Ocean Fog

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Ocean Fog

Demonstrates a method of generating fog using Perlin noise. The purpose of this project was to investigate how we could effectively render a realistic Ocean scene on differing graphics solutions while trying to provide good, current, working class set of data to the graphics community.

 

Read: Ocean Fog using Direct3D 10

 




What is it? System Requirements Additional Code Samples

Demonstrates a method of generating fog using Perlin noise. The purpose of this project was to investigate how we could effectively render a realistic Ocean scene on differing graphics solutions while trying to provide good, current, working class set of data to the graphics community.

Watch video to get details of requirements

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