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Intel Engineers are no longer directly supporting or updating this sample. Please check on our forums for community support. Ocean FogDemonstrates a method of generating fog using Perlin noise. The purpose of this project was to investigate how we could effectively render a realistic Ocean scene on differing graphics solutions while trying to provide good, current, working class set of data to the graphics community.
Read: Ocean Fog using Direct3D 10
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Ocean Fog
For more complete information about compiler optimizations, see our Optimization Notice.





