| Last Modified On : | March 11, 2008 6:28 PM PDT |
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by Mark Buxton, Matt McClellan,
Cody Northrop, Kipp Owens, and Eric Palmer
The sample code included within uses the framework of a couple DirectX* 9 samples and code developed at Intel to show how one can measure system performance variables to determine what level of detail to use for a game. This is by no means a complete solution, but meant to provide some sample code to check the various system variables.
Target Audience
Game developers, graphics application developers, and general interest
Implementation Language
C++
Target Hardware & Software Platforms:
Hardware Systems:
IA-32 platforms
Operating Systems:
Microsoft Windows* 2000, and Windows XP
Other software needed:
Microsoft DirectX* 9.0 SDK

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| Cody Northrop (Intel) | ||
Eric Palmer (Intel)
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Mark Buxton (Intel)
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| Matthew Mcclellan (Intel) | ||
| kippowens |
Derek Simmons