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Intel® Threading Building Blocks (Intel® TBB) Create reliable, portable, and scalable parallel applications with this widely used, award-winning C++ template library that abstracts threads to tasks.
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Intel® Threading Building Blocks (Intel® TBB) is a widely used, award-winning C++ template library for creating reliable, portable, and scalable parallel applications. Use Intel® TBB for a simple and rapid way of developing robust task-based parallel applications that scale to available processor cores, are compatible with multiple environments, and are easier to maintain. Intel® TBB is the most proficient way to implement future-proof parallel applications that tap into the power and performance of multicore and manycore hardware platforms. === Available as open source |
Benefits:
Intel® Threading Building Blocks is also available within development tool suites, including: |
Awards
Using Intel Threading Building Blocks in Gaming Dr. Mario Deilmann from Intel talks about Intel TBB and why game developers should consider using this template library. |
Learn more in the Intel® Threading Building Blocks, Product Brief ›
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September 8, 2011: Announcing expanded usage models and improved performance and usability with TBB 4.0 Intel® Threading Building Blocks (Intel® TBB 4.0) introduces several new features. Flow Graph: API Extends applicability of Intel® TBB to event-driven/reactive programming models Questions, feedback, and contributions on the new features are always welcomed. Download Intel TBB 4.0 today December 23, 2010: Announcing the Graph Community Preview (CP) Feature Following on the recent introduction of the first CP feature, the concurrent_priority_queue, the Intel® Threading Building Blocks (Intel®TBB) team introduced a new feature today in Intel TBB 3.0 Update 5 -- the Graph interface. The Graph interface is the culmination of years of work to meet the needs of developers who would like to utilize Intel TBB for irregular problem types like those that use events or message passing. We are particularly interested in community feedback on whether the graph is helping produce more elegant and high-performing implementations in real-world applications. As always, community questions, feedback, and contributions are welcome.
December 8, 2010: Announcing Community Preview (CP) Features The Intel® Threading Building Blocks (Intel TBB) team is happy to introduce the use of Community Preview (CP) features into Intel TBB today. CP features are a great way for Intel to show new and interesting capabilities to our community and customers before they have been finalized. As part of our commitment to openness with all of the Intel® Parallel Building Blocks technologies, we want our users to know what we are working on to make Intel TBB better. We also want to gain your feedback on upcoming features so that we can make sure we continue to meet your needs today and in the future.
Enhancements in Intel Threading Building Blocks 3.0
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Robert Link, GCAM Project Scientist, Pacific Northwest National Laboratory "Using Intel TBB's new flow graph feature, we accomplished what was previously not possible, parallelize a very sizable task graph with thousands of interrelationships - all in about a week." |
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Gordon Bradley, Maya Performance Team Lead, Autodesk "The Maya* team has successfully used Intel's TBB technology to internally parallelize Maya for several releases. Now thanks to Intel, TBB 2.2 lets Maya plug-in developers access the same advanced parallelism features that we've used at no additional charge." |
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"Bringing Intel into the Integrated Partners Program and integrating TBB into Unreal Engine 3 ensures our licensees are within reach of the best development tools available. "This partnership will help minimize the work required to author multithreaded applications for Unreal-powered games and, in the long term, provide developers with greater access to Intel® tools.." |
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Ron Henderson, R&D FX Manager, DreamWorks Animation "The Intel® TBB malloc was an important tool in achieving good parallel speedups for our threaded applications, and a drop-in replacement for the memory allocator in the C standard library." |
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Mark Traudt, CTO, Quantifi Solutions "By utilizing Intel® Threading Building Blocks (Intel® TBB), Quantifi was able to speed up calculation time by as much as eight times on a standard desktop PC." |
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Ben Houston, CTO, Exocortex Technologies "After a couple days of integrating Intel® Threading Building Blocks (TBB), the team here at Exocortex got a 2.5X performance boost. Our fluid simulation code is now on track to scale in a future proof manner, and we look forward to digging deeper into the Intel Parallel Studio. The huge ROI we got with TBB was fantastic and our only regret is we didn't investigate it sooner." |
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Dr. Kev Palfreyman, Engineering Manager, Progress Apama "Performance is critical to the Progress Apama Complex Event Processing (CEP) engine. In our recent 4.0 release we incorporated the next Intel TBB scalable allocator and observed up to 30-fold speed improvements in some of our customer sourced memory intensive benchmarks. The Intel TBB libraries have proved to be extremely easy to use and reliable in our testing. We are very pleased with the results so far and are actively investigating other parts of TBB for future releases of Progress Apama." |
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Guoli Chen, Development Manager, The9 Development Center "After using Intel TBB, we achieved 3.5 times the performance on our game server on a four-core machine. I think that the best benefit of using TBB is being able to utilize multi-core processors efficiently and saving development time simultaneously." |
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