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    <link>http://software.intel.com/en-us/articles/multi-threaded-rendering-and-physics-simulation</link>
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      <title>By Todd Seiler &amp;raquo; Concurrency &amp;amp; Parallelism</title>
      <description><![CDATA[ n/a ]]></description>
      <link>http://software.intel.com/en-us/articles/multi-threaded-rendering-and-physics-simulation/#comment-48322</link>
      <pubDate>Sun, 05 Sep 2010 23:08:49 -0700</pubDate>
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      <title>By 关于游戏引擎多线程的一些整理和思考 | Music Sets Me Free</title>
      <description><![CDATA[ n/a ]]></description>
      <link>http://software.intel.com/en-us/articles/multi-threaded-rendering-and-physics-simulation/#comment-54449</link>
      <pubDate>Wed, 05 Jan 2011 05:05:56 -0800</pubDate>
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    <item>
      <title>By  Concurrency &amp;amp; Parallelism &amp;raquo; Todd Seiler</title>
      <description><![CDATA[ n/a ]]></description>
      <link>http://software.intel.com/en-us/articles/multi-threaded-rendering-and-physics-simulation/#comment-54533</link>
      <pubDate>Thu, 06 Jan 2011 15:43:50 -0800</pubDate>
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    <item>
      <title>By eric5588@ms3.hinet.net</title>
      <description><![CDATA[ wrong source code download link
 ]]></description>
      <link>http://software.intel.com/en-us/articles/multi-threaded-rendering-and-physics-simulation/#comment-69364</link>
      <pubDate>Thu, 12 Jan 2012 01:02:52 -0800</pubDate>
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    <item>
      <title>By Eric Chang</title>
      <description><![CDATA[ I want to download the source code for this article "Multi-threaded Rendering and Physics Simulation", but the source code link is wrong. Could you send me the source code directly through my emial? Or can you fix the wrong link?
 ]]></description>
      <link>http://software.intel.com/en-us/articles/multi-threaded-rendering-and-physics-simulation/#comment-69368</link>
      <pubDate>Thu, 12 Jan 2012 03:52:15 -0800</pubDate>
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    </item>
    <item>
      <title>By Aubrey W. (Intel)</title>
      <description><![CDATA[ The source code link has been corrected.  Thank you for bringing this to our attention.

==
Aubrey W.
Intel(R) Software Network Support ]]></description>
      <link>http://software.intel.com/en-us/articles/multi-threaded-rendering-and-physics-simulation/#comment-69375</link>
      <pubDate>Thu, 12 Jan 2012 13:04:55 -0800</pubDate>
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      <title>By Dante</title>
      <description><![CDATA[ What is the purpose of this design? First of all, the system runs in lockstep with just 1 other thread, so there is no benefit of having another thread. I would only see the benefit in having multiple threads (scaled based on the quantity of cores) to simulate physics, and then return to rendering. There is no point in having 1 extra thread jump in, pause the previous thread, do its' thing and resume the initial thread. Absolutely pointless, Intel - this article was written by an intern, I presume?

At least could have made it useful from the start by using a thread pool, as it stands this is a pointless example of threading - no benefit!

Otherwise, add something interesting - like another thread that does something which would alter sphere's velocity/position, like a "Wind" thread (parallel to physics and rendering sim with direct interference). This way you could demonstrate at least some decoupling or synchronization technique (avoiding using a mutex). ]]></description>
      <link>http://software.intel.com/en-us/articles/multi-threaded-rendering-and-physics-simulation/#comment-71676</link>
      <pubDate>Sat, 17 Mar 2012 12:00:41 -0700</pubDate>
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