Introducing the Intel GPA Advisor

As a game developer you want to provide a compelling user experience on every platform that you target. But this usually involves becoming an expert in knowing every little detail of a platform's GPU architecture, which is time-consuming due to a typically steep learning curve. Plus, the complexity of GPUs continues to increase with every new generation of graphics systems.

So it's no surprise that the Intel GPA team hears feedback from users similar to the following: "You've given me lots of metrics data that shows what's happening deep within the GPU and the individual stages of the rendering pipeline. But how do I sort through all of this data and figure out how to use it to improve my game's performance?" To help answer these questions, Intel® GPA has added two "advisors" -- Frame Advisor and Erg Advisor. In a nutshell, each of these tools is an expert system that helps you find problems in your frames. Intel® GPA Frame Analyzer already provides a lot of metrics data, but these advisors can automatically sift through this data and highlight potential areas of concern.

In this video we'll go "under the hood" to show you how to use these tools as part of your optimization process. For more information about these tools, see this KB article. To learn more about Intel GPA in general, check out the Intel GPA Home Page.


For more complete information about compiler optimizations, see our Optimization Notice.