Intel @ GDC



Ticker Tape Source Code Available



Ticker Tape: A tech demo that showcases complex particle movement using aerodynamic calculations such as lift and drag. This is all done at high framerates by utilizing an n-way threaded framework and SIMD optimizations. Included in the demo is the capability to dynamically vary the number of threads and usage of SSE so the benefits of both can be easily seen.



Tech Session Materials
Wednesday, March 10
Intel Game Performance Workshop
Download Slides
Thursday, March 11
Don't Dread Threads
Download Slides
Firaxis' Civilization V: A Case Study in Scalable Game Performance
Slides Coming Soon
Friday, March 12
Building Games for Netbooks
Download Slides
Simpler Better Faster Vector Download Slides
Tuning your game for next generation Intel graphics Download Slides
Task-based Multithreading – How to Program for 100 core Slides Coming Soon
Watch On Demand

Thursday, March 11 Host
Blizzard Frank Pearce (founder and exec prod of Starcraft II) Arti Gupta
GPA 3.0 Dan Baker (Firaxis) and Yannis Mindakis (Intel)
Arti Gupta
Tickertape Quentin Froemke Arti Gupta
Sykhronics Entertainment Michael Kasprzak (Intel Atom Developer Challenge Winner) Arti Gupta
Creative Assembly
Mike Simpson Arti Gupta
Ubisoft Mathieu Girard Senior Producer Arti Gupta
Justin Lassen Justin Lassen Steve Pitzel
Carmen Rizzo Carmen Rizzo Steve Pitzel



Booth Demos
Starcraft 2 Exclusive at Intel Booth Napoleon Ubisoft R.U.S.E. Assasin's Creed 2
Cryptiq Star Trek 2 Online Ticker Tape Game Demo
Intel GPA Trinigy
Epic Havok Geomerics Autodesk
Videos


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