Table of Contentss
Product Release Questions
- What did Intel release today?
- How can I obtain the Production release of the SDK?
- What is the difference between the Production release and the previous Beta releases of the SDK?
- How do I prepare my application for commercial distribution?
- What are the system hardware requirements for my ‘commercialized’ app to run?
- How much will the Perceptual Computing SDK 2013 SDK cost?
- Does your SDK have open source components?
- Where can I sell my application that uses the SDK?
- How can I obtain the Creative* Interactive Gesture Camera Developer Kit (Kit)?
- Which perceptual computing usage modes are supported by the SDK?
- How can I stay informed about the SDK and related developments?
- What are the speech recognition capabilities introduced in the SDK ?
- What languages are currently supported?
- What are the plans to support additional languages?
- What software is required to develop applications that utilize the SDK’s speech recognition?
- Where can I get the development version of the Nuance* Dragon Assistant Core?
- What are the hardware requirements to develop applications that utilize the SDK’s speech recognition?
- What will be the platform (software and hardware) requirements for commercially distributing an application that utilizes the Intel® Perceptual Computing SDK 2013 Gold (i.e. production) version with speech recognition?
- How much will it cost to commercially distribute an application that utilizes the Gold version of the Intel® Perceptual Computing SDK 2013 Speech Recognition?
- What if the Nuance* Dragon Assistant Core is not installed on system targeted for commercial distribution?
- Which PCs will have the Nuance* Dragon Assistant Core pre-installed?
- What is meant by the term ‘perceptual computing’?
- Who will benefit by using Intel Perceptual Computing SDK 2013?
- Can you tell me more about the usage modes supported by the Intel Perceptual Computing SDK 2013?
- What are the benefits to developing with Intel Perceptual Computing SDK 2013?
- What type of applications can developers create with this SDK?
- Are there developers currently using the SDK?
- What are the commercial opportunities for developers who create applications with the SDK?
- Is there any special hardware required to use the Intel Perceptual Computing SDK 2013?
- How can developers acquire a Creative* Interactive Gesture Camera and what will it cost?
- When will the Creative* Interactive Gesture Camera become available to consumers?
- Does the Intel Perceptual Computing SDK work with any other depth cameras?
- Why doesn’t the Intel Perceptual computing SDK work with other depth cameras?
- What platforms does Intel Perceptual Computing SDK 2013 support?
- What operating systems does Intel Perceptual Computing SDK 2013 support?
- Is the SDK compatible or interoperate with any other Intel tools or tools from third party vendors?
- What is the Intel Perceptual Computing Challenge?
- What are the prizes for the Challenge?
- How can I apply? When can I apply?
- What are the objectives of the Challenge?
- How is the Challenge structured?
- What are the prizes for the Challenge?
- Where can developers sign up?
- How can developers obtain the Creative* Interactive Gesture Camera for use in the Challenge?
Product Release Questions
A: Intel released the initial Production (i.e. ‘Gold’) release of the Intel® Perceptual Computing Software Development Kit (SDK) 2013.
A: Go to the perceptual computing SDK developer support site at intel.com/software/perceptual, click the download button and install the SDK.
A: With the Production release, the Perceptual Computing SDK 2013 is no longer in Beta phase. With this version of the SDK, developers are permitted to (i) commercially distribute their applications that were developed by using the SDK and (ii) redistribute portions of the SDK clearly marked as ‘redistributable’/ The previous Beta versions of the SDK limited developers’ rights to internal use only). Please see the Perceptual Computing SDK EULA for full licensing details. This version of the SDK also introduces bug fixes and improvements. Please see the SDK Release Notes for details (these are part of the SDK download package).
A: It is recommended that the application bundle the SDK runtime installers within the application package and run during the application installation. The runtime installers perform silent installations and upgrades. If the runtime modules on the end-user’s system are up-to-date, the SDK runtime installers will not override the existing modules. Please see the SDK Developer Guide for more information.
Important: If your application uses speech recognition, it is required that the Nuance* Dragon Assistant* application (including the Dragon Assistant Engine) be installed on the end-user’s system. If Dragon Assistant is not present, your application will not function properly. NOTE: The Dragon Assistant Engine is included in the SDK solely for developers’ internal use. No distribution of any kind whatsoever of the Dragon Assistant Engine is permitted under the SDK - Please see the SDK EULA for details.
If your application uses hand and finger depth tracking, it requires that the Creative* Interactive Gesture Camera to be attached (via USB) to the end-user’s system. The runtime installer will not install the depth tracking runtime module on the end-user’s system unless the Creative* camera has been previously installed on that system. The Creative* camera Is expected to be available commercially later this year.
A: The target system must use a 2nd, 3rd or 4th Core Intel processor.
If your application uses the depth camera for hand and finger tracking or other uses, you must first install the Creative* Interactive Gesture Camera on the target system. If your application uses speech recognition, the Creative camera must be installed or you must have a speech qualified system. For detailed prerequisites, please see the SDK Release Notes (these are part of the SDK download package).
A: The SDK is available as a free download at intel.com/software/perceptual. Furthermore, distribution by developers of applications developed with the SDK will not require license payments to Intel.
A: Please see the SDK Release Notes for details (these are part of the SDK download package).
A: As a convenience to developers, Intel is developing a perceptual computing app store where developers will be able to sell their applications (more information will be made available through the Perceptual Computing SDK developer support website and forums at intel.com/software/perceptual in the coming weeks). In addition, developers will be able to distribute their applications commercially through any other retail and online channels they choose.
A: Go to the perceptual computing SDK developer support site at intel.com/software/perceptual, place your order for the Kit by clicking the ‘ORDER’ on the upper right hand portion of the page. Please note that supplies are limited and Intel reserves the right to limit order quantities and there is no guarantee that Kits will be available for all orders placed. Initial shipments to certain countries may be delayed until regulatory requirements are met.
A: The SDK supports close range hand/finger tracking, speech recognition, face analysis and augmented reality via 2D/3D object tracking.
A: You can visit intel.com/software/perceptual and follow us on Twitter at @PerceptualSDK to receive the latest news and updates on the SDK.
Speech Recognition Questions
A: The SDK’s speech recognition APIs support command and control (custom command recognition), short utterance dictation and text to speech.
A: Currently US English is the supported language.
A: Support for additional languages is expected to be added later this year.
A: Developers must download the Intel Perceptual Computing SDK 2013. Developers must also make sure the development version of the Nuance* Dragon Assistant Core (which includes the speech recognition engine and language pack) is installed on the target system.
A: Developers can download the Nuance* Dragon Assistant Core as follows:
- Go to http://intel.com/software/perceptual
- Click on the ‘Download’ button on the upper right.
- Select “Nuance* Dragon Assistant Core”
The included Nuance* Dragon Assistant Core is limited to use for development purposes (as described in the EULA) and cannot be distributed externally by developers.
A: The target platform must have dual array microphones, such as those found on the Creative* Interactive Gesture Camera.
A: Speech recognition applications that utilize the Gold SDK will require the presence of the Nuance* Dragon Assistant application or the Nuance* Dragon Assistant Core on the target system. Additional hardware requirements include high quality dual array microphones, such as the ones found on the Creative* Interactive Gesture Camera or select voice-qualified Ultrabook™ devices.
A: If the Nuance* Dragon Assistant Core has been previously installed on the target system, there is no additional cost or license required.
A: Developers must contact Nuance* directly to license the Nuance* Dragon Assistant Core for inclusion in their applications.
A: The Dell XPS13 Ultrabook currently has Nuance* Dragon Assistant Core pre-installed. We expect more Ultrabook™ and All-In-One devices to be shipped in the near future to have Nuance* Dragon Assistant Core installed.
Perceptual Computing Questions
A: Perceptual Computing is about bringing exciting user experiences through new human-computing interactions such that devices sense and perceive the user actions in a natural, immersive, and intuitive way.
Developers can add to their applications new capabilities, including close-range hand gestures, finger articulation, speech recognition, face tracking, augmented reality experiences, etc., allowing users to interact with their computing devices in natural, engaging ways.
A: Users of 2nd generation Intel Core processor based systems or later including Ultrabook devices, laptops, All-In-One devices and desktops will benefit from the new usage modes offered by perceptual computing. In addition, Intel believes perceptual computing will open up new market segment opportunities for software application developers, middleware developers, as well as PC OEMs and device OEMs.
A: Sure. A good resource for this is the Intel Perceptual Computing SDK 2013 Product Brief, but here’s a quick overview:
- Speech Recognition: Includes capabilities for voice command and control, short sentence dictation and text to speech synthesis.
- Face Analysis and Tracking: Includes the ability to do face detection and recognition, six and seven point landmark detection, and attribution detection such as smiles, blinks and age groups.
- Close-Range Tracking (6 in to 3 ft): The SDKs unique close-range finger-tracking mode provides developers with the ability to define innovative usages that recognize the positions of each of the user’s hands, fingers and joints and allow the user to grasp things like control knobs or switches on a UI. Close-range tracking additionally supports recognition of static hand poses and moving hand gestures.
- 2D/3D Object Tracking: 2D/3D Object Tracking is a compelling augmented reality usage that allows developers to combine real-time images from the RGB camera and close-range tracking from the depth sensor with 2D or 3D graphical images to create innovative, immersive experiences. The SDK supports marker-less object tracking so that pre-defined 2D or 3D objects can be inserted seamlessly into a live scene.
A: Developers who create applications using the Intel Perceptual Computing SDK 2013 will have several benefits:
- Increased market segment opportunities. Developing perceptual computing applications opens up the 2nd and 3rd generation Intel Core processor market segment to developers, including the rapidly growing Ultrabook device market segment as well as laptops and desktops.
- The SDK is free. The SDK is a FREE downloadable SDK with standard APIs. This allows a developer to write perceptual computing applications for 2nd and 3rd generation Intel Core processor systems. It includes not only high-level APIs to provide developers with fast, easy programming access to perceptual computing functionality, but also includes low-level APIs to provide experienced developers the control they need for application innovation.
- Shortened time to market. With the SDK and API, developers can write applications more quickly and easily than “rolling their own”, self-developing their own perceptual computing infrastructure to create applications.
- Industry support. The Intel Perceptual Computing SDK 2013 is supported not only by Intel but by leading middleware and device providers including SoftKinetic*, Nuance*, Total Immersion* and Creative Labs*.
A: Perceptual computing interactivity can be used for games, productivity, collaboration and other immersive applications.
A: Yes, Intel has worked with a number of application developers in the alpha and early beta phases leading to this announcement including Blitz Games Studios*, Naked Sky Entertainment*, Chromativity*, Ltd. and others to both develop and refine this tool.
A: Intel currently is focusing on providing a commercially available solution in 1H 2013.
Hardware / Camera
A: Yes, the Intel Perceptual Computing SDK works with a depth sense camera from our ecosystem partner, Creative Labs*, called the Creative* Interactive Gesture Camera. This camera connects to Intel 2nd generation or 3rd generation Intel Core processor PCs using a USB cable and includes a high-definition (720p) camera, a close-range depth sensor and a dual-array microphone. More information about the Creative* Interactive Gesture Camera can be found at intel.com/software/perceptual.
A: Developers can sign up to purchase the Creative* Interactive Gesture Camera Developer Kit at intel.com/software/perceptual. The Creative* Interactive Gesture Camera Developer Kit will be released to developers as they become available, starting October, 2012. The cost of the camera will be $149.00 plus tax and shipping.
A: It is targeted for commercial release in the first half of 2013.
A: Not at this time. The Intel Perceptual Computing SDK 2013 is currently optimized to work with the Creative* Interactive Gesture Camera.
A: The Creative* Interactive Gesture Camera and the Intel Perceptual Computing SDK are optimized for close-range usages intended for interaction with users located between 6 inches and 36 inches (15cm – 1m) from their PC. Intel hopes to create the best possible user experience by currently focusing on this particular close-range environment.
A: The Intel Perceptual Computing SDK 2013 supports platforms using 2nd and 3rd Generation Intel Core processors.
A: The Intel Perceptual Computing SDK 2013 supports Microsoft* Windows* 7 and 8 Desktop (both 32 and 64-bit versions).
A: Yes, the SDK interoperates with the Intel Media SDK 2012 and the Intel SDK for OpenCL* Applications 2012/2013 Beta, both of which can be used for hardware acceleration of applications using Intel HD Graphics (GPU). In addition to this, the SDK also works with third-party vendor tools including Total Immersion* D’Fusion Studio, Processing* Open Source Programming Language and Environment, and the Unity* Game Development Environment. The SDK will be enhanced in the future to interoperate with additional products.
A: It is an application design contest for developers to create immersive, intuitive and natural interactive applications using the Intel Perceptual Computing SDK 2013 and have a chance to earn prizes for their creative and technical expertise while doing so.
A: There will be up to $1M in awards and promotions during the course of 2013. The Challenge will be comprised of several separate phases, each with its own set of awards.
A: Phase 1 of the Perceptual Computing Challenge was launched in December, 2012 and IS NOW CLOSED. Phase 2 of the challenge is currently in planning and details will be announced soon. More information can be found at perceptualchallenge.intel.com.
A: We hope to create excitement among developers and help them build perceptual computing application prototypes in the 4 target usage models (perceptual gaming, productivity, multi-modal, and creative UI).
A: The Challenge is divided into two phases. Phase 1 runs from December, 2012 to February, 2013 and Phase 2 is expected to start in March and runs through Q3, 2013. Developers will be requested to submit application prototypes using the Intel Perceptual Computing SDK 2013. Developers can participate in both phases.
A: Phase 1 has a total of forty-six (46) prizes for a total of $185K in cash prizes. The top 4 winners will receive USD $20K each. Phase 2 will have more than USD $800K in cash prizes and incentives.
A: Developers can check out the Challenge site at: perceptualchallenge.intel.com. From this site there are links to download the Intel Perceptual Computing SDK 2013 and access the SDK/Contest Discussion Forum.
A: Developers can borrow a Creative* Interactive Gesture Camera through our Camera Loaner Program. Create an entry at the Challenge site to jump-start the process for borrowing a camera for your application prototype development.