| March 13, 2009 1:00 AM PDT | |
Ian Lewis has been programming games professionally since 1993, with some time off to lose money during the dot-com boom. Notable roles include lead programmer on early MMORPG The Hundred Years War, cross-platform engine architect for Acclaim Studios Salt Lake City, and CPU optimization specialist for the Xbox Advanced Technology Group. He has worked in some capacity on nearly every AAA title shipped for the Xbox 360, and has contributed to numerous conferences as an expert in audio, CPU optimization, and multicore programming.
For more complete information about compiler optimizations, see our Optimization Notice.
Comments (0) 
Trackbacks (0)
Leave a comment 
To obtain technical support, please go to Software Support.
Author
Gina Bovara (Intel)
|
Intel @ GDC
Visit our Intel @ GDC website to find out more about sessions presented by our Intel experts.
Product Information
• Events

