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    <title>Intel Software Network Comments Feed</title>
    <link>http://software.intel.com/en-us/articles/multithreaded-game-programming-and-hyper-threading-technology</link>
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      <title>By  hyperthreading and games - Overclock.net - Overclocking.net</title>
      <description><![CDATA[ n/a ]]></description>
      <link>http://software.intel.com/en-us/articles/multithreaded-game-programming-and-hyper-threading-technology/#comment-38082</link>
      <pubDate>Wed, 13 Jan 2010 12:49:45 -0800</pubDate>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/multithreaded-game-programming-and-hyper-threading-technology/#comment-38082</guid>
    </item>
    <item>
      <title>By Todd Seiler &amp;raquo; Concurrency &amp;amp; Parallelism</title>
      <description><![CDATA[ n/a ]]></description>
      <link>http://software.intel.com/en-us/articles/multithreaded-game-programming-and-hyper-threading-technology/#comment-48323</link>
      <pubDate>Sun, 05 Sep 2010 23:08:54 -0700</pubDate>
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    <item>
      <title>By carol g</title>
      <description><![CDATA[ I am impressed with the level of detail and useful resources given in this post. Multi thread programming is certainly the way of the future, and it is highly useful when trying to achieve maximum productivity bandwidth. We use the method at my game programming firm: http://www.gameshastra.com ]]></description>
      <link>http://software.intel.com/en-us/articles/multithreaded-game-programming-and-hyper-threading-technology/#comment-53365</link>
      <pubDate>Mon, 13 Dec 2010 14:50:31 -0800</pubDate>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/multithreaded-game-programming-and-hyper-threading-technology/#comment-53365</guid>
    </item>
    <item>
      <title>By  Concurrency &amp;amp; Parallelism &amp;raquo; Todd Seiler</title>
      <description><![CDATA[ n/a ]]></description>
      <link>http://software.intel.com/en-us/articles/multithreaded-game-programming-and-hyper-threading-technology/#comment-54534</link>
      <pubDate>Thu, 06 Jan 2011 15:43:57 -0800</pubDate>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/multithreaded-game-programming-and-hyper-threading-technology/#comment-54534</guid>
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    <item>
      <title>By  TESTING TODAY.. 980x 4.4ghz vs 2600k 4.4ghz - Page 44 - Overclock.net - Overclocking.net</title>
      <description><![CDATA[ n/a ]]></description>
      <link>http://software.intel.com/en-us/articles/multithreaded-game-programming-and-hyper-threading-technology/#comment-56654</link>
      <pubDate>Tue, 22 Feb 2011 08:53:13 -0800</pubDate>
      <guid isPermaLink="true">http://software.intel.com/en-us/articles/multithreaded-game-programming-and-hyper-threading-technology/#comment-56654</guid>
    </item>
    <item>
      <title>By icreongamestudio</title>
      <description><![CDATA[ I am studying about them here...good something to think about.There are a lot of methods being used to style successfully.Intelligent style I must say.
http://www.icreongamestudio.com/ ]]></description>
      <link>http://software.intel.com/en-us/articles/multithreaded-game-programming-and-hyper-threading-technology/#comment-72710</link>
      <pubDate>Tue, 10 Apr 2012 02:46:53 -0700</pubDate>
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    </item>
    <item>
      <title>By dario90</title>
      <description><![CDATA[ I would prefer PDF format :S ]]></description>
      <link>http://software.intel.com/en-us/articles/multithreaded-game-programming-and-hyper-threading-technology/#comment-72933</link>
      <pubDate>Mon, 16 Apr 2012 04:19:30 -0700</pubDate>
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