| August 26, 2010 9:00 PM PDT | |
Intel Academic Community at Intel Developer Forum 2010
We are sorry we missed you in San Francisco this year! September 13th -15th was three days of non-stop collaboration with the brightest minds in the world, from keynotes to hands-on technical training.
The Intel Academic Community was very active during IDF 2010 in San Francisco. We lead two, well-attended, panels on parallelism and undergraduate education and conducted a related lunchtime discussion session. Panel members posted a number of blogs(to catch up see blogs section below!) leading up to, and after, the events. The Academic Community sponsored an academic poster session and maintained a kiosk on the show floor. Away from the show floor, the Academic Team participated in the annual Black Belt dinner and welcomed Dr. Jianfeng Yang, our newest Academic Blackbelt.
Intel® Academic Community Panels

Dr. Wen-Hann Wang
IDF Academic Day, September 13, was almost a mini-summit on parallelism and education. The day began with a panel on parallel models, architectural change and the implications for education. This was followed by a lunchtime discussion in which dyads of panelists formed the leadership for hour long, focused session of panel topics where we were joined by Wen-Hann Wang, vice president of Intel Labs and director of Circuits and System Research for Intel Corporation. Immediately following the lunch discussions, we launched our panel on gaming as a model for the introduction of parallelism into education. If you missed these informative panel discussions at IDF or just want to hear them again, click on the panel titles below to get caught up on all the action!
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Navigating through a Sea of Cores |
Speakers, drawn from Industry and academia discuss the following questions: • What does the move to a many core platform mean to education in general, and the Computer Science Curriculum in particular? • In the face of ubiquitous parallel systems, what CS core topics need to change? • What are the tools, languages, models and patterns that will allow academia to take advantage of this new platform? • How can Industry help? • What skills will hiring managers be demanding? |
| It's all a Game |
Game developers have been at the forefront of those adopting and exploiting multi-core technology with threading and other parallelism techniques. Adding gaming technology to an undergraduate computer science curriculum makes an exciting and compelling package for students. Join this panel to hear from educators and engineers at the forefront of developing, implementing and teaching gaming technology in academia. Topics include: • Challenges of integrating gaming technology into a curriculum • Real world examples of using common models and APIs to parallelize • Resources and expertise to get started |
Panel Deep Dives
Brad Weth, Amit Jindal and Tom Murphy -Computer gaming technolgy and its application to computersScience education.
Dr. Mike McCool, Kevin Goldsmith, Tom Murphy - Parallelism, computer science, software tools and all points between.
Amit Jindal, Dr. Mike McCoo, Tom Murphy
Academic Community Blogs
• Intel Developer Forum: It's All a Game - Amit Jindal, Intel Corporation• A Sea Change in Computer Science Education - Paul Steinberg, Intel Corporation
Intel® Software Academic Sessions Panelists
ACAP001:Parallelism and Education: Navigating through a Sea of Cores Panelists:
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Senior Engineering Manager, |
Assistant Professor of Computer Science, |
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Software Engineer, |
Product Development Engineer, |
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Product Development Engineer, |
Professor of computer science, Computer Science Program Chair, |
ACAP002:It's all a Game: Gaming Technology and the Undergraduate Computer Science Curriculum Panelists:
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Strategic Business Development, |
Software Engineer, |
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Professor of computer science, Computer Science Program Chair, |
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September 25, 2010 5:47 PM PDT - Recordings from the Intel Devloper Forum « Kevin Goldsmith
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