scale onto multi-core PC platforms using case studies of current high profile titles to highlight how the different components in the engines interact with each other and the performance issues that needed to be solved during development.

Laptop Gaming: Analysis of Power Consumption and Software Solutions using the Intel Laptop Gaming TDK
Satheesh Subramanian and Rajshree Chabukswar

As powerful, portable laptops become more and more popular, now is the time to start considering a mobile platform during development. This talk will discuss considerations for battery life, wireless, and form factors challenges, and include technical suggestions on how to address them. We'll also look at gaming on the new Ultra-mobile PC devices on their way to the market.