| February 1, 2010 11:00 PM PST | |
There are lots of ways of dealing with eyelashes - everything from just painting them on to using full-fledged hair or fur systems. Another way is to handle them as separate pieces of geometry through blend shapes. Download the Handling Eyelashes with Blend Shapes guide for a quick "How To" that explains one way of doing this.
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Download the Handling Eyelashes with Blend Shapes guide.
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- DigitalArts 004 – Eyelash Animation – How Do You Do It?
April 8, 2010 12:00 PM PDT - DigitalArts 004 – Eyelash Animation – How Do You Do It? – Intel Software Network Blogs
April 20, 2010 4:30 PM PDT - how to keep eyelashes in place for animation
July 2, 2010 7:01 AM PDT - Digital Arts 02 – Eyelash Animation – How Do You Do It? – Intel Software Network Blogs
July 6, 2010 10:24 AM PDT
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Author
Steve Pitzel (Intel)
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Tags for this Page
character rig animation morph target handling eyelashes animator polygon animation; character rig; animator; artist; modeling eyes; polygon; iris; pupil; character setup; believable eyes; lattice; wire tool; wire deformer; morph target; handling eyelashes; game character game character feature character digital content creation visual computing


Joel De Guzman (Intel)
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Part 1 of the tutorial is available here: http://software.intel.com/en-us/articles/seeing-eyes-part-1-modeling-eyes/
Check it out!