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    <link>http://software.intel.com/en-us/articles/mobility/news/</link>
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      <title>Intel Software Network TV Goes Live June 9th</title>
      <description><![CDATA[ <p>Social Media Release:</p>
<p class="sectionHeading"><strong>Intel® Software Network TV - Live, Interactive TV for Developers - Launches June 9, 2009.</strong></p>
<p><br /><strong>On June 9, <a href="http://intel.com/software/tv/">Intel® Software Network TV,</a></strong> a new 24/7 live, interactive TV channel for software developers will go "on the air" at the <a href="http://intel.com/software/tv">Intel Software Network</a>.</p>
<p><a href="http://intel.com/software/tv/"><strong>http://intel.com/software/tv/</strong></a></p>
<p><a href="http://intel.com/software/tv">Intel Software Network TV </a>launches with a lineup of regularly-scheduled live interactive shows on software and developer topics including Parallel Programming and Visual Computing, along with "behind the scenes" access and special event coverage. Additional shows are planned for later in the year. For live shows, you can interact with the show hosts and with other viewers via the chat feature. If a live show isn't currently on air, you'll see encore presentations of previous shows, and you can always browse the On Demand area to watch any past episode.</p>
<p>Here is a sample of a previously recorded show, <em>Visualize This!</em></p>
<p>
<object height="360" width="640" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
<param name="src" value="http://blip.tv/play/g5FLgYboSZXafg%2Em4v" />
<param name="allowfullscreen" value="true" /><embed height="360" width="640" allowfullscreen="true" src="http://blip.tv/play/g5FLgYboSZXafg%2Em4v" type="application/x-shockwave-flash"></embed>
</object>
</p>
<p><br />Subscribe to <a href="http://feeds2.feedburner.com/ISNTV">the RSS feed</a> in <a href="itpc://feeds2.feedburner.com/ISNTV">iTunes</a> (or your podcaster of choice) to automatically receive high-quality downloads of new show episodes as they become available. Watch them whenever and wherever you want.</p>
<p>Follow <a href="http://twitter.com/isntv">@isntv</a> on Twitter to be alerted when a show or special live event is about to go live. Don't miss out!</p>
<br />
<p><span class="sectionHeadingText"><strong>Come join us live for our big launch day on June 9!</strong> </span><br /><br />Here are the shows and specials we have lined up:</p>
<p><strong>June 9, 8 AM Pacific:</strong> <strong><em>Parallel Programming Talk</em></strong> with <em>hosts </em><a href="http://software.intel.com/en-us/blogs/author/aaron-tersteeg/"><em>Aaron Tersteeg</em></a>, <a href="http://software.intel.com/en-us/blogs/author/clay-breshears/"><em>Dr. Clay Breshears</em></a><em> and special guest </em><a href="http://www.eecs.berkeley.edu/~pattrsn/"><em>David Patterson of UC Berkeley</em></a><em> and UPCRC. Aaron, Clay and David will be discussing the challenges developers face in Parallel Computing today. The radio version of this show has been broadcast since July 2008, with over 14,000 cumulative listeners. <strong>Parallel Programming Talk</strong> can be seen live every Tuesday at 8AM Pacific on <a href="http://intel.com/software/tv/">Intel Software Network TV</a> or via <a href="http://www.blogtalkradio.com/multicoresoftware">podcast </a>. <br /></em></p>
<p><strong><br /><br /></strong></p>
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<tbody>
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<td width="314" valign="top">
<p><a href="http://www.blogtalkradio.com/multicoresoftware"><strong></strong></a></p>
<p style="text-align: center;"><img title="Picture1.png" src="http://software.intel.com/file/19514" alt="Picture1.png" width="294" height="172" /></p>
</td>
<td width="216" valign="top">
<p><img title="David_patterson.jpg" src="http://software.intel.com/file/19515" alt="David_patterson.jpg" width="198" height="170" /></p>
</td>
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<td width="314" valign="top">
<p style="TEXT-ALIGN: center"><em>Hosts </em><a href="http://software.intel.com/en-us/blogs/author/aaron-tersteeg/"><em>Aaron Tersteeg</em></a><em> and </em><a href="http://software.intel.com/en-us/blogs/author/clay-breshears/"><em>Dr. Clay Breshears</em></a><strong></strong></p>
</td>
<td width="216" valign="top">
<p style="TEXT-ALIGN: center"><em>Special guest </em><a href="http://www.eecs.berkeley.edu/~pattrsn/"><em>David Patterson of UC Berkeley</em></a></p>
<p><strong></strong></p>
</td>
</tr>
</tbody>
</table>
<p><strong></strong></p>
<p><em></em></p>
<p><strong>June 9, 10 AM Pacific: Teach Parallel, </strong>a new show for parallel programming in academia. Hosts <a href="http://software.intel.com/en-us/blogs/author/paul-steinberg/">Paul Steinberg</a> and <a href="http://software.intel.com/en-us/blogs/author/wolfmurphy/">Professor Tom Murphy</a> of Contra Costa College will tackle the challenges of teaching Parallel Programming in academia and computer science.<em> Teach Parallel can be seen live on alternate Tuesdays at 10AM Pacific on Intel Software Network TV.</em></p>
<p><em></em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
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<td width="133" valign="top">
<p style="text-align: center;"><img title="TOM_Murphy.jpg" src="http://software.intel.com/file/19519" alt="TOM_Murphy.jpg" width="108" height="95" /></p>
</td>
<td width="120" valign="top"><img title="Paul_Steinberg.jpg" src="http://software.intel.com/file/19518" alt="Paul_Steinberg.jpg" /></td>
</tr>
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<td width="133" valign="top">
<p style="TEXT-ALIGN: center"><a href="http://software.intel.com/en-us/blogs/author/wolfmurphy/">Professor Tom Murphy</a></p>
</td>
<td width="120" valign="top">
<p style="TEXT-ALIGN: center"><a href="http://software.intel.com/en-us/blogs/author/paul-steinberg/">Paul Steinberg</a></p>
</td>
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</tbody>
</table>
<p> </p>
<p><strong>June 9, 12 PM Pacific: </strong>A special chat with guest and Intel Software Network blogging hero, <a href="http://software.intel.com/en-us/blogs/author/doug-holland/">Doug Holland</a>.</p>
<p><strong></strong></p>
<p><strong>June 9, 2:30 PM Pacific: <em>Visualize This!</em></strong> Show host and Intel Software Network Game Development Community Manager <a href="http://software.intel.com/en-us/blogs/author/arti-gupta/">Arti Gupta</a> will talk to Visual Computing Community Manager, <a href="http://software.intel.com/en-us/blogs/author/steve-pitzel/">Steve Pitzel</a>. Steve will introduce the new <a href="http://www.intel.com/software/artist">Artists/Animators community</a> and showcase resources available. <em>This show will focus on what is new and exciting in the world of graphics, animation, and game development. Visualize This! can be seen live on alternate Tuesdays at 2:30PM on Intel Software Network TV.</em></p>
<p><em></em></p>
<table border="0" cellspacing="0" cellpadding="0">
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<td width="116" valign="top">
<p style="text-align: center;"><img title="Pitz.jpg" src="http://software.intel.com/file/19520" alt="Pitz.jpg" /></p>
</td>
<td width="119" valign="top">
<p style="text-align: center;"><img title="ArtI_GUPTA.jpg" src="http://software.intel.com/file/19521" alt="ArtI_GUPTA.jpg" /></p>
</td>
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<td width="116" valign="top">
<p style="text-align: center;"><a href="http://software.intel.com/en-us/blogs/author/steve-pitzel/">Steve Pitzel</a></p>
</td>
<td width="119" valign="top">
<p style="text-align: center;"><a href="http://software.intel.com/en-us/blogs/author/arti-gupta/">Arti Gupta</a></p>
</td>
</tr>
</tbody>
</table>
<p> </p>
<p><strong>June 9, <span style="text-decoration: line-through;">4:00</span> 3:30 PM Pacific: </strong>A chat with special guest <a href="http://software.intel.com/en-us/blogs/author/david-stewart">David Stewart</a> on the recently released Moblin 2.0 beta, with hands on demos.</p>
<p><strong>Links:</strong></p>
<p>Intel Software Network TV: <a href="http://intel.com/software/TV">http://intel.com/software/TV</a></p>
<p>Short URL (for Twitter, etc.): <a href="http://bit.ly/isntv">http://bit.ly/isntv</a></p>
<p>Parallel Programming Talk show episodes: <a href="http://software.intel.com/en-us/blogs/author/aaron-tersteeg/">http://software.intel.com/en-us/blogs/author/aaron-tersteeg/</a></p>
<p>Teach Parallel show episodes: <a href="http://software.intel.com/en-us/blogs/author/paul-steinberg/">http://software.intel.com/en-us/blogs/author/paul-steinberg/</a></p>
<p>Visualize This show episodes: <a href="http://software.intel.com/en-us/blogs/author/arti-gupta/">http://software.intel.com/en-us/blogs/author/arti-gupta/</a></p>
<p>Intel Software Network Parallel Programming and Multicore Community: <a href="http://www.intel.com/software/multicore">http://www.intel.com/software/multicore</a></p>
<p>Intel Software Network Visual Computing Community: <a href="http://software.intel.com/en-us/visual-computing/">http://software.intel.com/en-us/visual-computing/</a></p>
<p>Intel Software Network Academic Community: <a href="http://software.intel.com/en-us/academic/">http://software.intel.com/en-us/academic/</a></p>
<p>Intel Software Network Manageability Community: <a href="http://software.intel.com/en-us/manageability">http://software.intel.com/en-us/manageability</a></p>
<p>Intel Software Network Mobile Community: <a href="http://software.intel.com/en-us/mobility">http://software.intel.com/en-us/mobility</a></p>
<p>Intel Software Network Main Home Page: <a href="http://intel.com/software/">http://intel.com/software/</a></p>
<p> </p>
<p><strong>SUGGESTED TAGS: Intel, software, developer, code, community, live, video, tv, shows, ISNTV</strong><strong>, parallel programming, multicore, visual computing, graphics, manageability, moblin, mobile, academic, podcast</strong></p>
<p><strong></strong></p>
<p><strong><br /></strong></p>
<p><strong>Producer:</strong></p>
<p><img src="http://software.intel.com/file/19552" alt="" width="90" height="90" /></p>
<p>Josh Bancroft - <a href="mailto:joshua.bancroft@intel.com">joshua.bancroft@intel.com</a>, <a href="http://twitter.com/jabancroft">@jabancroft</a> on Twitter</p>
<p><strong><br /></strong></p>
<p><strong>Media Resources: </strong></p>
<p>Intel Software Network TV RSS feed (subscribe to high quality downloads of show episodes) - <a href="http://feeds2.feedburner.com/ISNTV">http://feeds2.feedburner.com/ISNTV <br /></a></p>
<p>Intel Software Network TV Twitter Account: <a href="http://twitter.com/isntv">http://twitter.com/isntv</a><br /><strong><br /></strong></p>
<p><strong>Intel Software Network Bloggers:</strong></p>
<p><a href="http://software.intel.com/en-us/blogs/author/aaron-tersteeg/"><em>Aaron Tersteeg - Multicore and Parallel Programming Community Manager</em></a>, <a href="http://www.twitter.com/tersteeg">@tersteeg</a> on Twitter<em></em></p>
<p><a href="http://software.intel.com/en-us/blogs/author/clay-breshears/"><em>Clay Breshears</em></a><em> -Content Concierge for the Intel Developer Network Organization</em></p>
<p><a href="http://software.intel.com/en-us/blogs/author/arti-gupta/"><em>Arti Gupta</em></a><em> - Community Manager, Game Development, <a href="http://www.twitter.com/artigupta">@artigupta</a> on Twitter</em></p>
<p><a href="http://software.intel.com/en-us/blogs/author/steve-pitzel/"><em>Steve Pitzel</em></a><em> - Community Manager, Visual Computing Community </em></p>
<p><a href="http://software.intel.com/en-us/blogs/author/paul-steinberg/"><em>Paul Steinberg</em></a> - Academic Community Manager <a href="http://twitter.com/psteinb">@psteinb </a>on Twitter<br /><a href="http://software.intel.com/en-us/blogs/author/amy-barton/"><em><br />Amy Barton - New Media Communications</em></a>, <a href="http://twitter.com/amybarton">@amybarton</a> on Twitter</p>
<p> </p>
<p><em></em></p>
<p><strong>Additional pre-recorded Intel Software Network Videos:</strong></p>
<p>Take Five Videos: <a href="http://www.intel.com/software/videos">www.intel.com/software/videos</a> <a href="http://software.intel.com/media/images/small_icons/rss.png"></a></p>
<p>Take Five Video YouTube channel: <a href="http://www.youtube.com/user/intelswnetwork">http://www.youtube.com/user/intelswnetwork</a></p> ]]></description>
      <link>http://software.intel.com/en-us/articles/intel-software-network-tv-goes-live</link>
      <pubDate>Thu, 04 Jun 2009 22:25:01 -0700</pubDate>
      <comments>http://software.intel.com/en-us/articles/intel-software-network-tv-goes-live#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/intel-software-network-tv-goes-live</guid>
      <category>Mobility</category>
      <category>Parallel Programming</category>
      <category>ISN General</category>
      <category>Intel® Atom™ Software Developer Community</category>
      <category>Visual Computing</category>
      <category>Intel Software Network communities</category>
      <category>Events</category>
      <category>Intel® Software Network TV</category>
      <category>Software News</category>
      <category>Game Development</category>
    </item>
    <item>
      <title>Prizes</title>
      <description><![CDATA[ <a href="http://softwarecommunity.intel.com/gamecontest/default.aspx?cid=sw:newseid705"><img src="http://software.intel.com/file/2591" border="0" alt="" width="583" height="126" /></a><br />
<div class="Section1">
<p>We're pleased to offer so many prizes for this contest, but we realize that it may be confusing what exactly your game demo can win, and how. This is a summary of what prizes are available, and who will receive them. See <a href="http://software.intel.com/en-us/articles/official-rules">Official Rules</a> for details.</p>
<table border="1" cellspacing="0" cellpadding="5">
<tbody>
<tr>
<td class="sectionBody" width="166"> </td>
<td class="sectionBody">
<p align="center"><strong>Prize</strong></p>
</td>
<td class="sectionBody">
<p align="center"><strong>Will be given to</strong></p>
</td>
</tr>
<tr>
<td class="sectionBody" width="180"><a href="http://www.intel.com/software/products"><img src="http://software.intel.com/file/2620" border="0" alt="" width="118" height="48" /></a></td>
<td class="sectionBody" width="246">Single user licenses of Intel® Thread Checker, Intel® Thread Profiler, Intel® VTune™ Performance Analyzer and Intel® Threading Building Blocks, a $2296 value.</td>
<td class="sectionBody" width="204">Top five winners in each category, ten winners in all</td>
</tr>
<tr>
<td class="sectionBody" width="166"><a href="http://www.igda.org/"><img src="http://software.intel.com/file/2621" border="0" alt="International Game Developers Association" width="166" height="38" /></a>
<p> </p>
</td>
<td class="sectionBody" width="246">
<p>One-year memberships to <a href="http://www.igda.org/">the </a>Independent Game Developers Association, a $48 value.</p>
</td>
<td class="sectionBody" width="204">
<p>Top five winners in each category, ten winners in all</p>
</td>
</tr>
<tr>
<td class="sectionBody" width="180">
<p><a href="http://www.garagegames.com/products/28"><img src="http://software.intel.com/file/2622" border="0" alt="" width="69" height="78" /></a></p>
</td>
<td class="sectionBody" width="246">
<p>Indie licenses to Garage Games' <a href="http://www.garagegames.com/products/torque/tgea/">Torque Game Engine Advanced</a>, a $295 value.</p>
</td>
<td class="sectionBody" width="204">
<p>Top five winners in each category, ten winners in all</p>
</td>
</tr>
<tr>
<td class="sectionBody" width="180">
<p><a href="http://cmpgame.com" target="_blank"><img src="http://software.intel.com/file/2623" border="0" alt="CMP" width="58" height="51" /></a></p>
</td>
<td class="sectionBody" width="246">
<p>Giga Pass to Game Developers Conference 2008, valued at $1850.</p>
</td>
<td class="sectionBody" width="204">
<p>Top three winners in each category, six winners in all</p>
</td>
</tr>
<tr>
<td class="sectionBody" width="180">
<p> </p>
</td>
<td class="sectionBody" width="246">
<p>$10,000, $5,000, $3,000, $1,000, $1,000.</p>
</td>
<td class="sectionBody" width="204">
<p>First, second, third, fourth, and fifth place winners, respectively in each category.</p>
</td>
</tr>
<tr>
<td class="sectionBody" width="180">
<p><a href="http://www.gateway.com/"><img src="http://software.intel.com/file/2624" border="0" alt="Gateway Home: offering top quality computers, laptops, and home electronics" width="118" height="48" /></a></p>
</td>
<td class="sectionBody" width="246">
<p>A high-end gaming PC from <a href="http://www.gateway.com">Gateway</a>, valued at over $3,000.</p>
</td>
<td class="sectionBody" width="204">
<p>First place winner in each category</p>
</td>
</tr>
<tr>
<td class="sectionBody" width="180">
<p><a href="http://www.austingdc.net">www.austingdc.net</a></p>
<p> </p>
</td>
<td class="sectionBody" width="246">
<p>Conference pass to show your demo at the Austin Game Developer Conference</p>
</td>
<td class="sectionBody" width="204">
<p>First place winner in each category</p>
</td>
</tr>
<tr>
<td class="sectionBody" width="180">
<p><a href="http://www.garagegames.com/"><img src="http://software.intel.com/file/2625" border="0" alt="GarageGames" width="154" height="43" /></a></p>
</td>
<td class="sectionBody" width="246">
<p>Meeting with an executive from <a href="http://www.garagegames.com/">Garage Games</a>, makers of the Torque Game Engine.</p>
</td>
<td class="sectionBody" width="204">
<p>First place winner in each category</p>
</td>
</tr>
<tr>
<td class="sectionBody" width="180">
<p><a href="http://www.rockettree-llc.com/index.html"><img src="http://software.intel.com/file/2626" border="0" alt="" width="154" height="47" /></a></p>
</td>
<td class="sectionBody" width="246">
<p>$5,000 of custom artwork from <a href="http://www.rockettree-llc.com">Rockettree</a> to be used on your winning entry.</p>
</td>
<td class="sectionBody" width="204">
<p>First place winner in each category</p>
</td>
</tr>
<tr>
<td class="sectionBody" width="180">
<p><a href="http://www.intel.com/cd/software/products/asmo-na/eng/294797.htm"><img src="http://software.intel.com/file/2627" border="0" alt="" width="73" height="97" /></a></p>
</td>
<td class="sectionBody" width="246">
<p>$1,000 for Best Use of Intel® Threading Building Blocks</p>
</td>
<td class="sectionBody" width="204">
<p>Judge's Choice Award given to any specially deserving demo</p>
</td>
</tr>
<tr>
<td class="sectionBody" width="180">
<p><a href="http://www.gateway.com/"><img src="http://softwarecommunity.intel.com/ISNAdminApps/ArticlesAdmin/Users/12234044/Image/1102/Aspose.Words.Demos.009.jpeg" border="0" alt="Gateway Home: offering top quality computers, laptops, and home electronics" width="118" height="47" /></a></p>
</td>
<td class="sectionBody" width="246">
<p>Meeting with a <a href="http://www.gateway.com">Gateway</a> representative to discuss a bundling deal.</p>
</td>
<td class="sectionBody" width="204">
<p>Judge's Choice Award given to any specially deserving demo</p>
</td>
</tr>
<tr>
<td class="sectionBody" width="180">
<p><a href="http://www.garagegames.com/"><img src="http://software.intel.com/file/2625" border="0" alt="GarageGames" width="154" height="43" /></a></p>
</td>
<td class="sectionBody" width="246">
<p><a href="http://www.garagegames.com">Garage Games</a> Prize Pack valued at over $450, including:</p>
<p>Game Engine<a name="_Hlt160624594"></a><a name="_Hlt160624595"></a> Packs- <a href="http://www.garagegames.com/products/61/">AdamPack</a>, <a href="http://www.garagegames.com/products/82/">RTS Environment Pack</a>, <a href="http://www.garagegames.com/products/104/">FPS Environment Pack</a>, <a href="http://www.garagegames.com/products/69/">Tim Aste Combo Pack 2</a>, <a href="http://www.garagegames.com/products/127/">Arcane FX Combo Pack</a> <br />Tools- Torque Constructor (coming August 07), <a href="http://www.garagegames.com/products/106/">Torsion TorqueScript IDE</a>, <a href="http://www.garagegames.com/products/172/">Torque Motion</a></p>
</td>
<td class="sectionBody" width="204">
<p>Judge's Choice Award given for the best use of Torque in a game demo</p>
</td>
</tr>
<tr>
<td class="sectionBody" width="180">
<p> </p>
</td>
<td class="sectionBody" width="246">
<p>Cash gift cards for $100 USD</p>
</td>
<td class="sectionBody" width="204">
<p>Highest rated demo for each two week period beginning April 10th through Aug. 8. Selected by public voting</p>
</td>
</tr>
</tbody>
</table>
<p> </p>
</div> ]]></description>
      <link>http://software.intel.com/en-us/articles/prizes</link>
      <pubDate>Tue, 15 May 2007 16:14:08 -0700</pubDate>
      <comments>http://software.intel.com/en-us/articles/prizes#comments</comments>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/prizes</guid>
      <category>Mobility</category>
      <category>Parallel Programming</category>
    </item>
    <item>
      <title>Official Rules</title>
      <description><![CDATA[ 
<a href="http://softwarecommunity.intel.com/gamecontest/default.aspx?cid=sw:newseid705"><img width="583" height="126" border="0" src="http://software.intel.com/file/2591" alt="" /></a><br />
<p><strong>Show us Your Game -- win cash, high-end gaming PCs, software, and more! <br />
</strong><br />
<strong>Your game demo could earn you serious cash, a high-end Gateway gaming PC, software tools, and great exposure. Just for entering the contest, we'll give you access to Intel's powerful software development tools. Keep reading for all the details including important eligibility requirements and restrictions. </strong></p>
<div class="sectionHeading">Category Information</div>
<p>The contest has prizes in categories based on features of Intel&reg; platforms. An initial round of public voting and judges' selections will determine ten finalists in each category. For final judging, a panel of Intel and game industry judges will review finalists and grade them according to both general criteria and category-specific criteria. The sum of these grades will compose an overall score. The entry with the highest score in each category will win the category prize. </p>
<div class="sectionHeading">Best Threaded Game </div>
<p>Your entry entry must run noticeably better on an Intel&reg; Core 2 Extreme PC when run with four cores enabled vs. only one core enabled*. Your program will need at least two threads running substantial amounts of code in parallel in order to win this category. Entries will be scored based on quantitative (frames per second) and qualitative (extra features, user experience) improvements when run on multi-core. 1 to 10 points awarded.&nbsp; </p>
<div class="sectionHeading">Best Game on the Go </div>
<p>Laptops provide special challenges and opportunities for games. Entries will be scored based on how well they support the laptop gaming experience with unique mobile features. Examples of unique mobile features are power monitoring, power consumption, displaying network connectivity, dealing with interrupted networking, and handling standby mode. 1 to 10 points awarded. <br />
<br />
In addition to the category-specific criteria, each entry will be graded on the general criteria of: <br />
&bull; Gameplay: Is your game fun to play? 1 to 10 points awarded. <br />
&bull; Graphics: How visually appealing is your game? 1 to 10 points awarded. <br />
<br />
Please see our <a href="http://software.intel.com/en-us/articles/frequently-asked-questions">FAQ</a> or visit our <a href="http://software.intel.com/en-us/forums/">Discussion Forum</a> for more information. </p>
<div class="sectionHeading"><a href="http://software.intel.com/en-us/articles/prizes">Prize Information</a></div>
<p>Each category has first through fifth place winners, who will all receive regular single user licenses of Intel&reg; Thread Checker, Intel&reg; Thread Profiler, Intel&reg; VTune&trade; Performance Analyzer, and Intel&reg; Threading Building Blocks, as well as one-year memberships to the <a href="http://www.igda.org">Independent Game Developers Association</a>. First place winners will receive $10,000. Second place winners will receive $5,000. Third place winners will receive $3,000. Fourth and fifth place winners will receive $1,000. Each of the top five winners in each category will also receive an indie license to Garage Games' Torque Game Engine Advanced, valued at $295. <br 
/>
<br />
Top three winners in both categories will receive a Giga Pass to Game Developers Conference 2008, valued at $1850, courtesy of CMP Game Group. The GDC Giga Pass is an all-access pass that will get you into everything at GDC 2008 except for the GDC Mobile conference. <br />
<br />
First place winners will receive a high-end gaming PC from <a href="http://www.gateway.com">Gateway</a>, valued at over $3,000. The specific prize PC will be identified September 1st, 2007 as the highest-performing gaming PC available from Gateway at that time. <br />
<br />
First place winners will receive a conference pass for the Austin Game Developer Conference, held in Austin, Texas on September 5th through 7th, 2007. At Austin GDC, Intel will publicly announce the winners of the contest and showcase winning entries in the Intel booth. First place winners will also be invited to meet with an executive from <a href="http://www.garagegames.com">Garage Games</a>, makers of the Torque Game Engine. <br />
<br />
First place winners will receive $5,000 worth of custom art to be delivered by <a href="http://www.rockettree-llc.com/index.html">Rockettree LLC</a> and applied to artistic improvements to their winning entry. This will amount to approximately 80 hours of custom artwork, to be used over a period of at least one month and completed within 3 months of the contests conclusion<strong>. </strong></p>
<div class="sectionHeading">Judge's Choice Awards</div>
<p>In addition to the category prizes, there are special Judge's Choice Awards which will be awarded to qualifying entries, purely at the judge's discretion. </p>
<div class="sectionHeading">Judge's Choice Award -- $1000 for Best Use of Intel&reg; Threading Building Blocks</div>
<p><a href="http://www3.intel.com/cd/software/products/asmo-na/eng/294797.htm">Intel&reg; Threading Building Blocks</a> is a threading library designed for high-performance scalable applications on multi-core processors. An evaluation version of&nbsp;Intel Threading Building Blocks&nbsp;is available for all contestants to try out. This Judge's Choice Award will be given to the entry that makes the best use of this library in a game. </p>
<div class="sectionHeading">Judge's Choice Award --&nbsp;A Meeting with a Gateway Representative to Discuss a Bundling Deal</div>
<p>Intel Corporation is pleased to have the support of <a href="http://www.gateway.com">Gateway</a> in this contest. Gateway is searching for high quality entries to bundle with their new line of gaming PCs. This Judge's Choice Award will be given to entries that Gateway would like to consider for a bundling deal. </p>
<div class="sectionHeading">Judge's Choice Award &ndash; Garage Games Prize Pack for Best use of Torque</div>
<p>Intel Corporation is fortunate to have the participation of <a href="http://www.garagegames.com">Garage Games</a> as one of our game demo contest sponsors. Garage Games is interested in seeing creative entries which use Torque Game Engine and/or Torque Game Builder. This Judge&rsquo;s Choice Award of Game Engine Content Packs and Tools is valued at over $450. </p>
<div class="sectionHeading">Community Bonus Prizes</div>
<p>Cash gift cards for $100 USD will be awarded on a bi-weekly schedule based on greatest number of positive votes from the community. These &ldquo;bonus&rdquo; prizes will be awarded throughout the demo proposal and demo submission periods. Limit of one bonus prize per entry. <br />
<br />
By enterin
g the contest, you agree to be bound by the judging criteria. See <a href="http://software.intel.com/en-us/articles/prizes">Prizes</a> for more information.</p>
<div class="sectionHeading">Terms and Conditions</div>
<p>The contest is open to individuals and companies worldwide. Individuals must be 18 or older to enter. Residents and companies of countries under U.S. embargo, including Cuba, Iran, Iraq, Libya, North Korea, Sudan, and Syria are not eligible to enter. Employees of Intel Corporation, its affiliates, subsidiaries, advertising and promotion agencies, and the immediate families of each may not enter. Companies with an existing technology enabling account with Intel Corporation are not eligible to enter. Void where prohibited. <br />
<br />
Your entry must install and run on a default Windows XP* installation with Service Pack 2 and DirectX* 9.0c on a computer with an Intel&reg; Core&trade; 2 Extreme processor with 1GB of RAM, and an ATI X1900XTX graphics card. Entries competing in the Best Threaded Game category will have their performance speedup measured from one core to four cores when running at 1024 x 768 resolution. Entries competing in the Best Game on the Go category will also be evaluated on a default Windows XP installation with Service Pack 2 and DirectX 9.0c on an IBM ThinkPad* T43 with an ATI Mobility Radeon* x300 graphics card. <br />
<br />
You must have legal right to commercially distribute your entry in order to be eligible. Your entry can use third-party libraries, as long as the legal distribution requirements are met. Intel Corporation maintains the highest standards of quality and positive relationships with our customers -- at our sole discretion we will disqualify any entry which we feel would not represent Intel well in the global marketplace. </p>
<div class="sectionHeading">How to Enter</div>
<p>To enter, you must complete the on-line web registration form, detailing your demo abstract, and submit it electronically or via mail, by July 1st, 2007. When your registration form is accepted, you will receive information on submission deadlines and procedures. If you choose to make your demo abstract publicly visible, your entry will be eligible for community-voted &quot;bonus&quot; prizes. Bonus prizes will begin being awarded based on popularity starting April 10th and every 2 weeks through August 8th. <br />
<br />
All entrants will also be given a limited-duration license for the following Intel&reg; software: <br />
<br />
Intel&reg; C++ Compiler 9.1 <br />
Intel&reg; VTune&trade; Performance Analyzer 8.0 <br />
Intel&reg; Thread Checker 3.0 <br />
Intel&reg; Thread Profiler 3.0 <br />
Intel&reg; Threading Building Blocks 1.0 <br />
Intel&reg; Integrated Performance Primitives 5.1 <br />
<br />
Licenses are valid from March 1st, 2007 to August 15th, 2007. These tools will be especially useful for the Best Threaded Game category. Use Intel&reg; Thread Checker and Intel&reg; Thread Profiler to correctly thread your game demo for maximum performance. <br />
<br />
All contestants can upload screenshots and movies of their demo to the contest website beginning May 1. These screenshots and movies will be made available for public view after July 1st. From July 1st to August 1st, community judging of entries will take place on the contest website. Visitors to the site can&nbsp;vote on&nbsp;the screenshots and movies. Judges will also evaluate screenshots and movies of all entri
es. At the end of the community judging period, the top ten scoring entries in each category will proceed as finalists for final judging. Intel reserves the right to pick alternate finalist entries if any of the chosen entries are deemed ineligible to compete for a category prize. <br />
<br />
The top movies in each category will be chosen and finalists notified by e-mail on August 3rd. Contestants with finalist entries will receive instructions for submitting their entries (the executable programs) by August 15th for final Intel judging. Winners will be notified by mail, and winning entries will be announced publicly at the Intel booth at the Austin Game Developers Conference on September 5th. In order to claim a prize, winners will be required to sign an affidavit of eligibility and release that grants Intel the right to use their executable program and their name and likeness for advertising and promotion without further compensation. </p>
<div class="sectionHeading">Deadlines</div>
<p>Contest begins March 5th, 2007. Registration Forms must be received by July 1st, 3:00pm PST 2007. Community judging to determine finalists will begin July 1st, 3:00pm PST 2007 and run until August 1st, 3:00pm PST 2007. Executables of finalists must be received by August 15th, 3:00pm PST 2007. Winners will be announced at Austin Game Developer Conference on September 5th, 2007, and published on the contest website the same day. </p>
<div class="sectionHeading">Legal Information</div>
<p>Intel Corporation ((the &quot;Sponsor&quot;) is not responsible for executable programs (an &quot;entry&quot;), movies, entry forms, or CDs not received due to lost, failed, delayed or interrupted connections or miscommunications, or other electronic malfunctions, or due to lost, late, mutilated, illegible, incomplete, postage due or misdirected mail. Any material received by the Sponsor will not be returned. Sponsor not responsible for incorrect or inaccurate entry form information, whether caused by persons entered at the web site or by any of the equipment or programming associated with or used in the contest or by any human error which may occur in the processing of the entries in this contest. <br />
<br />
Sponsor reserves the right, in its sole discretion, to cancel or suspend this contest should a virus, bug or other causes beyond the control of the Sponsor corrupt the administration, security or proper operation of the contest. <br />
<br />
Winners will be notified by mail, e-mail, or phone within 7 days. Winners must complete and return an affidavit of eligibility and release within 5 days by return prepaid Federal Express overnight notification or prize may be forfeited and awarded to an alternate winner. Winners agree that all prizes are being provided &quot;as is&quot;. <br />
<br />
Sponsor makes no representation or warranty regarding any prize. Winners must look solely to the manufacturer for any such warranty or guarantee. Prize is not transferable and no cash alternative or prize substitution is available, except that the Sponsor reserves the right to substitute cash or a similar prize of equal or greater value should the prize be generally unavailable at contest end. <br />
<br />
All federal, state, and local taxes on prize are the sole responsibility of the winner. Winners who are not citizens of the United States are responsible for reporting the prize or income as required by the applicable government. Acceptance of prize constitute
s permission to use winner&rsquo;s executable program, name and/or likeness for advertising/trade purposes without further compensation, except where prohibited. <br />
<br />
By supplying your screenshot, movie, and/or executable entry to the contest, you are giving the Sponsor a non-exclusive, non-binding right to distribute your entry materials in any ways the Sponsor sees fit, without any additional compensation to you. You also grant the Sponsor the right to use material from your entry for promotional purposes. Prize winners may not publicize their victory in the contest except as mutually agreed with the Sponsor. <br />
<br />
Void where prohibited. This contest is governed under U.S. law. All federal, state and local laws and regulations apply. <br />
<br />
</p>
 ]]></description>
      <link>http://software.intel.com/en-us/articles/official-rules</link>
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      <title>Frequently Asked Questions</title>
      <description><![CDATA[ <a href="http://softwarecommunity.intel.com/gamecontest/default.aspx?cid=sw:newseid705"><img src="http://software.intel.com/file/2591/" border="0" alt="" width="583" height="126" /></a><br />
<div class="sectionHeading"><br />Am I eligible to enter?</div>
If you are 18 years or older, you are eligible to enter the contest. This is a world-wide contest, with some restrictions. See Official Rules. <br /><br />How does the judging work?
<div> </div>
When you complete your registration form, you supply information about who you are and what your plans are for your game (your demo abstract). Starting in April and continuing through August, there will be community voting on the best abstracts, with bi-weekly prizes of $100 USD cash gift cards awarded. On July 1st you'll be able to upload screenshots and movies of your demo, and during the finalist selection period of July 1st to August 1st, 2007, anyone who visits the site can vote on you screenshots and moviesthumbs up. At the end of the finalist selection period, the top scoring entries will become our finalists for the second round of judging, which will be done by Intel and game industry judges. For the second round of judging, finalists will need to submit the actual executable of their game demo. The grand prize and subsequent prize winners will be selected by our panel of game development experts.
<div class="sectionHeading"><br />Do I have to provide the source code for my game? Who owns the IP for the game and the demo?</div>
We want you to have a successful business model with your game, which is why this is a game DEMO contest. You retain all rights to your intellectual property, and you don't have to send us the source code. Finalists will assign to Intel the right to distribute their game demos -- we'll post them on the contest website, show them at trade shows, etc. These are all great ways to increase the exposure of your demo, and hopefully drive sales of your full retail product.
<div> </div>
<div class="sectionHeading"><br />Can my group submit an entry together?</div>
Yes, but only one person or corporate entity will be awarded prizes, for tax purposes. Plan ahead and consult a financial advisor if you require tax advice.
<div> </div>
<div class="sectionHeading"><br />What are the deadlines for the competition?</div>
Full details are in the <a href="http://software.intel.com/en-us/articles/official-rules">Official Rules</a>. Registration Forms are due by July 1st, 2007. After community judging, finalists need to submit executables by August 15th, 2007.
<div> </div>
<div class="sectionHeading"><br />Considering that there are a lot of professional game developers out there, what are the chances that an indie/student/hobbyist like me will win?</div>
The chances are good! AAA developers often have exclusive deals for distribution of their game demos, or they have an existing technology relationship with Intel which would disqualify them from the contest. We expect that the vast majority of our entries will be from small developers and student groups.
<div> </div>
<div class="sectionHeading"><br />The Official Rules state that if I have "an existing technology enabling account with Intel" then I can't enter... does that include members of the Intel Partner Program?</div>
Registered or Associate members of the Intel Partner Program are eligible to enter the contest, however if your company is a Premier or Premier Elite member, you have access to direct assistance from Intel engineers and you are not eligible to enter. Sorry, we can't directly help you compete in our own contest.
<div> </div>
<div class="sectionHeading"><br />Why isn't there more information on the prize PC from Gateway? Can I see the specifications?</div>
Since the contest doesn't end until September 2007, if we fix the prize machines now, they'll be six months out-of-date when the winners receive them. We want to keep this prize as compelling as we can, so we're committing to acquiring the highest performing gaming PC from Gateway when the contest ends. The value of the PC will be at least $3000. 
<div> </div>
<div class="sectionHeading"><br />Can you provide any additional resources that can help me develop my game demo?</div>
Yes! This was a common request from last year's contest. We have a <a href="http://software.intel.com/en-us/articles/resources">Resources page</a> which we will keep up-to-date with sample code and articles that we think might be useful for contestants. You should also bring items you'd like to discuss into the <a href="/en-us/forums/">discussion forum</a> we’ve set up especially for contest participants. Get feedback from your peers and Intel Engineers. 
<div> </div>
Be sure to try out the <a href="http://www.intel.com/cd/software/products/asmo-na/eng/index.htm">Intel® Software Development Products</a>. We've provided temporary licenses for all participants. Also Garage Games has trial version of the <a href="http://www.garagegames.com/products/download/96/">Torque Game Builder</a>* available as well as a <a href="http://www.garagegames.com/products/download/111/">moddable demo</a> (via TorqueScript) walkthrough of Torque Game Engine*. Torque Game Engine has integrated the Intel® Laptop Gaming TDK, making it natural for games built with Torque Game Engine to compete in the Best Game on the Go category.
<div> </div>
<div class="sectionHeading"><br />Can we use an Open Source game engine to create the game?</div>
Yes, the only requirement is that you have the right to distribute the finished product. If the Open Source code also requires distribution of source code, make sure you are in compliance. 
<div> </div>
<div class="sectionHeading"><br />Who can I contact for further questions?</div>
Post to the <a href="/en-us/forums/">contest forum</a>, or send e-mail to <a href="mailto:isn.support@intel.com">isn.support@intel.com</a>
<div> </div> ]]></description>
      <link>http://software.intel.com/en-us/articles/frequently-asked-questions</link>
      <pubDate>Tue, 15 May 2007 16:11:39 -0700</pubDate>
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