Ocean Fog



Intel Engineers are no longer directly supporting or updating this sample. Please check on our forums for community support.

Ocean Fog

Demonstrates a method of generating fog using Perlin noise. The purpose of this project was to investigate how we could effectively render a realistic Ocean scene on differing graphics solutions while trying to provide good, current, working class set of data to the graphics community.

 

Read: Ocean Fog using Direct3D 10

 




What is it? System Requirements Additional Code Samples

Demonstrates a method of generating fog using Perlin noise. The purpose of this project was to investigate how we could effectively render a realistic Ocean scene on differing graphics solutions while trying to provide good, current, working class set of data to the graphics community.

Watch video to get details of requirements



Intel Visual Adrenaline
Developer Community
Intel® Software Partner Program
Game On
Showcase