| January 27, 2009 11:00 PM PST | |
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Orion Granatir is a senior engineer with Intel’s Visual Computing Software Division. He is the Technical Lead on the Intel Smoke Game Technology demo project. |
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Comments (2) 
| March 19, 2010 10:47 AM PDT
das@instantimage.com |
We have read your paper on Multithreading. We have a complex imaging tool we would like to mutlithread. By adding a simple CreateThread in the main secion (DLL) and a thread that just loops continuously, our system is 10 times slower. We need help from a real expert. Willing to pay. Dave Schroeder, President and CEO of Performance Imaging, Inc. and Hypersoft, Inc. |
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fraggy
1,020
We have already exchange some messages with you in the comment part of your article about SMOKE (on gamasutra) : http://www.gamasutra.com/view/feature/3861/performance_scaling_with_cores_.php
Your last message was :
Orion Granatir 15 Dec 2008 at 3:07 pm PST
Keep me up-to-date on your demo. It sounds like an interesting project ^_^
I really don't know own to join you, so here I'am :p
My Physics Engine is able to compute 2 500 moving and colliding objects on 1 thread and more than 10 000 objects on 8 threads. That's x4 !!!
- The test was made on a corei7 2.6 Ghz.
- Objects are not particles (every object may collide with each other)
- no animation or AI
Detailed test is available here: acclib.com/2009/01/load-balancing-corei7-27012009.html
Rgds,
vincent.song@acclib.com