| March 1, 2010 12:00 AM PST | |
Note: The Developer's Guide on this page is for the Intel® Graphics Media Accelerator used in the Intel® 4 Series Chipsets (the Intel® 4500, X4500, and X4500HD GMAs). For the LATEST Intel Graphics Developer's Guide, go to http://software.intel.com/en-us/articles/intel-graphics-developers-guides/
This document provides development hints and tips to ensure that your customers will have a great experience playing your games and running other interactive 3D graphics applications. This document also describes the Intel® Graphics Media Accelerator used in the Intel® 4 Series Chipsets (the Intel® 4500, X4500, and X4500HD GMAs) with a focus on performance analysis on Microsoft DirectX* and includes a section detailing performance analysis with the Intel® Graphics Performance Analyzer (Intel® GPA). These chipsets are used in desktop G41, G43, and G45 and mobile GM45 systems.
In general, the core of the graphics media accelerators is broken into generations; these generations are known as Intel Graphics Media Accelerator (GMA) Series 3 and 4. Each year, more capabilities and better performance are provided by new integrated graphics cores. Intel Integrated Graphics is currently the number one graphics solution chosen by new PC purchasers. Therefore, it makes sense to write your 3D applications to this broad market and optimize the experience for the greatest number of people. By following the tips and tricks in this document, you have the opportunity for your application to shine with the graphics volume market leader.
To read the rest of this document, download Intel Integrated Graphics Performance Developer's Guide v2.6.7 [PDF 2.83 MB]
Software developers can go to the forum at http://software.intel.com/en-us/forums/ and post questions/comments about the complete line of Intel’s Integrated Graphics chipset solutions. If you are a game developer, many useful documents including everything from multithreading to audio, are available at http://www.intel.com/software/graphics.
For more complete information about compiler optimizations, see our Optimization Notice.
Comments (5) 
| February 3, 2010 12:20 PM PST
Kārlis Krūmiņš | When will this be updated for Intel HD Graphics? |
| February 8, 2010 1:54 PM PST
Jeff Freeman (Intel)
|
A document update is in the works for this month, stay tuned! Cheers, Jeff |
| May 18, 2010 12:21 PM PDT
JERRY BAUGH (Intel)
| Just in case you miss the top paragraph on this page, for the LATEST Intel Graphics Developer's Guide, go to http://software.intel.com/en-us/articles/intel-graphics-developers-guides/. |
| October 3, 2011 10:43 AM PDT
Mark Brown | Where is the URL for download of the full datasheet for the H67 for anyone doing 3D graphics programming ? |
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