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      <title>Intel Academic Community at IPDPS 2011</title>
      <description><![CDATA[ <a target="_blank" href="http://www.cs.gsu.edu/~tcpp/curriculum/index.php"><img src="http://software.intel.com/file/34218" height="49" width="256" /></a> <a target="_blank" href="http://www.computer.org/portal/web/guest/home"><img src="http://software.intel.com/file/34213" alt="IEEE+logo+black+basic.jpg" height="47" width="180" /></a> <a target="_blank" href="http://software.intel.com/en-us/articles/intel-academic-community/"><img src="http://software.intel.com/file/34215" height="70" width="112" /></a>
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<p ><br /><span ><b>25th IEEE International Parallel &amp; Distributed Processing Symposium<br /></b><span ><a target="_blank" href="http://ipdps.org/"><img src="http://software.intel.com/file/34000" height="72" width="294" /></a></span></span></p>
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<div ><span ><b><a target="_blank" href="http://techtalks.tv/events/54/">Intel Platinum Patron Night at IPDPS 2011</a></b> </span></div>
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<p>Intel Platinum Patron Night was a fantastic event, with a packed room of 170 attendees passionate about parallel programming in education. Watch the videos from Intel Platinum Patron Night to learn about using games to teach parallelism to undergraduates, recent innovations in design patterns, and hiring at Intel!</p>
<div ><a href="http://software.intel.comjavascript:void(0)" onclick="ndownload('http://software.intel.com/file/37120')">Download the Intel Platinum Patron Night Presentation (pdf).</a></div>
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<p ><b>Opening Remarks</b></p>
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<p >Rowena Turner (Intel Corporation)</p>
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<p ><b><a target="_blank" href="http://techtalks.tv/talks/54127/">View video</a></b></p>
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<p ><b>Design Patterns in Practice and Teaching</b></p>
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<p >Michael Wrinn (Intel Corporation</p>
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<p ><b><a target="_blank" href="http://techtalks.tv/talks/54124/">View video</a></b></p>
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<p ><b>How to Use Games to Teach Parallelism to Undergraduates</b></p>
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<p >Ashish Amresh (Arizona State University at Polytechnic Campus)</p>
<p >Amit Jindal (Intel Corporation)</p>
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<p ><b><a target="_blank" href="http://techtalks.tv/talks/54125/">View video</a></b></p>
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<p ><b>Choosing a Future Career at Intel Corporation</b></p>
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<p >Dani Napier (Intel Corporation)</p>
<p >Lauren Dankiewicz (Intel Corporation)</p>
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<p ><b><a target="_blank" href="http://techtalks.tv/talks/54126/">View video</a></b></p>
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</span><a target="_blank" href="http://techtalks.tv/events/54/"><img src="http://software.intel.com/file/37093"  height="50" width="416" /></a></td>
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<div ><span ><b><a target="_blank" href="http://techtalks.tv/events/53/">The 1st NSF/TCPP Workshop on Parallel and Distributed Computing Education (EduPar-11)</a></b></span></div>
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<p>The Intel Academic Community and NSF are supporting the IEEE Computer Society Technical Committee on Parallel Processing (NSF/TCPP). NSF/TCPP is working to create a core curriculum for CS/CE undergraduates for parallel and distributed computing (PDC). The 1st workshop invited proposals from academia, industry, and other educational and research institutes to present on teaching PDC topics in undergraduate Computer Science and Engineering curriculum. Topics included: 1. Pedagogical issues in PDC 2. Novel ways of teaching PDC topics 3. Models for incorporating PDC topics in core CS/CE curriculum 4. Experience with incorporating PDC topics into core CS/CE courses.</p>
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<p ><b>The Challenge of Teaching Program Performance Tuning</b></p>
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<p >David Padua (University of Illinois, Urbana-Champaign)</p>
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<p ><b><a href="http://techtalks.tv/talks/5301/">View video</a></b></p>
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<p ><b>NSF/TCPP Curriculum Report and Panel Discussion</b></p>
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<p>Coordinator: Sushil Prasad (Georgia State)</p>
<p>Committee members and Panelists: Chtchelkanova, Almadena (NSF), Das, Sajal (University of Texas at Arlington, NSF), Das, Chita (Penn State, NSF), Dehne, Frank (Carleton University, Canada), Gouda, Mohamed (University of Texas, Austin, NSF), Gupta, Anshul (IBM T.J. Watson Research Center), Jaja, Joseph (University of Maryland), Kant, Krishna (NSF, Intel), La Salle, Anita (NSF), LeBlanc, Richard (Seattle University), Lumsdaine, Andrew (Indiana University), Padua, David (University of Illinois at Urbana-Champaign), Parashar, Manish (Rutgers, NSF), Patt, Yale (UT Austin), Prasad, Sushil (Georgia State University), Prasanna, Viktor (University of Southern California), Robert, Yves (INRIA, France), Rosenberg, Arnold (Colorado State University), Sahni, Sartaj (University of Florida), Shirazi, Behrooz (Washington State University), Sussman, Alan (University of Maryland), Weems, Chip (University of Massachusetts), and Wu, Jie (Temple University)</p>
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<p ><b><a href="http://techtalks.tv/talks/5302/">View video</a></b></p>
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<p ><b>Integrating Parallel and Distributed Computing Into Undergraduate Courses at All Levels</b></p>
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<p >Steven Bogaerts (Wittenberg University), Kyle Burke (Wittenberg University) and Eric Stahlberg (National Cancer Institute)</p>
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<p ><b><a href="http://techtalks.tv/talks/5303/">View video</a></b></p>
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<p ><b>Experiences of an Undergraduate Parallel Computing Course</b></p>
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<p >Bo Hong (Georgia Tech)</p>
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<p ><b><a href="http://techtalks.tv/talks/5304/">View video</a></b></p>
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<p ><b>Early Adopter: Integrating Concepts from Parallel and Distributed Computing into the Undergraduate Curriculum</b></p>
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<p >Eileen Kraemer (University of Georgia)</p>
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<p ><b><a href="http://techtalks.tv/talks/5305/">View video</a></b></p>
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<p ><b>Integration of Parallel Topics in the Undergraduate Curriculum, 2011</b></p>
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<p >Joel Adams (Calvin College)</p>
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<p ><b><a href="http://techtalks.tv/talks/5306/">View video</a></b></p>
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<p ><b>ASU and Intel Collaboration in Parallel and Distributed Computation</b></p>
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<p >Violet Syrotiuk, Yinong Chen, Eric Kostelich, Yann-Hang Lee, Alex Mahalov and Gil Speyer (Arizona State)</p>
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<p ><b><a href="http://techtalks.tv/talks/5307/">View video</a></b></p>
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<p ><b>Parallel Computing: Keys to a Future in Computing</b></p>
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<p >Stephen Providence (Hampton University)</p>
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<p ><b><a href="http://techtalks.tv/talks/5308/">View video</a></b></p>
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<p ><b>Using Games to Teach Parallelism to Computer Science 2nd year and 3rd Year College Students</b></p>
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<p >Deepak Vembar and Amit Jindal (Intel)</p>
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<p ><b><a href="http://techtalks.tv/talks/5309/">View video</a></b></p>
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<p ><b>Teaching Parallel and Distributed Computing at Masaryk University</b></p>
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<p >Jiri Barnat, Lubos Brim and Ivana Cerna (Masaryk University, Czech Republic)</p>
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<p ><b><a href="http://techtalks.tv/talks/5310/">View video</a></b></p>
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<p ><b>Parallel Programming in the Computing Curriculum</b></p>
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<p >Ankur Gupta, Rahul Hardikar and Jon Sorenson (Butler University)</p>
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<p ><b><a href="http://techtalks.tv/talks/5311/">View video</a></b></p>
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<p ><b>PDC Modules for Every Level: A Comprehensive Model for Incorporating PDC Topics into the Existing Undergraduate Curriculum</b></p>
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<p >Konstantin Laufer, Chandra Sekharan and George K. Thiruvathukal (Loyola University Chicago)</p>
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<p ><b><a href="http://techtalks.tv/talks/5312/">View video</a></b></p>
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<p ><b>Teaching Parallel Computing to Lower-Division Undergraduates</b></p>
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<p >Peter Pacheco (University of San Francisco)</p>
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<p ><b><a href="http://techtalks.tv/talks/5313/">View video</a></b></p>
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<p ><b>Joint UIUC/UMD Parallel Algorithms/Programming Course</b></p>
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<p >David Padua (Urbana), Uzi Vishkin (Maryland) and Jeffrey Carver (University of Alabama)</p>
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<p ><b><a href="http://techtalks.tv/talks/5314/">View video</a></b></p>
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<p><a target="_blank" href="http://techtalks.tv/events/53/"><img src="http://software.intel.com/file/37094"  height="48" width="313" /></a></p>
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<p ><img src="http://software.intel.com/file/33375" height="11" width="720" /></p>
<div ><span ><b>Speaker Biographies and Agenda for Intel Platinum Patron Night</b></span></div>
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<div ><span >Architecting Parallel Software: Design patterns in practice and teaching</span> <br /><br /></div>
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<p>Design patterns can systematically identify reusable elements in software engineering, and have been particularly effective in codifying practice in object-oriented software. A team of researchers centered at UC Berkeley’s Parallel Computing Laboratory continues to investigate a design pattern approach to parallel software; the effort has matured to the point that an undergraduate course was delivered on the topic in Fall 2010. This talk will briefly describe the pattern language itself, then demonstrate its application in examples from both image processing and game design.</p>
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<p ><img src="http://software.intel.com/file/34005" height="134" width="95" /></p>
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<p>Michael Wrinn manages Intel's Innovative Software Education team, which collaborates with universities to bring parallel computing to the mainstream of undergraduate education. His prior assignments include managing Intel's software engineering lab in Shanghai, and directing the human interface technology research. He was Intel's representative to the committee which produced the first OpenMP specification, and remains active in the parallel computing community. Before joining Intel, Michael worked at Accelrys (San Diego), implementing commercial and research simulation codes on a wide variety of parallel/HPC systems. He holds a Ph.D. (in quantum mechanics) and a B.Sc.(math/chemistry/physics) from McGill University.</p>
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<div ><span >Teaching Parallelism Using Games</span><b></b><br />
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<p><br />Academic institutions do not have to spend expensive multi-core hardware to support game-based courses to teach parallelism.   We will discuss what teaching methodologies educators can use for integrating parallel computing curriculum inside a game engine. We will talk about the full game development process, from game design to game engineering and how parallelism is critical.   We will show five game demos that mirror current trends in the industry and how educators can use in these games in the classroom. We will also show the learning outcomes, what parallelism topics are appropriate to teach students at various levels.  We will demonstrate how to take games running serially and modify them to run parallel.</p>
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<p><br />Ashish Amresh leads the Computer Gaming curriculum initiatives at the School of Computing and Informatics at Arizona State University. He completed his MS in computer science from ASU in 2000, then worked in the video game industry as a graphics engineer programmer, and returned to ASU to work on his doctorate in computer science. While working on his doctoral degree, Amresh led the efforts in building the prototype that eventually resulted in the launching of the Decision Theatre at ASU in May 2005. In the same year he was awarded the Graduate College Teaching Excellence Award.</p>
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<p ><img src="http://software.intel.com/file/34001" alt="Amit+Jindal+picture.JPG" /></p>
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<p>An Intel veteran of 11 years, Amit Jindal is a Performance Lead at Intel's Digital Home Group, enabling high-performance of Intel-powered Smart TVs. Prior to this role, Amit was involved with performance optimization of large-scale enterprise applications (primarily SAP). Amit started his career at Intel in 2000 as an automation engineer developing, simulating, and optimizing performance of automation in Intel factories. Amit has been a threading/ parallelism evangelist since 2005, teaching courses for Intel Academic Program, serving as panelist in academic conferences, and working with Universities in setting their curriculums. Amit holds an MBA Degree in Global Management, and MS Degree in Computer Science.</p>
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<p ><img src="http://software.intel.com/file/33375" height="11" width="720" /></p>
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<div ><span >Choosing a Future Career at Intel<br /></span><br /></div>
<p>Intel's Dani Napier will introduce why Intel is a great place to work-- it's challenging, has great benefits and is abundant with rewarding growth opportunities. She will expand on why parallelism is crucial to Intel's growth strategy and give an overview of the various types of jobs in which knowledge of parallel and distributed processing apply at Intel. Finally, Dani will explain the new hire development process and why Intel is the company that will help you become successful in your desired career path. Lauren Dankiewicz will discuss the recruiting process and how to approach finding a job that is the right fit for you!<b> </b></p>
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<p>Hi, there! My name is Dani. I've been with Intel for almost 14 years, mostly in <a href="http://www.intel.com/jobs/usa/sites/chandler/">Chandler, Arizona</a>. I started out as an intern in New Mexico's fabs. Then I was hired into a full-time job and have held a variety of engineering and business roles ever since.<br />When I first started as an Intel engineer I wished I had done three things: 1) I wish I would've taken a couple of business courses 2) I wish I would've taken more stats courses, and 3) I wish I would've learned to give presentations more effectively. All these things I eventually learned at Intel through all the coursework they have in place for employees. I can tell you that in my entire career I have never stopped learning, either from coursework or from brilliant peers.</p>
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<p ><img src="http://software.intel.com/file/34212" height="140" width="122" /></p>
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<p><br />Lauren Dankiewicz joined Intel in April 2011 as a Recent College Graduate (RCG). At Intel, she is a marketing manager in the Academic Community. Lauren graduated from University of California, Berkeley in 2009 with a B.A. in Chinese Language (Mandarin) and B.S. in Business Administration. She is now pursuing a Master's degree in Computer Science.</p>
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<div ><span ><b>Using Games to Teach Parallelism to Undergraduates- <br /></b>Presentation at the NSF/TCPP Workshop on Parallel and Distributed Computing Education (EduPar-11)<br /></span><a target="_blank" href="http://tcpp.cs.gsu.edu/?q=nsf-tcpp-pdce-workshop"><br /></a></div>
<p >The Visual Computing Software Enabling (VCSE) group at Intel has developed some exciting game demos that are ideal for teaching the basic tenets of parallelism, including data and task decomposition, scheduling techniques, and software architecture. These demos are designed for an audience ranging from 2nd to 4th year, while retaining the emphasis on hands-on, laboratory instruction. Intel’s faculty collaborators have liked this approach, as today’s students are familiar with multi-media and rich visualization, and games act as immediately likable and interesting delivery vehicles for learning these important parallelism concepts.<br /><br />We have two primary objectives: update undergraduate curriculum with a laboratory-based 2nd year course on parallel computation, and introduce some of the parallelism concepts and profiling tools used in the industry. This approach will help students adopt a “think parallel” mentality early and to see the importance of using profiling tools to develop correct and high-performance code for greater effectiveness. Further, we will share methodologies that improve student understanding of the basic principles of parallel computing.</p>
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<p ><img src="http://software.intel.com/file/34902" alt="deepak+vembar+picture.jpg" height="142" width="124" /></p>
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<p><br />Deepak Vembar is an Engineer at Intel where he focuses on developing and optimizing graphics and game technologies on Intel hardware. Prior to joining Intel, Deepak was a graduate student at Clemson University and received his Master's and PhD degrees in Computer Science.</p>
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<p ><img src="http://software.intel.com/file/34001" alt="Amit+Jindal+picture.JPG" /></p>
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<p>An Intel veteran of 11 years, Amit Jindal is a Performance Lead at Intel's Digital Home Group, enabling high-performance of Intel-powered Smart TVs. Prior to this role, Amit was involved with performance optimization of large-scale enterprise applications (primarily SAP). Amit started his career at Intel in 2000 as an automation engineer developing, simulating, and optimizing performance of automation in Intel factories. Amit has been a threading/ parallelism evangelist since 2005, teaching courses for Intel Academic Program, serving as panelist in academic conferences, and working with Universities in setting their curriculums. Amit holds an MBA Degree in Global Management, and MS Degree in Computer Science.</p>
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 ]]></description>
      <link>http://software.intel.com/en-us/articles/iac-at-ipdps/</link>
      <pubDate>Fri, 04 Feb 2011 00:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/iac-at-ipdps/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/iac-at-ipdps/</guid>
      <category>ISN General</category>
      <category>Intel Software Network communities</category>
      <category>Academic</category>
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      <title>ISN at SIGCSE 2010</title>
      <description><![CDATA[ <p><img src="http://software.intel.com/file/24904" alt="sigcse+intel.png" title="sigcse+intel.png" /> </p>
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<p> <img src="http://software.intel.com/file/23200" border="0" /></p>
<p><b>Intel Academic Community at SIGCSE 2010.</b></p>
<p><strong>Intel Academic Community was at SIGCSE 2010 in Milwaukee, Wisconsin on March 10-13, 2010. Dr. Michael Wrinn did the keynote address on Saturday, March 13, 2010:</strong></p>
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<td><b>Suddenly, All Computing Is Parallel: Seizing Opportunity Amid the Clamor, Dr. Michael Wrinn, Intel Corporation</b></td>
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<strong>Intel also presented the following during the conference, to help teach about about new technology and education. Intel also presented demostrations of the new Cloud scalability system available for research and teaching, the smoke demo, embedded demos and other interesting topics.</strong><br /><br /><img src="http://software.intel.com/file/24906" alt="sigcsetalk.png" title="sigcsetalk.png" /><br /><b></b><!-- Begin Talks Table  --><!-- End Keynotes Table  -->
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<div><br /><b>See below the <a href="http://software.intel.com/en-us/videos/intel-at-sigcse-2009-pt-1-of-2/">Videos</a> from SIGCSE 2009.<br /></b></div>
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<p> </p>
<p><strong> Here are some pictures of the Intel Booth at SIGCSE 2009:<br /></strong><br /><br /><br /><img height="304" width="359" src="http://software.intel.com/file/24736" alt="Siggraph+Booth+09.jpg" title="Siggraph+Booth+09.jpg" /></p>
<div><b><br /><br /><br /><br /><br />Here are some other Videos and activities from SC09 which are interesting:</b><br /></div>
<div>
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<br />2009 SC Student Programming Challenge</td>
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<br />Professor Ada Gavrilovska, Georgia Tech.</td>
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<br />Andrew Fitz-Gibbon,Instructor, SC Education.</td>
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<br />Dr. Shannon Steinfadt, Los Alamos National Labs.</td>
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</div>
<p> </p>
<div>
<hr />
</div>
<div><br />  </div>
<p> </p>
<p><b>Intel @ SIGCSE 2010 blogs:</b></p>
<p><span ></span> </p>
<ul>
<li><span >Subscribe to the <a href="http://software.intel.com/en-us/blogs/category/academic/feed/">Intel Academic Community blog RSS feed</a></span></li>
</ul>
<p><b>Intel Academic Community Black Belts at SIGCSE 2010:</b></p>
<ul>
<li>Matthew Wolf, Georgia Tech University (<a target="_blank" href="http://software.intel.com/en-us/blogs/author/matthew-wolf/">Dr. Wolf's blog</a>)</li>
<li>Tom Murphy, Contra Costa College (<a target="_blank" href="http://software.intel.com/en-us/blogs/author/wolfmurphy/">Dr. Murphy's blog</a>, <a href="http://twitter.com/wolfmurphy">@wolfmurphy </a>on Twitter)</li>
</ul>
<p><b><br /></b></p>
<p><b></b></p>
<p> </p>
<div>Additional Links:</div>
<b></b><!-- Begin Keynotes Table  --><!-- End Keynotes Table  -->
<div></div>
<p> </p>
<p> </p> ]]></description>
      <link>http://software.intel.com/en-us/articles/isn-at-sigcse-2010/</link>
      <pubDate>Sun, 31 Jan 2010 21:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/isn-at-sigcse-2010/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/isn-at-sigcse-2010/</guid>
      <category>ISN General</category>
      <category>Code &amp; Downloads</category>
      <category>Game Development</category>
    </item>
    <item>
      <title>DreamWorks Activities in our Intel @ SIGGRAPH Booth</title>
      <description><![CDATA[ <p ><img src="http://software.intel.com/file/21496" border="0" /></p>
 <br />
<table cellpadding="5" cellspacing="5" >
<tbody>
<tr>
<td valign="top"><img width="100" src="http://software.intel.com/file/21487" border="0" /><br /></td>
<td valign="top"><strong>Ron Henderson</strong> manages the FX Tools group at DreamWorks Animation where he is responsible for developing physical simulation and procedural modeling tools. These systems have been used for key visual effects in recent films such as Kung Fu Panda and Monsters vs. Aliens (March 2009). Prior to joining DreamWorks in 2002 he was a Senior Scientist at Caltech with a joint appointment to the Applied Math and Aeronautics departments where he worked on efficient techniques for the direct numerical simulation of fluid turbulence. He received a Ph.D. from Princeton University in 1994 in Mechanical and Aerospace Engineering. <br /><br />Ron is presenting <strong>"Visual Effects for Animation"</strong> at our Intel @ SIGGRAPH theater. In this talk we show examples of visual effects from a variety of DreamWorks Animation feature films, covering examples from hair and feathers to smoke and fire. We will discuss in general terms the kinds of techniques used to achieve particular visual effects. Finally, we will look at a detailed breakdown of the dam breaking scene from "Madagascar: Escape 2 Africa" showing how different elements of key frame animation, simulation and rendering are combined in a real production shot.<br /> <br /> </td>
</tr>
<tr>
<td valign="top"><img width="100" src="http://software.intel.com/file/21488" border="0" /></td>
<td valign="top"><strong>Terran Boylan</strong> has worked as an FX Animator and Character Technical Director at PDI/Dreamworks since January 2000. So far he has worked on eight theatrical films, including Shrek I-III, Madagascar, Over the Hedge and Bee Movie. His work on the gelatinous character B.O.B. in Monsters Vs. Aliens was featured in Computer Graphics World and CGSociety.org. He is currently working on the 2011 release, Kung Fu Panda: The Kaboom of Doom.<br /><br />Terran is presenting <strong>"B.O.B. Breaking Ordinary Boundaries of Animation in Monsters vs. Aliens"</strong> in our Intel SIGGRAPH booth theater. In this talk, we'll present the components of B.O.B.'s character rig as well as our overall design approach. We'll focus on special technical challenges we faced in order to animate and render a high-resolution warped polygonal mesh with a topology that changed every frame.<br /> <br /> </td>
</tr>
<tr>
<td valign="top"><img width="100" src="http://software.intel.com/file/21489" border="0" /></td>
<td valign="top"><strong>Jonathan Gibbs</strong> has contributed in various capacities during his twelve year tenure at DreamWorks Animation and PDI/DWA. In his current role, “Jono” is lead effects developer on one of DreamWorks Animation’s upcoming 2010 releases, Mastermind. When asked what his responsibilities are on this superhero action story, he thinks hard and responds "Mastermind City Supervisor". Prior to his current stint leading the development of the elaborate city in MM, he spent several years as the Chief Architect for Global Effects at DWA. In this position, he worked with the Effects Leads in the Effects Department as well as with the engineers in R&amp;D to build a suite of tools and effects animation systems which could be used by all shows in production, and plan for those still in development. Previously, Jonathan was a Lead Effects Animator on films produced at PDI / DreamWorks including Antz, Academy Award-winning Shrek, and Madagascar. On those films he was responsible for a wide variety of effects including hair, crowds, trees and mud. He also wrote most of the shaders used at DreamWorks Animation. A native of St. Louis, Jono has a B.S. in Computer Science from Principia College and holds a Masters degree in Computer Science from UC-Santa Cruz.<br /><br /><strong>Jono will be available at our booth everyday for 45 minutes to animate LIVE!</strong><br /><br /> </td>
</tr>
<tr>
<td colspan="2" valign="top">Also presenting in our theater are Andrew Kunz and Dave Walvoord with <strong>"Interactive Lighting at DreamWorks Animation"</strong>. Dreamworks’ in-house, proprietary rendering and lighting software has evolved over 11 years of animated feature film production, but the goal of enabling fast, frame-accurate lighting workflows has been built into the architecture from the start. In this talk we will discuss some of the unique aspects of the architecture that enable interactive reshading and relighting in this system. We demonstrate some of these capabilities in an interactive lighting session with a character from Monsters vs. Aliens. We discuss our ambitious goals to vastly accelerate lighting workflows, and our ongoing strategy to scale rendering across the increasing number of cores available on a single machine as well as the increasing number of machines available in the render farm.<br /></td>
</tr>
</tbody>
</table> ]]></description>
      <link>http://software.intel.com/en-us/articles/dreamworks-at-SIGGRAPH/</link>
      <pubDate>Mon, 03 Aug 2009 00:00:00 -0700</pubDate>
      <comments>http://software.intel.com/en-us/articles/dreamworks-at-SIGGRAPH/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/dreamworks-at-SIGGRAPH/</guid>
      <category>ISN General</category>
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    <item>
      <title>Are High School Whiz Kids Ready to &amp;#34;Think Parallel?&amp;#34;</title>
      <description><![CDATA[ <p><b>SOCIAL MEDIA RELEASE</b></p>
<p>Can 15 technical high school students solve complex parallel programming challenges, typically reserved for advanced university courses? A three-day boot-camp hosted by the<a target="_blank" href="http://intel.com/thinkparallel"> <b>Intel® Academic Community</b></a> and the <a target="_blank" href="http://bths.edu"><b>Brooklyn Technical High School</b></a><b> </b>with industry experts and executives will put top programming students in New York City to the challenge through real-life experiences and interactive exercises.  32-core server technology will be provided by <a target="_blank" href="http://www.ibm.com"><b>IBM</b></a> and networking by <a target="_blank" href="http://www.bladenetwork.net"><b>BLADE Network Technologies</b></a>.</p>
<p><b>Jeffrey M. Birnbaum</b>, Managing Director, Global Head of Platform Solutions at <a target="_blank" href="http://www.bankofamerica.com">Bank of America</a>, has spent a considerable time exploring and implementing lock-free and parallel programming techniques for low latency high throughput messaging systems used in financial services applications, and knows there are not enough skilled programmers to meet industry demand. As a participant on the <a target="_blank" href="http://www.compete.org/about-us/initiatives/hpc">US Council on Competitiveness High Performance Computing Initiative</a>, he noted the U.S. is falling behind in computer programming education, impacting U.S. competitiveness in the technology sector. Upon reading <a target="_blank" href="http://books.google.com/books?id=do86P6kb0msC&amp;dq=threading+building+blocks+book+reinders&amp;printsec=frontcover&amp;source=bn&amp;hl=en&amp;ei=fthfSpnnLdTglAfFo-nfCQ&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=7">Threading Building Blocks</a> by <a target="_blank" href="http://software.intel.com/en-us/blogs/author/james-reinders/">James Reinders</a>, the idea of developers needing to change their mental approach to ‘think parallel’ resonated with Jeffrey. Shortly thereafter, he met with a talented high school student interested in software development who took an immediate interest to parallel programming concepts. From this, Jeffrey had the idea to introduce complex parallel programming techniques  -- typically reserved for advanced college or graduate coursework -- to high school students. <br /><br /><b>"If students start thinking parallel when they are first introduced to software development, it opens the door to new creative solutions that more experienced programmers might not attempt. In essence, the student minds have not been spoiled by old serial programming methodologies and experimentation when multi-core multi-socket systems did not exist," says Mr. Birnbaum.  “We are at the beginning of a new age in programming where the exploitation of advanced multi socket multicore systems to solve new and interesting problems requires developers who combine a "think parallel" mindset with the skill to execute."<br /></b></p>
<p><b><span >Parallel processing is the simultaneous execution of the same task (split up and specially adapted) on multiple processors in order to obtain faster results. The parallel nature can come from a single machine with multiple processors or multiple machines connected together to form a cluster. Intel, IBM and BLADE have teamed up to demonstrate the power of parallel processing through single computers with multiple processors – or cores.  Parallel processing is used in a wide variety of applications, including space exploration, calculating business risk, molecular modeling, weather forecasting, galaxy modeling, oil and gas operations, evaluating financial derivatives, designing wireless networks, and in games. </span><br /></b></p>
<p>Mr. Birnbaum asked Intel for help in implementing his vision.</p>
<p>Bob Chesebrough, Senior Course Architect with the <a target="_blank" href="http://www.intel.com/thinkparallel">Intel Academic Community</a> built a collaborative team, with Jeffrey M. Birnbaum, and Randy Asher, Principal of the <a target="_blank" href="http://bths.edu">Brooklyn Technical High School</a> and Vice President of the<a target="_blank" href="http://www.ncsssmst.org"> <b>National Consortium for Specialized Secondary Schools of Math, Science &amp; Technology</b></a> to implement the clubhouse with top technical high school students in New York.</p>
<p>The 3-day boot-camp kicks off with interactive exercises using real world experiences (such as standing in lines at a store) to introduce students to parallel programming concepts including race conditions and for loops (see <a href="http://software.intel.com/en-us/videos/a-visual-guide-to-key-concepts-in-threaded-programming-Common-problems-and-how-to-solve-them/">video</a> guide to these challenges). Each day, students will also be given a Parallel Programming Puzzle to ponder, and discuss a real-world software developer solution the following day.</p>
<p>Instruction for the boot camp is being provided by Intel engineers and executives, using the latest software development tools, including <a target="_blank" href="http://software.intel.com/en-us/intel-parallel-studio-home">Intel® Parallel Studio</a>; and concludes with <b>Jeffrey M. Birnbaum</b> presenting on advanced lock-free programming techniques showcasing database applications running on a 32-core server<system></system><system></system><system></system><system></system><system></system><system></system><system></system><system></system> system on loan from <a target="_blank" href="http://www.ibm.com">IBM</a>, with high-performance Ethernet connectivity provided by<b> </b><a target="_blank" href="http://www.bladenetwork.net/Cloud-Computing-Solutions.html">BLADE Network Technologies</a><b>.</b> <a href="http://www.bladenetwork.net">BLADE </a>is hosting the servers in its world-class data center networking lab in Silicon Valley.<system></system><system></system><system></system><system></system><system></system><system></system><system></system><system></system></p>
<p>The curriculum is adapted from undergraduate and graduate materials created by the <a target="_blank" href="http://www.intel.com/thinkparallel">Intel Academic Community</a> currently being implemented by professors at 1350 universities in 72 countries. This is the first time the curriculum has been adapted to the high school level.</p>
<p><span >“The coursework for this bootcamp is very challenging. We are giving the students exposure to real industry challenges, to plant the seed on how to approach programming in the future,” says Jeffrey M. Birnbaum.</span></p>
<p><span ><span >Today’s high performance desktop computers are empowering a new generation of developers to employ parallel processing to solve complex problems without the need for multi-million dollar supercomputers or having to divide tasks across PC clusters. The confluence of lower cost, high performance computers and networks is a paradigm change in parallel processing engineering.</span></span></p>
<p><span ><span >Fifteen students were hand selected by Randy Asher, Principal of the </span><a target="_blank" href="http://bths.edu"><span >Brooklyn Technical High School</span></a><span > -- the largest technical high School in the US -- based on the student's software programming focus and high achievement at the school. An additional student from </span><a target="_blank" href="http://schools.nyc.gov/SchoolPortals/03/M541/default.htm"><span >Hunter Science High School </span></a><span >will participate, as well as 6 selected teachers.</span></span></p>
<p><span ><b>"There is a high level of enthusiasm and excitement from students who are participating in the Clubhouse. They are hungry for this type of training to give them a competitive advantage over their peers and a jump start at new programming techniques and developer tools. Our hope is these students will challenge university professors and old software development methodologies by developing scalable coding techniques and breakthrough parallel patterns," says Randy Asher.</b> </span></p>
<p><span ><img width="681" src="http://software.intel.com/file/21193" height="184" /></span></p>
<span ><span ><b>Agenda Highlights:</b><br />7/21: Introducing Parallel Programming, Recognizing Parallelism, Open MP, Puzzle du Jour<br />7/22: Threading Building Blocks, Thread Correctness, Thread Performance, Puzzle du Jour<br />7/23: Game Threading, Jeffrey M. Birnbaum presentation on lock-free programming and Big Iron Demo </span></span>
<div><br /></div>
<div><span ><span ><b>Presenters:</b><br />
<ul>
<li><span ><b>Randy Asher -</b> Principal, <a target="_blank" href="http://software.intel.comHTTP://BTHS.EDU">Brooklyn Technical High School</a> </span></li>
<li><span ><b>Jeffrey M. Birnbaum -</b> Managing Director, Global Head of Platform Solutions, <a target="_blank" href="http://www.bankofamerica.com">Bank of America</a> </span></li>
<li><span ><b>James Reinders</b> - Chief Evangelist + Director of Marketing &amp; Sales Development at Intel, Twitter: <a target="_blank" href="http://www.twitter.com/jamesreinders">@JamesReinders</a>, <a target="_blank" href="http://software.intel.com/en-us/blogs/author/james-reinders/">James' Blog</a></span></li>
<li><span ><b>Scott Apeland - </b>Director, Intel Software Network, <a target="_blank" href="http://software.intel.com/en-us/blogs/author/scott-apeland/">Scott's Blog</a></span></li>
<li><span ><b>Bob Chesebroug</b><b>h</b> - Senior Course Architect, Intel Academic Community, <a target="_blank" href="http://software.intel.com/en-us/blogs/author/robert-chesebrough/">Bob's Blog</a></span></li>
<li><span ><b>David Mackay, Ph.D.</b> - Manager, Consulting and Technical Support Performance, Analysis and Threading, <a target="_blank" href="http://software.intel.com/en-us/blogs/author/david-mackay/">David's Blog</a></span></li>
<li><span ><b>Amit Jindal </b>- Intel Application Engineer </span></li>
<li><span ><b>Brad Werth</b> - Intel Application Engineer, <a target="_blank" href="http://software.intel.com/en-us/articles/brad-werth-bio/">Brad's bio</a></span></li>
</ul>
<div>Following the boot-camp, the students are invited to participate in the <a target="_blank" href="http://www.intel.com/software/thread-like-wildfire">Intel Thread Like Wildfire</a> development contest to continue testing their knowledge and understanding of parallel programming, based upon <a target="_blank" href="http://software.intel.com/en-us/articles/smoke-game-technology-demo/">Intel's Smoke Demo code sample</a>. The high school students who participate in the Thread Like Wildfire contest will be eligible for netbook awards in addition to the regular contest prizes.</div>
</span></span></div>
<div><span ><span ><br /></span></span></div>
<div>Based on the success of the boot camp pilot, the Intel Academic Community and Randy Asher will determine best practices for teaching high school student's parallel programming, and the potential of expanding the curriculum to other technical high schools and magnet schools through <a target="_blank" href="http://www.ncsssmst.org">National Consortium for Specialized Secondary Schools of Math, Science &amp; Technology</a>. Hopefully, by offering an accessible course of study to High School computer science teachers <a target="_blank" href="http://www.intel.com/thinkparallel">Intel</a>, <a target="_blank" href="http://www.ibm.com">IBM</a> and <a target="_blank" href="http://www.bladenetwork.net">BLADE Network Technologies</a> be able to help expand the pipeline of future software developers who can "Think Parallel."</div>
<div><i><span ><br /></span></i></div>
<div><i>Each year Intel invests USD 100 million to help teachers teach, students learn and universities around the world innovate-particularly in the areas of math, science and technology. Intel believes students everywhere deserve to have the tools needed to become the next generation of innovators.  To learn more, go t<a target="_blank" href="http://www.intel.com/thinkparallel">o http://intel.com/thinkparallel</a>.</i></div>
<div><b><br /></b></div>
<div><b></b></div>
<div><b><br /></b></div>
<div><b>SOCIAL MEDIA RESOURCES:</b></div>
<div><b><br /></b></div>
<div>
<ul>
<li><b>Intel in Education: </b><a target="_blank" href="http://intel.com/thinkparallel">http://intel.com/thinkparallel</a></li>
<li><b>Facebook</b>: <a target="_blank" href="http://software.intel.comttp://www.facebook.com/intelsoftwarenetwork">http://www.facebook.com/intelsoftwarenetwork</a> or <a target="_blank" href="http://bit.ly/ISNonFB">http://bit.ly/ISNonFB</a></li>
<li><b>Twitter</b>:  <a target="_blank" href="http://www.twitter.com/intelsoftware">@intelsoftware</a>, <a target="_blank" href="http://www.twitter.com/intelevents">@intelevents</a> and <a target="_blank" href="http://www.twitter.com/intelswblog">@intelswblog</a></li>
<li><b>YouTube</b>: <a target="_blank" href="http://www.youtube.com/user/intelswnetwork">http://www.youtube.com/user/intelswnetwork</a></li>
<li><b>Intel Software Network TV</b>:  <a target="_blank" href="http://www.intel.com/software/tv">http://www.intel.com/software/tv</a> or<a target="_blank" href="http://www.intel.com/software/tv"> http://bit.ly/isntv</a></li>
<li><b>Academic Videos</b>: <a target="_blank" href="http://software.intel.com/en-us/videos/category/academic/1/1/">http://software.intel.com/en-us/videos/category/academic/1/1/</a></li>
<li><b>Intel Academic Community</b>: <a target="_blank" href="http://intel.com/software/academic">http://intel.com/software/academic</a></li>
<li><b>In</b><b>tel Parallel Programming &amp; Multicore Community: </b><a target="_blank" href="http://intel.com/software/multicore">http://intel.com/software/multicore</a></li>
</ul>
<div><span ><b>LINKS:</b></span></div>
<div><span ><b><br /></b></span></div>
<div>
<ul>
<li><b>Blade Network Technologies:</b> <a target="_blank" href="http://www.bladenetwork.net">http://www.bladenetwork.net</a></li>
<li><b>Brooklyn Technical High School</b>:<a target="_blank" href="http://software.intel.com http://www.bths.edu"> http://www.bths.edu</a></li>
<li><b>IBM:</b> <a target="_blank" href="http://www.ibm.com">http://www.ibm.com </a></li>
<li><b>Intel Academic Community:</b> <a target="_blank" href="http://www.intel.com/thinkparallel">http://www.intel.com/thinkparallel</a></li>
<li><b>National Consortium for Specialized Secondary Schools of Math, Science and Technology</b>:<a target="_blank" href="http://www.ncsssmst.org/"> http://www.ncsssmst.org/</a></li>
<li><b>US Council on Competitiveness, High Performance Initiative</b>: <a target="_blank" href="http://www.compete.org/about-us/initiatives/hpc">http://www.compete.org/about-us/initiatives/hpc</a> </li>
</ul>
<div><span >
<ul>
<li><b>Intel Smoke Demo: </b><a target="_blank" href="http://software.intel.com/en-us/articles/smoke-game-technology-demo/">http://software.intel.com/en-us/articles/smoke-game-technology-demo</a></li>
<li><b>Intel Thread Like Wildfire Contest: </b><a target="_blank" href="http://www.intel.com/software/thread-like-wildfire">http://www.intel.com/software/thread-like-wildfire</a></li>
<li><a target="_blank" href="http://www.intel.com/software/thread-like-wildfire"></a><span >Intel® Parallel Studio: <a target="_blank" href="http://software.intel.com/en-us/intel-parallel-studio-home/">http://software.intel.com/en-us/intel-parallel-studio-home/</a></span></li>
<li><span ><a target="_blank" href="http://software.intel.com/en-us/intel-parallel-studio-home/"></a><span ><b>Networking for High Performance Computing (HPC</b><b>)</b>: <a target="_blank" href="http://www.bladenetwork.net/hpc">http://www.bladenetwork.net/hpc</a></span></span></li>
</ul>
</span></div>
</div>
<a target="_blank" href="http://www.intel.com/software/tv/"><span ><span ><img src="http://software.intel.com/file/21194" /></span></span></a></div>
<div><br />
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<br /><br />Watch the Teach Parallel! interview with Randy Asher and Jeffrey M. Birnbaum recorded live from Clubhouse Parallel Universe.  Watch other Teach Parallel videos<a href="http://software.intel.com/en-us/articles/teach-parallel-online-discussions/"> here</a>.<br /><br /><span ><b>ADDITIONAL VIDEOS:</b></span></div>
<div>
<ul>
</ul>
<p>To understand race conditions and other parallel programming challenges, watch this 14 minute <a target="_blank" href="http://software.intel.com http://software.intel.com/en-us/videos/a-visual-guide-to-key-concepts-in-threaded-programming-Common-problems-and-how-to-solve-them/">video</a> from Intel’s Dr. Clay Breshears:</p>
<p>
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<p> </p>
<p><a target="_blank" href="http://software.intel.com/en-us/videos/three-things-you-must-teach-module-1-recognizing-potential-parallelism/">Three Things You Must Teach Video Series</a> --  Part I: Recognizing Parallelism:</p>
<p> </p>
<p>
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</p>
<p> </p>
<p><b>More Academic Videos</b>: <a target="_blank" href="http://software.intel.com http://software.intel.com/en-us/videos/category/academic/1/1/"> http://software.intel.com/en-us/videos/category/academic/1/1/</a></p>
<p> </p>
<p><b><br /></b></p>
<p><b><br /></b></p>
</div> ]]></description>
      <link>http://software.intel.com/en-us/articles/clubhouse-parallel-universe/</link>
      <pubDate>Tue, 28 Jul 2009 00:00:00 -0700</pubDate>
      <comments>http://software.intel.com/en-us/articles/clubhouse-parallel-universe/#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/clubhouse-parallel-universe/</guid>
      <category>Parallel Programming</category>
      <category>ISN General</category>
      <category>Financial Services Industry</category>
      <category>Academic</category>
      <category>Events</category>
      <category>Intel® Parallel Studio Home</category>
      <category>Intel® Thread Checker</category>
      <category>Game Development</category>
    </item>
    <item>
      <title>Leigh Davies Biography</title>
      <description><![CDATA[ <table  border="0" cellspacing="5" cellpadding="0">
<tbody>
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<td valign="top"><img src="http://software.intel.com/file/10681" alt="" /></td>
<td valign="top"><strong>Leigh Davies</strong> is a Senior Application Engineer at Intel Corporation in the UK with over 14 years experience in PC gaming. He is a member of the Visual Computing Software Enabling Team in Europe focusing on providing technical support to the games industry in Europe. <br /><br />Leigh joined Intel in 2003 having previously spent 9 years at several UK based games developers writing DirectX 3D engines used in several high profile commercial titles. His main areas of expertise are 3D graphics and multi-threading.</td>
</tr>
</tbody>
</table> ]]></description>
      <link>http://software.intel.com/en-us/articles/leigh-davies-bio/</link>
      <pubDate>Sun, 01 Feb 2009 23:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/leigh-davies-bio/#comments</comments>
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      <category>ISN General</category>
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      <title>Luis Gimenez Biography</title>
      <description><![CDATA[ <table  border="0" cellspacing="5" cellpadding="0">
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<td valign="top"><img src="http://software.intel.com/file/10070" alt="" /></td>
<td valign="top"><strong>Luis Gimenez</strong> is a Platform Architect at Intel’s Visual Computing Group. Since join Intel in 1991, Gimenez has held technical and management positions including manager of Information Technology Innovation and Research for Americas and manager of the Americas Region IT. Luis participated in several factory start-ups, he built the IT organization for Intel Costa Rica. In 2000 Gimenez won an Intel Achievement Award for setting a new standard on downtime and speed for SAP upgrades worldwide, and in 2005 he won the IT Excellence Award for the work in the IT Intel Innovation Centre. Luis also teaches “Managing IT for Business Value” at the University of California Davis.<br /><br />Prior to joining Intel, Gimenez worked for Mercedes Benz in R&amp;D in Germany and Argentina and for the Argentina’s nuclear program. <br /><br />Gimenez holds a title of Electronic Engineer from the University of Mendoza Argentina, an MBA and Masters on Economics from ESEADE Argentina, and a Masters of International Management from Thunderbird Arizona.</td>
</tr>
</tbody>
</table>
<br /> ]]></description>
      <link>http://software.intel.com/en-us/articles/luis-gimenez-bio/</link>
      <pubDate>Tue, 27 Jan 2009 23:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/luis-gimenez-bio/#comments</comments>
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      <category>ISN General</category>
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      <title>Jeff Freeman Biography</title>
      <description><![CDATA[ <table  border="0" cellspacing="5" cellpadding="0">
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<td valign="top"><img src="http://software.intel.com/file/10071" alt="" /></td>
<td valign="top"><strong>Jeff Freeman</strong> is a software engineer in the Intel Software and Services Group, where he supports Intel graphics solutions in the Visual Computing Software Division. He holds a B.S. in Computer Science from Rensselaer Polytechnic Institute. <br /><br />Previous articles Jeff has written for Intel Software Network include <a href="http://software.intel.com/en-us/articles/high-dynamic-range-environment-mapping-on-mainstream-graphics-hardware/" target="_blank">High Dynamic Range Environment Mapping On Mainstream Graphics Hardware</a>.<br /><br />Jeff can be reached at <a href="http://software.intel.commailto:jeffrey.m.freeman@intel.com">jeffrey.m.freeman@intel.com</a>.</td>
</tr>
</tbody>
</table>
<br /> ]]></description>
      <link>http://software.intel.com/en-us/articles/jeff-freeman-bio/</link>
      <pubDate>Tue, 27 Jan 2009 23:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/jeff-freeman-bio/#comments</comments>
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      <title>Brad Werth Biography</title>
      <description><![CDATA[ <table  border="0" cellspacing="5" cellpadding="0">
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<td colspan="5" valign="top"><img src="http://software.intel.com/file/10072" alt="" /></td>
<td colspan="5" valign="top"><strong>Brad Werth</strong> is a Senior Software Engineer at Intel in the Entertainment Technical Marketing Engineering group. His focus is on developing and optimizing game features that take maximum advantage of the PC platform. <br /><br />Brad has spoken at GDC and Austin GDC about effective methods for threading game architectures.</td>
</tr>
</tbody>
</table> ]]></description>
      <link>http://software.intel.com/en-us/articles/brad-werth-bio/</link>
      <pubDate>Tue, 27 Jan 2009 23:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/brad-werth-bio/#comments</comments>
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      <title>Orion Granatir Biography</title>
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<p><strong>Orion Granatir</strong> is a senior engineer with Intel’s Visual Computing Software Division. He is the Technical Lead on the Intel <a href="http://software.intel.com/en-us/articles/smoke-game-technology-demo/" target="_blank">Smoke Game Technology demo project</a>. <br /><br />Prior to joining Intel in 2007, Orion worked on several PlayStation 3 titles as a senior programmer with Insomniac Games. His most recent published titles are Resistance: Fall of Man, and Ratchet and Clank Future: Tools of Destruction.</p>
<p><a href="http://software.intel.com/en-us/blogs/author/orion-granatir/" target="_blank">Read Orion's Intel Software Network blogs</a>.</p>
</td>
</tr>
</tbody>
</table> ]]></description>
      <link>http://software.intel.com/en-us/articles/orion-granatir-bio/</link>
      <pubDate>Tue, 27 Jan 2009 23:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/orion-granatir-bio/#comments</comments>
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      <title>Roger Chandler Biography</title>
      <description><![CDATA[ <strong>Roger Chandler</strong> manages the Visual Computing Software Marketing team in Intel’s Software and Services Group. Over the past ten years, Roger has managed marketing and business development efforts for several key Intel programs and products, including gaming industry evangelism, gaming and 3-D technology development, Web 3-D programs, wireless and mobility initiatives, and Intel’s Core CPU product roadmap. He is also an avid gamer.<br /><br /><a href="http://software.intel.com/en-us/blogs/author/roger-chandler/" target="_blank">Read Roger's Intel Software Network blogs</a>. ]]></description>
      <link>http://software.intel.com/en-us/articles/roger-chandler-bio/</link>
      <pubDate>Thu, 15 Jan 2009 23:00:00 -0800</pubDate>
      <comments>http://software.intel.com/en-us/articles/roger-chandler-bio/#comments</comments>
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      <category>ISN General</category>
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