|Michael Abrash is a programmer at RAD Game Tools, working with Intel on the Larrabee project. He is co-author of the Pixomatic software renderer. He worked on Quake at id Software and on Windows NT and Xbox at Microsoft.
Michael is the author of several books on graphics and performance programming, including Zen of Assembly Language and Michael Abrash's Graphics Programming Black Book, and has written columns on graphics and performance programming for Dr. Dobb's Journal and Programmer's Journal.
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