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    <title>Intel Software Network Comments Feed</title>
    <link>http://software.intel.com/en-us/articles/orion-granatir-bio</link>
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    <item>
      <title>By fraggy</title>
      <description><![CDATA[ Hi Orion,

We have already exchange some messages with you in the comment part of your article about SMOKE (on gamasutra) : http://www.gamasutra.com/view/feature/3861/performance_scaling_with_cores_.php

Your last message was :
Orion Granatir	15 Dec 2008 at 3:07 pm PST
Keep me up-to-date on your demo. It sounds like an interesting project ^_^

I really don't know own to join you, so here I'am :p 

My Physics Engine is able to compute 2 500 moving and colliding objects on 1 thread and more than 10 000 objects on 8 threads. That's x4 !!!
- The test was made on a corei7 2.6 Ghz.
- Objects are not particles (every object may collide with each other)
- no animation or AI
Detailed test is available here: acclib.com/2009/01/load-balancing-corei7-27012009.html

Rgds,
vincent.song@acclib.com

 ]]></description>
      <link>http://software.intel.com/en-us/articles/orion-granatir-bio/#comment-17885</link>
      <pubDate>Fri, 30 Jan 2009 20:00:02 -0800</pubDate>
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    <item>
      <title>By das@instantimage.com</title>
      <description><![CDATA[ We have read your paper on Multithreading. We have a complex imaging tool we would like to mutlithread. By adding a simple CreateThread in the main secion (DLL) and a thread that just loops continuously, our system is 10 times slower. We need help from a real expert. Willing to pay.
Dave Schroeder, President and CEO of Performance Imaging, Inc. and Hypersoft, Inc. ]]></description>
      <link>http://software.intel.com/en-us/articles/orion-granatir-bio/#comment-41094</link>
      <pubDate>Fri, 19 Mar 2010 09:47:36 -0700</pubDate>
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