|
Intel Engineers are no longer directly supporting or updating this sample. Please check on our forums for community support. Ocean FogDemonstrates a method of generating fog using Perlin noise. The purpose of this project was to investigate how we could effectively render a realistic Ocean scene on differing graphics solutions while trying to provide good, current, working class set of data to the graphics community.
Read: Ocean Fog using Direct3D 10
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more complete information about compiler optimizations, see our Optimization Notice.
Comments (0) 
Trackbacks (1)
- 这就是Intel的水平? - KlayGE游戏引擎
April 21, 2011 8:18 AM PDT


