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Intel® GPA Tip: Using the Frame Advisor and Erg Advisor Tools
Game analysis and optimization is critical, and the complexity of modern GPU's makes this task even more difficult. Intel GPA includes two "advisors" that automate the process of identifying the most likely causes of performance issues in a frame.
Type: Tutorials
vcsource_type_techarticle vcsource_product_gpa vcsource_domain_gamedev vcsource_index vcsource_type_documentation 12/07/2011
Introduction to Software Development on MeeGo™
All modules of the course Introduction to Software Development on MeeGoTM are available on the Intel Academic Community Educational Exchange. The goal of this course is to introduce students to create real-world mobile applications.
Type: Tutorials
meego mobile computing Mobile application development mobile computing curriculum 09/01/2011
Creating Faux 3D Parallaxing Effects in Adobe* Flash*
By Patrick Fram This article covers several methods for creating and manipulating backgrounds that portray a sense of depth in Adobe* Flash*. Backgrounds are an essential part of many Flash* games and ...
Type: Tutorials
visual computing artistanimator 08/19/2011
Intel(r) Cluster Checker version 1.6 Tips and Tricks
This article shows some Tips and Tricks for Intel(r) Cluster Checker version 1.6.
Type: Tutorials
12/23/2010
Windowing the Intel's IPP UMC simple_player sample- Video overlaying
This article illustrates a basic technique to migrate Intel’s IPP UMC simple_player sample into a dialog based player and enhance video overlaying. This illustration assumes utilizing Microsoft DirectX rendering.
Author: Tamer Assad
Type: Tutorials
DirectDraw rendering umc sample umc simple_player 12/23/2010
Moving from 32-bit applications to 64-bit applications
In case of a managed application, presence of some issues occurring during porting from a 32-bit operating system to a 64-bit one might look strange because managed code is technically independent from capacity of operating system and processor.
Type: Tutorials
c# x64 64-bit managed code 10/13/2010
Optimizing S.T.A.L.K.E.R.: Call of Pripyat with Intel® Graphics Performance Analyzers
GSC Game World is one of the leading game development studios in Eastern Europe. GSC's programmers used Intel GPA to optimize S.T.A.L.K.E.R.: Call of Pripyat. This article discusses specific methods GSC used to identify bottlenecks and optimize the game.
Type: Tutorials
GPA 05/04/2010