| November 25, 2008 11:00 PM PST | |
Build your games with mobility in mind. Add key features to your application to create a better user experience on the growing platforms of choice for gamers-the laptop and netbook.
The Intel® Laptop & Netbook Gaming Technology Development Kit (TDK) provides an easy interface to help extend your games by adding mobile-aware features to make for a better mobile gaming experience.
Intel gives you, the game developer, C++ code that you can incorporate directly into your game, royalty free, to take advantage of mobile technology platforms.
Intel provides support through the online mobile software forums staffed by Intel software engineers to provide information on using the TDK for fantastic mobile game play.
Learn more about the Intel Laptop & Netbook Gaming TDK.
In the new version (V2.1) of the Intel® Laptop & Netbook Gaming TDK, all features - including ad-hoc peer-to-peer capabilities - are fully supported in both 32-bit and 64-bit versions of Microsoft Windows XP*, Windows Vista*, and Windows 7*. You can also learn about the new ad-hoc peer-to-peer capabilities from this paper.
Quickly deliver compelling new mobility features that demonstrate platform consciousness of the game.
- Deliver code that responds to platform state changes such as power source changes, battery power levels, and Wi-Fi signal strength variations.
- Improve game play by monitoring platform characteristics and taking appropriate action in response to changes due to mobile usage.
- Provide for better processor utilization in multi-core platforms using threaded API calls.
- Provide the capability to manage peer-to-peer ad-hoc networking and monitor peers.
- (New in v2.1) Fully supported in Microsoft Windows XP 32-bit, Windows Vista 32-bit, Windows 7 32-bit, Windows XP 64-bit, Windows Vista 64-bit, and Windows 7 64-bit.
- Queries for the mobile platform on power status, including power source and battery power statistics.
- Wi-Fi support to provide connectivity status and wireless signal strength.
- Wi-Fi ad-hoc support to provide peer-to-peer networking.
- The ability to get real-time processor utilization information.
- Non-threaded APIs for functionality, threaded APIs for best performance.
- Support for Windows XP* 32-bit, Windows Vista 32-bit, Windows 7 32-bit, Windows XP 64-bit, Windows Vista 64-bit and Windows 7 64-bit operating systems.
- Samples showing control of game elements and suggestions for usage.
- User guide, release notes, and system configuration requirements.
- Known issues, bug fixes and workarounds.
- Installation instructions.
- End user licenses.
- Laptop & Netbook Gaming TDK User Guide.
Build games that are sensitive to the challenges associated with gaming on laptops. The Intel Laptop & Netbook Gaming TDK provides for easier integration of the following platform-specific features:
- Provides a top-level API to get information about battery power states, network connectivity, and processor information including number of cores.
- Offers a threaded event management system to monitor system changes with minimal overhead to client game applications.
- Allows creation of user-defined callbacks in an object-oriented way to handle specific platform events.
- Provides a top-level API to create an ad-hoc peer-to-peer network and monitor peers in that network.
Download the free Intel Laptop and Netbook Gaming TDK today to maximize the mobility of your PC game and deliver a new level of game play to your customers.
- Download and install Intel® Laptop Gaming Technology Development Kit 2.1 (.msi 4.3MB)
- Laptop Gaming TDK 2.1 Release Notes
- Paper "Gaming Over Ad-Hoc Peer-to-Peer Networks"
- Tell Us What You Think
For more complete information about compiler optimizations, see our Optimization Notice.
Comments (14) 
| November 1, 2007 6:50 AM PDT
Kevin |
"PC was never a good gaming platform due to lack of an adequate gaming input device..." What are you smoking? |
| May 2, 2008 11:30 AM PDT
Grade3Genius |
It is alarming how easy it is from gamers to interrogate rival systems while in game. Blizzard's Battle.net is a prime culprit for this activity. How does Intel approach such security violations ? |
| May 6, 2008 12:17 PM PDT
Loc Q Nguyen |
Grade3Genius: The Ad-Hoc frame work we offered here is like a starting point for networking laptop gaming. Security features can be added in later, but normally game developers will include their security layer depending on their need. |
| July 21, 2008 4:04 PM PDT
Halbkerkirsche |
This sucks, I want the 1.x version, not the crappy 2.1. Where is it? |
| August 18, 2008 5:27 PM PDT
Loc Nguyen |
Hello Halbkerkirsche: please post your email address (or send it to our support team and state your need) so we can send the older version 1.x of the TDK to you. |
| November 14, 2008 11:58 AM PST
Nicolas | necesito urgente para mi olidata |
| November 25, 2008 3:38 PM PST
Tom | How do I know if this is working, I know this a stupid question. |
| April 7, 2009 2:47 AM PDT
Jean |
The problem are the drivers. I am working in a technical support for a videogames publisher and we have lot of problems with games due to drivers provided with the laptop computer are outdated. Intel publish new drivers regularly, this is great, but the problem is that often these drivers are not supported because the laptop uses modified display drivers! And when I check on the laptop manufacturer's web site, there is no drivers update or the drivers available to download are the same already provided with the laptop. So there is a big lack of support about display drivers updates from laptop manufacturers and this is why laptop computers are not yet good for gaming. We cannot run several games correctly with old display drivers. The laptop is recent but the display drivers are too old (a 2006 display driver, for example, is already too old for games!). So I think that Intel and laptop manufacturers must work together to provided display drivers updates for all laptop computers available on the market, players will be happy and videogames publishers too. Thank you for reading me. |
| May 3, 2009 8:30 AM PDT
SAQIB ZAFAR |
Hi Friend I like INTEL Technology Product so I am advising you always use the Intel Products that have long Life. |
| November 10, 2009 12:21 AM PST
813012047
| Jean'commons was exciting ! I agreed with him! |
| February 1, 2010 10:39 AM PST
Nalin Savara
|
@authors, knowledgeable readers: one of the comments mentions version 1.x and implies 1.x is better than the current ver 2.1-- what are the differences between the v1.x and the current v2.1 which this article discusses ? |
| May 16, 2010 6:59 PM PDT
Michael |
Jean, Your comment regarding videos drivers is a bit naive. That's like expecting Microsoft to supply driver updates for each individual hardware type installed in a given system running an MS OS. Unrealistic, and won't happen. Best bet is to surf to the video chipset manufacturer/distributor and see what drivers are available. For example, I have a new Toshiba Laptop P500 customized for gaming. Sports a NVidia GeForce GT230M chipset. Can I find driver updates at Toshiba or through Windows Update < hell no >> . Found 'em at the NVidia website under GT 230 M. Found the updated drivers for my Intel chipset onboard netcard at Intel. GL... |
| May 8, 2012 9:23 AM PDT
scott |
Will the TDK work on a Mac or is there a Mac version available? (to develop for pc) Thanks! |
Trackbacks (2)
- Intel Software Network Blogs » Level Up 2009 - Game Development Resources
May 7, 2009 5:06 PM PDT -
infoCOM.UZ » Intel объявляет о начале конкурса демо-версий игр «Уровень 2009. Вызов Intel® Visual Adrenaline»
July 4, 2009 12:54 AM PDT
Leave a comment 
| sgsubram | ||
Loc Nguyen (Intel)
|


HO CHEN
PC was never a good gaming platform due to lack of an adequate gaming input device. Having you considering to support Nitendo WiiMote?